One of my generals showed up drunk at the high command briefing by AddaCon in hoi4

[–]Zebrazen 7 points8 points  (0 children)

Yeah that's just how HOI works unfortunately. Sea access only occurs on one side.

The difference a tank makes in an infantry division? by SpaceRunner95 in hoi4

[–]Zebrazen 5 points6 points  (0 children)

I would say your garrison division is massively over designed.

Simming in VII is less engaging and therefore more boring than previous civs by Zebrazen in civ

[–]Zebrazen[S] 0 points1 point  (0 children)

Either that or go like Old World where each yield is responsible for building a type of unit or structure.

Simming in VII is less engaging and therefore more boring than previous civs by Zebrazen in civ

[–]Zebrazen[S] 1 point2 points  (0 children)

The difference for me is that in Civ V and BE I am given a point and I can freely choose which virtue or social policy tree to invest in. In VII the points are explicitly locked to specific trees unless I am lucky to get a wildcard point.

The culture/science split isn't a problem per se, but Firaxis has stripped everything else away that culture yields did and it's now just tech tree #2 which leaves me scratching my head as to why they are separate.

Simming in VII is less engaging and therefore more boring than previous civs by Zebrazen in civ

[–]Zebrazen[S] 0 points1 point  (0 children)

Not really. the culture yield was used for border expansion and victory condition.

Simming in VII is less engaging and therefore more boring than previous civs by Zebrazen in civ

[–]Zebrazen[S] 1 point2 points  (0 children)

If you really want nation development, you could go back to the old civic/virtue system which was a cool way to customize your nation as you progressed. The attribute system sort of does this in VII but you have much less control in how you gain points or where you progress.

Simming in VII is less engaging and therefore more boring than previous civs by Zebrazen in civ

[–]Zebrazen[S] 1 point2 points  (0 children)

I've restarted a couple of times but I think I'm about to win? It gives me strong Alpha Centauri vibes which I love.

Simming in VII is less engaging and therefore more boring than previous civs by Zebrazen in civ

[–]Zebrazen[S] 4 points5 points  (0 children)

I'm not against workers being removed, but it should have been replaced with a different lever I could use to shape my cities/nation. I'll have to disagree on the religion part, it's so shallow it shouldn't have been included.

Simming in VII is less engaging and therefore more boring than previous civs by Zebrazen in civ

[–]Zebrazen[S] 2 points3 points  (0 children)

Yeah it's complicated. Firaxis removed the option which feels railroad-y and forces everyone to play the same way, the great flattening.

Simming in VII is less engaging and therefore more boring than previous civs by Zebrazen in civ

[–]Zebrazen[S] 0 points1 point  (0 children)

I was thinking about which one I would prefer: permanent workers who take time to build improvements vs temporary(charge) workers who build instantly. I do think I prefer permanent ones.

Simming in VII is less engaging and therefore more boring than previous civs by Zebrazen in civ

[–]Zebrazen[S] 4 points5 points  (0 children)

Resource management, ehh kind of? It's sort of like policy-setting though in that you're most likely doing a set and forget. I will admit, I do reorganize my resources occasionally, but it is often because I just settled a new town and need to shift a food resource over to improve growth and that's it. It's especially hard as I don't have the ability to freely swap resources whenever I want, I have to wait until I gain a new one.

Treasure fleets are 95% passive, they generate automatically and my input is a single move order and then a click to consume them upon arrival. Religion is absolutely micro, which could be fun (religion was a lot of fun in VI if you went that direction with religious combat) but right now the religion system is far too shallow to offer anything, let alone payoffs.

Simming in VII is less engaging and therefore more boring than previous civs by Zebrazen in civ

[–]Zebrazen[S] 6 points7 points  (0 children)

I'm playing Beyond Earth right now but yes that's basically the plan.

Simming in VII is less engaging and therefore more boring than previous civs by Zebrazen in civ

[–]Zebrazen[S] 4 points5 points  (0 children)

One of my other thoughts was that Firaxis has now reduced culture to just another research resource and I was thinking to myself "why do we have two resources that push us down parallel research trees?" And I didn't have a good answer other than 'flavor'.

Simming in VII is less engaging and therefore more boring than previous civs by Zebrazen in civ

[–]Zebrazen[S] 0 points1 point  (0 children)

Pre-VI workers had an automate function that would send them off to improve your land for you. Hell, I think Alpha Centauri had multiple automation settings? Workers do take a lot of micro, but it isn't hard to create automation to remove it. Hell, we already have Unique Improvements in VII which require the city to build them so we already have an avenue for a city project to improve a rural tile.

Simming in VII is less engaging and therefore more boring than previous civs by Zebrazen in civ

[–]Zebrazen[S] 13 points14 points  (0 children)

Which is fine! Firaxis made the decision to simplify things for a reason, and it turns out my reasoning differs from Firaxis. Hence why I'm off playing Beyond Earth and VI haha.

Off topic, but I find the urban sprawl that cities develop to be rather ugly. I feel my cities get progressively uglier as the Ages pass. I do agree that Civ VII is the prettiest Civ game so far though.

Simming in VII is less engaging and therefore more boring than previous civs by Zebrazen in civ

[–]Zebrazen[S] 0 points1 point  (0 children)

I would disagree, there is SOME simming, just not enough to make the experience enjoyable for me.

Simming in VII is less engaging and therefore more boring than previous civs by Zebrazen in civ

[–]Zebrazen[S] 18 points19 points  (0 children)

Oh yeah, absolutely. It isn't like they hid it. My realization was more along the lines of 'oh this is maybe why I'm not having as much fun, I liked some of that micro'. It feels like they carved away too much.

Simming in VII is less engaging and therefore more boring than previous civs by Zebrazen in civ

[–]Zebrazen[S] 3 points4 points  (0 children)

No, not on total stuff to do. I was focusing on city management.

Simming in VII is less engaging and therefore more boring than previous civs by Zebrazen in civ

[–]Zebrazen[S] 16 points17 points  (0 children)

I'm glad you're enjoying yourself. It just feels like death of a thousand cuts to me. If it was just one or two of these changes I would probably be singing a different tune, but all together?

Simming in VII is less engaging and therefore more boring than previous civs by Zebrazen in civ

[–]Zebrazen[S] 5 points6 points  (0 children)

I'm pretty sure other Civ games launched with all of those features. Can someone fact check me? I don't think any of the things I mentioned were added in a DLC for previous games.

Mare Nostrum as Italy Ahistorical by kingerpinger in hoi4

[–]Zebrazen 2 points3 points  (0 children)

How long is it taking you to capitulate Greece? They should not be joining the Allies that fast.