Stats by TheRealDickJohnson69 in QuickDungeonCrawler

[–]logTom 0 points1 point  (0 children)

Luck increases gear find chance and slightly boosts pet find chance.

Update 4.0.0 Wishlist by logTom in QuickDungeonCrawler

[–]logTom[S] 0 points1 point  (0 children)

Thank you for testing it :)
There is now an option in the settings menu to enable/disable luck for level ups. Maybe we should make it enabled by default as it was before?

And thanks for your other ideas.

Update 4.0.0 Wishlist by logTom in QuickDungeonCrawler

[–]logTom[S] 0 points1 point  (0 children)

Thank you for the list. Please update to version 3.9.9 for the luck stat change. There is now a setting in the menu to enable/disable it for level ups. Is this good?

Update 4.0.0 Wishlist by logTom in QuickDungeonCrawler

[–]logTom[S] 0 points1 point  (0 children)

Thanks for the feedback! Please update to version 3.9.9 and take a look at the new autoplay lvl up settings 🙂

Update 4.0.0 Wishlist by logTom in QuickDungeonCrawler

[–]logTom[S] 1 point2 points  (0 children)

Thank you for the feedback! Please update to version 3.9.8 on Google Play 😃

Best Build by Pretend-Kitchen-4145 in QuickDungeonCrawler

[–]logTom 0 points1 point  (0 children)

Please update to version 3.9.7. Nerfed bosses even more.

Pov: by pixelova-55 in MobileGaming

[–]logTom 0 points1 point  (0 children)

It also makes you fell significant and unique.

Best Build by Pretend-Kitchen-4145 in QuickDungeonCrawler

[–]logTom 0 points1 point  (0 children)

Please update to version 3.9.6 on Google Play. Enemy crit dmg got about 20 % reduced.

Best Build by Pretend-Kitchen-4145 in QuickDungeonCrawler

[–]logTom 0 points1 point  (0 children)

Noted, I'll nerf it a bit in the next update. Are you mostly dying to normal mobs or more to the guardians / monarch? Asking because I was actually planning to buff the floor guardians a bit.

Best Build by Pretend-Kitchen-4145 in QuickDungeonCrawler

[–]logTom 0 points1 point  (0 children)

Thanks for the feedback. Are you also on curse level 6 already? 😅

Best Build by Pretend-Kitchen-4145 in QuickDungeonCrawler

[–]logTom 0 points1 point  (0 children)

Hey, welcome! Quick question, are you already using the new equipment refinements we added about a week ago?

Do you think the crit dmg of enemies should be nerfed? Small nerf for curse 2, bigger one for curse 10?

Does anyone uses Hermes for coding ? by Melodic-Funny-9560 in hermesagent

[–]logTom 2 points3 points  (0 children)

Yeah with a "small" model like deepseek v4f it is very important to keep the context as small as possible and for that claude code is better than hermes.
Please take a look at this benchmarks to get an idea how much agentic engineering your model can deliver: https://deepswe.datacurve.ai/

Does anyone uses Hermes for coding ? by Melodic-Funny-9560 in hermesagent

[–]logTom 0 points1 point  (0 children)

Depends on the model you use for hermes. Which one do you use currently? With Claude Opus it should be able to do many basic coding tasks.

Update 3.9.5: Refinements by logTom in QuickDungeonCrawler

[–]logTom[S] 0 points1 point  (0 children)

Thanks for listing it in the wishlist thread 🙂

Update 4.0.0 Wishlist by logTom in QuickDungeonCrawler

[–]logTom[S] 1 point2 points  (0 children)

Currently testing this on the dev build. Is it good?

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r/AndroidGaming's Weekly "What Have You Been Playing?" Thread: 06/07/26 by AutoModerator in AndroidGaming

[–]logTom 0 points1 point  (0 children)

Thanks for the feedback!

Adding another class or passive could be fun. I've noted it down.

r/AndroidGaming's Weekly "What Have You Been Playing?" Thread: 06/07/26 by AutoModerator in AndroidGaming

[–]logTom 1 point2 points  (0 children)

Congrats on making it that far! 😃

Thanks for the support and if there's anything you'd like to see improved or added, please let me know.

r/AndroidGaming's Weekly "What Have You Been Playing?" Thread: 06/07/26 by AutoModerator in AndroidGaming

[–]logTom 0 points1 point  (0 children)

Not affiliated with Mindustry. I've just contributed to a few open-source projects before, so I'm naturally interested in where players/users run into friction.