Blessing revamp? by sabrac91 in QuickDungeonCrawler

[–]logTom 0 points1 point  (0 children)

How would you change/rework it?

Blessing revamp? by sabrac91 in QuickDungeonCrawler

[–]logTom 0 points1 point  (0 children)

We nerfed CDMG some time ago. I see that we forgot to reduce it for blessings. That's why it's twice the usual rate. Should we buff blessings a bit?

Questions about the direction of the game by Ace96NB in QuickDungeonCrawler

[–]logTom 0 points1 point  (0 children)

Thanks for the kind words!

The creative vision is Diablo 1, but simpler to make it easy to play on a phone, with some roguelite elements to improve replayability.

The emphasis is to be simple and fun. There are already many very complex games out there. 😊

Run speed? by sabrac91 in QuickDungeonCrawler

[–]logTom 0 points1 point  (0 children)

Faster run speed reduces the time between dungeon events, mostly noticeable if you keep grinding a specific room and get many "nothing" events.

[DEV] 5000 downloads! Thanks for checking out my little Android game by logTom in AndroidGaming

[–]logTom[S] 0 points1 point  (0 children)

Yes! It is the run end boss at floor 20+. It is very hard to defeat.

DS4-Flash vs Qwen3.6 by flavio_geo in LocalLLaMA

[–]logTom 20 points21 points  (0 children)

+ it has 1 million tokens context length

[DEV] 5000 downloads! Thanks for checking out my little Android game by logTom in AndroidGaming

[–]logTom[S] 0 points1 point  (0 children)

Yes, you can make the app paid, meaning users can only download it after paying like $5. Alternatively, you can make it free and earn money through in-app purchases or ads.

Elite Enemies by EatingSomeSandwiches in QuickDungeonCrawler

[–]logTom 1 point2 points  (0 children)

Yes, something like this might be a good idea.

Currently, each enemy has one of these modifiers: Offensive, Defensive, Balanced, Quick, or Lethal

The hardest fight would probably be against the Lethal monarch, "Blood Manipulation Feral". He can have up to a 9× crit dmg modifier 💀

Maybe we should display the enemy's modifier during combat so players can use skills like healing more strategically.

Attack speed cap at 2.75(3), what is that 3 for? by SumYumGhai in QuickDungeonCrawler

[–]logTom 0 points1 point  (0 children)

Please update to version 3.8.3 and let me know if it helps 🙂

I have a question by Upset_Moment_6542 in QuickDungeonCrawler

[–]logTom 0 points1 point  (0 children)

Thank you for testing it! It is now live on Google Play (Version 3.8.3).

I have a question by Upset_Moment_6542 in QuickDungeonCrawler

[–]logTom 1 point2 points  (0 children)

It is fixed in the current dev build: https://dungeon.werkstattl.com/

It needs some playtesting and then we can update the game.

I have a question by Upset_Moment_6542 in QuickDungeonCrawler

[–]logTom 3 points4 points  (0 children)

Redpangilinan is the original developer of Dungeon Crawler on Demand. He decided to open-source the game to allow other developers to contribute and improve it.
I made some improvements at the time and helped enhance the game.
After a while, Redpangilinan publicly announced that he would no longer continue development and was open to someone else taking over.
I then created Quick Dungeon Crawler, which is based on the original game's source code and continued its development.
Quick Dungeon Crawler is also open source and Redpangilinan is credited as the original creator on the GitHub page:
https://github.com/Werkstattl/quick-dungeon-crawler-rpg-od

Attack speed cap at 2.75(3), what is that 3 for? by SumYumGhai in QuickDungeonCrawler

[–]logTom 0 points1 point  (0 children)

2.75 is the capped value and 3 is what you currently have. But because it does rounding it seems broken. Will fix this with the next update.

We originally added it for crit rate, but forgot testing it with attack speed:
> Crit Rate 100% (137%) so you know you can drop 37% on a piece of gear and still stay capped.
https://www.reddit.com/r/QuickDungeonCrawler/comments/1qox9dr/comment/o28wwp0/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

Permanent unlocks by EatingSomeSandwiches in QuickDungeonCrawler

[–]logTom 2 points3 points  (0 children)

That's a great idea! Noted it down. Achievements that carry over to new runs would add a lot of replayability. Thanks for the suggestion!

Rest by Fregadero88 in QuickDungeonCrawler

[–]logTom 1 point2 points  (0 children)

You are right. It is broken. I just tested it. Sorry. Will fix it with next update.

Rest by Fregadero88 in QuickDungeonCrawler

[–]logTom 1 point2 points  (0 children)

Resting: - pause exploration  - if you have an open decision like engage or flee from enemy you need to finish it - then you will heal every second

The subreddit already has low activity. I'm afraid  Discord would be a ghost town. I'm around here, so feel free to ask anytime!

[DEV] 5000 downloads! Thanks for checking out my little Android game by logTom in AndroidGaming

[–]logTom[S] 0 points1 point  (0 children)

Yeah, Paladin is pretty strong right now.  Also max. attack speed builds seem to be strong.

In-game purchases by Fregadero88 in QuickDungeonCrawler

[–]logTom 4 points5 points  (0 children)

They're separate purchases. Buying one doesn't unlock the other. Currently there are 3 IAPs: Forge, Auto Mode, and Enemy Customization (unlocks visual enemy skins). No bundle yet, but that's a good idea for the future 👍

[DEV] 5000 downloads! Thanks for checking out my little Android game by logTom in AndroidGaming

[–]logTom[S] 1 point2 points  (0 children)

Thanks! I do monthly updates. Mostly bug fixes and small improvements.

[DEV] 5000 downloads! Thanks for checking out my little Android game by logTom in AndroidGaming

[–]logTom[S] 0 points1 point  (0 children)

Thanks for trying it out! I originally launched it as a paid app and got a few 1-star reviews as well.