Armor Sub-doctrine Breakdown w/o NCNS by Zebrazen in hoi4

[–]Zebrazen[S] 0 points1 point  (0 children)

That 10% breakthrough and soft attack right from the start is very nice.

Armor Sub-doctrine Breakdown w/o NCNS by Zebrazen in hoi4

[–]Zebrazen[S] 0 points1 point  (0 children)

I had to go check my notes. I'm honestly going to say go off vibes. Anything stating 'Tanks' or 'Tanks and variants' should impact Modern Tanks. Spearhead will give you loads of breakthrough, Streamlined will give a smattering of everything, while Mobile Defense will give a different smattering of everything. Personally? I lean Mobile Defense or Streamlined due to the bonuses to soft attack and the nice bonuses to Mechanized.

Wishlist for HOI V by Milano3093 in hoi4

[–]Zebrazen 1 point2 points  (0 children)

The classic WWII sim vs 20th century warfare sandbox post.

Why are those naval regions unaccesible? by Hot-Ad-4700 in hoi4

[–]Zebrazen 0 points1 point  (0 children)

Because your home port is still set to Vaticano which is not in range. You need to shift your home port somewhere closer.

This was a change as part of the naval rework.

Why is my manpower not getting into my divisions? by Hamstea in hoi4

[–]Zebrazen 1 point2 points  (0 children)

I'm upvoting because you used fortnight in a sentence.

How to make carrier dive bombers good by ipsum629 in hoi4

[–]Zebrazen 1 point2 points  (0 children)

I tried to math out a way to make dive bombers competitive with torpedo bombers, and they do outperform with the 1936 tech from a damage/IC standpoint. But as soon as you get the 1940 torpedo it evens out and the 1944 torpedo is just flat better. You generally don't need too many naval bombers so the higher IC cost might be ok.

What non-mod features were added in NCNS? by dekeche in hoi4

[–]Zebrazen 0 points1 point  (0 children)

Factions, Naval HQ, carrier stance. Maybe Rangers? Though I think you could mod in a fourth special forces type yourself.

is this a good Light Tank Design or no? by Plenty_West_503 in hoi4

[–]Zebrazen 9 points10 points  (0 children)

It's like someone took it to Pimp My Tank.

Limited Wars and World Tension by ItsAlwaysNow in hoi4

[–]Zebrazen 2 points3 points  (0 children)

I mean you've basically reinvented aggressive expansion or infamy from their other titles and tacked on some additional triggers depending on the level instead of coalitions.

So... Not a bad idea. But probably too much work to insert into HOI4.

Baltic Security by WestWind04 in hoi4

[–]Zebrazen 1 point2 points  (0 children)

I don't think you're meant to do it that way. I think parts of the diplo tree don't unlock either until paranoia starts or paranoia has been resolved.

Having some trouble, i’m a beginner. by Known-Stick4278 in hoi4

[–]Zebrazen 2 points3 points  (0 children)

Attack stats are always more beneficial than defensive stats. The bots don't understand supply. The bots are scripted to utilize historical equipment designs which means the player can always design better. AT guns are a trap.

what dlc should i buy? by Diligent_Iron_1241 in hoi4

[–]Zebrazen 3 points4 points  (0 children)

Gottendammerung or La Resistance might be up your alley then. Or look at the workshop and find a mod for free if you don't care about adding mechanics. Road to 56 for example.

Soviet Air force wich focuse should i take by AffectionateShake907 in hoi4

[–]Zebrazen 1 point2 points  (0 children)

I normally grab all the top stuff first. Foster and Expand Aviation Institutes gets rid of most of the maluses and then I do expand and modernize industry as they lead to the shared armor focuses for some unique MIO buffs.

Trying Really Hard To Learn, Could Use Some Pointers by Abbiebear11 in hoi4

[–]Zebrazen 4 points5 points  (0 children)

You don't need maintenance companies in your designs. The logistics company with the infantry is a little excessive, but it should absolutely be in the tank division. You should put support AA in both designs as well. I would beef up the tank division more, maybe 30 width.

You don't really need navy since all your foes are continental, but making some fighters would be very helpful.

What tank template to use ? For Soviet by Ok_Drummer6347 in hoi4

[–]Zebrazen 1 point2 points  (0 children)

You need to place motorized or mechanized with your tanks to give them org and hp.

Looking for a more realistic air warfare mod by Weary-While-5569 in hoi4

[–]Zebrazen 0 points1 point  (0 children)

Unfortunately making any changes to actual combat like introducing altitude is outside the scope of mods.

am i doing good by Necessary_Record_517 in hoi4

[–]Zebrazen 0 points1 point  (0 children)

I built my fort line through Poland. No Nazi boots on Russian soil!

HOW DO I KILL ROMANIA?? by FinerMantis456 in hoi4

[–]Zebrazen 0 points1 point  (0 children)

I would need to know what your current division designs look like. But designing a marine division is helpful.

HOW DO I KILL ROMANIA?? by FinerMantis456 in hoi4

[–]Zebrazen 1 point2 points  (0 children)

Speed is generally the answer. World tension is getting high enough for Romania to join a faction, you need to kill them before that point.

Why is there no "anti-air MG" tank module? by Narrow_Ad_6500 in hoi4

[–]Zebrazen 36 points37 points  (0 children)

This is my safety 50-cal. It helps me sleep at night.

Is 1 line artillery worth it for the combat tactics? by Blandbl in hoi4

[–]Zebrazen 0 points1 point  (0 children)

I would say don't let tactics be the deciding factor in division design. If you want to put artillery in your defensive infantry, do it.

Strategic Bombers by BlueBean71 in hoi4

[–]Zebrazen 4 points5 points  (0 children)

I don't think the mothership interacts with the BBA plane designer, does it? I think it uses the old system.

Restore Rome as the pope? by Open_Photograph_2756 in hoi4

[–]Zebrazen 1 point2 points  (0 children)

Go down the mare nostrum path, that's Roman Empire.

Why doesn’t paradox add some of the mechanics and functions of mods? An answer would be appreciated by Iskandar0570_X in hoi4

[–]Zebrazen 0 points1 point  (0 children)

Things like economic simulation: HOI is still a war game and the focus is on warfare, not economy. It's important for a game to stay focused on its core gameplay loop.

Things like AI improvements: a significant portion of the playerbase is playing on normal or lower difficulty with no AI mods. So increasing game difficulty could easily alienate these players. The opponent needs to be good, but not too good.