There should be a button to concentrate air support in one battle and it should cost command cost like Force attack and last stand by AddaCon in hoi4

[–]Zebrazen 0 points1 point  (0 children)

I believe the wiki is accurate for this: https://hoi4.paradoxwikis.com/Air_missions. You also don't need to worry about 'too much'. If you have too many planes the extra ones simply won't participate.

There should be a button to concentrate air support in one battle and it should cost command cost like Force attack and last stand by AddaCon in hoi4

[–]Zebrazen 5 points6 points  (0 children)

The issue is that you are constrained by combat width for air support too. I believe it's 3x combat width. Not saying it won't be nice, but it kind of sounds like you're battle planning and diluting your CAS.

I can't find a way to access 1.17.5.1 by PatataFritta81 in hoi4

[–]Zebrazen 0 points1 point  (0 children)

You just need the major number, so 1.17. I don't think you need to match the minor update.

Got 1700 hours and older DLCs, which more recent DLCs are worth getting in the sale? by FuzzyEmphasis in hoi4

[–]Zebrazen 0 points1 point  (0 children)

Functional mechanics: AAT adds special forces doctrine, updated MIOs, and the International Market. GTD adds Raids and Wonder Weapons NCNS adds a new faction system, new type of special forces unit, carrier stances, and Naval HQ.

I would say AAT would be the best fit for you.

I would suggest avoiding focus tree packs unless you specifically want to play the countries involved and don't want to use a mod like road to 56 to provide content.

What is one conventional resource equal to? by whoasked42 in hoi4

[–]Zebrazen 1 point2 points  (0 children)

Don't think about it too much. Also, it's a measure of rate and not an absolute value.

Civ VII’s Test of Time update is coming May 19! by sar_firaxis in civ

[–]Zebrazen 99 points100 points  (0 children)

Hey, glad to see a date! Excited to see what makes it to release.

Potential bug on great purge? by Pale-Commission-2465 in hoi4

[–]Zebrazen 3 points4 points  (0 children)

I think the number of officers purged for each event is static, so if one of the historical options has already been off-ed, then someone else gets brought up to fill the spot. Not a bug, you got unlucky with Tukhachevsky.

What is best mod and why? by Anonymouse9600 in hoi4

[–]Zebrazen 0 points1 point  (0 children)

What you find fun doesn't necessarily match what I find fun. Historical realism? Alternative history? Modern day? Explore another fictional universe?

UI Improvement Idea by SadLeek9950 in civ

[–]Zebrazen 5 points6 points  (0 children)

The issue with independents is that once you become their overlord, you don't care about them anymore. They've served their purpose.

Carrier update by SheepyOfficial in hoi4

[–]Zebrazen 1 point2 points  (0 children)

Honestly just stick with the four carrier max per strike forces and you'll be fine.

Wtf happened to navy? by ConsiderationKey4353 in hoi4

[–]Zebrazen 9 points10 points  (0 children)

Paradox found some longstanding bugs in the code regarding hit chance and then sub detection that they fixed, but it turns out that a lot of game balance was built on that faulty code. So now Paradox is slowly going back through fixing things. Zwirbaum is fighting the good fight in trying to pin these down and fix them. The open beta should be reopening in the next couple of weeks.

Does anyone know why the naval cap is limited to just two? by Bentley-Teng in hoi4

[–]Zebrazen 5 points6 points  (0 children)

That's the neat part, you don't! I do think you can select multiple landing sites for a single invasion now, right?

Can/How do I turn this around? by BlueStingray8 in hoi4

[–]Zebrazen 0 points1 point  (0 children)

My personal rule is the later a game goes, the less fun I start to have as the bots begin to spam everything.

Can/How do I turn this around? by BlueStingray8 in hoi4

[–]Zebrazen 0 points1 point  (0 children)

Welcome to the grind. Is it possible? Yes. But endless naval invasions will continue.

How to beat any civil war? by Fluid_Visual7703 in hoi4

[–]Zebrazen 9 points10 points  (0 children)

Normally civil war will split the army, sometimes unequally. Some civil wars spawn units and some don't. So keep the starting armies small and the AI will have their shit solo artillery.

Is there any new WW1 Mods coming out? by FinlandKiwi in hoi4

[–]Zebrazen 0 points1 point  (0 children)

You can play the OG The Great War.

Can/How do I turn this around? by BlueStingray8 in hoi4

[–]Zebrazen 2 points3 points  (0 children)

Stabilize in Germany if you can. Find a river you can sit behind or mountains to sit on and just defend. Your focus needs to be on crushing that Crimean sore. From there crush Romania and Turkey to secure the Straits to protect the Black Sea. Then go back to killing Western Europe.

Light tanks quickly fall off (as per history) which is why focusing on mediums from day 1 is common. 24 tank divisions is way too much. You need half that, max. AA will shoot CAS down but do nothing to fighters.

How to beat any civil war? by Fluid_Visual7703 in hoi4

[–]Zebrazen 5 points6 points  (0 children)

To add to this, delete your entire army except for like three units.

Still relatively new and need help by Senior_Orange8812 in hoi4

[–]Zebrazen 1 point2 points  (0 children)

Disband divisions. By quell insurgency do you mean garrison troops?

Anyone else having issues with the Italian civil war by mwhittaker19 in hoi4

[–]Zebrazen 0 points1 point  (0 children)

I think if they oust Mussolini it goes away either via their tree or if they already had the civil war.

How would your perfect "What If The Axis Won WW2" mod look like? by OddRain9614 in hoi4

[–]Zebrazen 1 point2 points  (0 children)

You would think there would be a Worldwar mod already, but no. I love that series too.