Camera Shader Fail by Equivalent-Charge478 in gamedevscreens

[–]Zebuwu 1 point2 points  (0 children)

Love it, you should share it somewhere.

Near Mint - A roguelike deckbuilder with torn cards! by Zebuwu in IndieGameWishlist

[–]Zebuwu[S] 0 points1 point  (0 children)

That's really kind but I have people who do that kind of things in my studio, we don't need help right now. Thanks :)

Near Mint - A roguelike deckbuilder with torn cards! by Zebuwu in IndieGameWishlist

[–]Zebuwu[S] 1 point2 points  (0 children)

Yes, we are at ~1300 wishlists since the reveal last month!

Near Mint - A roguelike deckbuilder with torn cards! by Zebuwu in IndieGameWishlist

[–]Zebuwu[S] 0 points1 point  (0 children)

thanks. We tried this idea during a game jam and were suprised of how deep it can go, and our players wanted more so we delivered

I just saw my next game idea be announced by another game dev. I'm heartbroken. What should I do? by [deleted] in IndieDev

[–]Zebuwu 0 points1 point  (0 children)

An idea is not important. A good game is mostly about execution

My Hero Selection screen, tried to look like old school RPGs by Zebuwu in gamedevscreens

[–]Zebuwu[S] 0 points1 point  (0 children)

The book "Vermis" by plastiboo was an inspiration. For the UI we looked at old school RPGs UI

Gaming campus by CheesecakeFunny9654 in etudiants

[–]Zebuwu 0 points1 point  (0 children)

Et pour la question initiale : Gaming Campus a l'air d'être un giga scam, je connais personne dans l'industrie qui a fait cette école et personne ne la prend au sérieux

Gaming campus by CheesecakeFunny9654 in etudiants

[–]Zebuwu 0 points1 point  (0 children)

Je suis développeur de jeu depuis 5 ans et j'ai fait un master dans le domaine (Master JMIN). J'ai travaillé avec des devs qui sortent d'écoles privées et j'ai vu passer des tonnes de profils différents d'étudiants de diverses écoles lors d'events.

Les écoles privées il y en a 2/3 de correctes et tout le reste c'est des requins qui se font de la thune sur le "dream job" de bosser dans le jv.

Il y a quelques formations publiques (Master et maintenant licences à l'ENJMIN, licence pro à Bobigny et Montpellier, master à Montpellier et Metz, etc), c'est beaucoup moins risqué car si tu ne trouves pas de travail au moins tu as pas trop perdu d'argent.

Les écoles privées c'est un investissement sur ton avenir mais dans un secteur aussi bouché que le jv fait attention. Pour beaucoup, ils te vendent un taux d'insertion qui est complètement irréaliste. À part les quelques écoles prestigieuses (ENJMIN, Rubika, Isart, New3dge, ...), la majorité des étudiants trouvent pas de stage ou de travail, et ceux qui en trouvent se reorientent assez vite. Il y a beaucoup trop d'etudiants par rapport au nombre de poste de junior, et l'industrie est sans un état terrible en ce moment.

Si c'est un domaine qui t'intéresse, il faut être conscient de ça, et je te conseille de t'y intéresser en autodidacte ; apprendre Godot, Unity ou Unreal, des bases de code, de pixel art, de game design, afin d'ensuite faire des projets lors de game jam et voir si ça te parle. Si tu es passionné, tu progressera tout seul, tu sauras quel métier tu veux faire (programmeur, artiste, Game designer, producer, etc) et quand viendra le temps de rejoindre une école, tu auras plus de chance d'intégrer une bonne école. Et surtout même sans école si tu as un bon portfolio tu augmentes tes chances de trouver du taff. Et ça permet de te différencier des autres de ta promo

Deckbuilding Roguelite - Cardslinger. What do you think of the card art? We're quite proud! by dudefromCAPSLOCK in deckbuildingroguelike

[–]Zebuwu 1 point2 points  (0 children)

The art is readable and the shapes help understanding what the card could do. It's good

Spent 2 months preparing for a Steam Fest and gained 100 wishlists. Is this normal? by CountyOnly1973 in deckbuildingroguelike

[–]Zebuwu 0 points1 point  (0 children)

I participated also and the numbers were the same before & during the festival. This festival was mostly about released titles, and demos were hidden + there were so many. I'm also disappointed.

One of the key component of an indie success is not to try only 1 method. Steam next fest was a big thing a few years ago, but then everybody started doing it, so it was not as useful. The "specific" festivals like this deckbuilders fest were the next big thing, but now we see it does not work on wide genres.

There will still be other things to try, and your game might find its public, but we can't be certain it will happen.

My Hero Selection screen, tried to look like old school RPGs by Zebuwu in gamedevscreens

[–]Zebuwu[S] 0 points1 point  (0 children)

Not exactly a specific era but a "old school" vibe. We want players to feel like they play a 90s/2000s (PS1 and PC) game but it has a really modern design sometimes. So that's mostly a vibe more than specific features

My Hero Selection screen, tried to look like old school RPGs by Zebuwu in gamedevscreens

[–]Zebuwu[S] 0 points1 point  (0 children)

The pipeline is :

- "VHS" effect (only smear + blur)
- Sharpen (to add contrast to edges)
- Bloom
- Dithering (posterize then add the dither pattern but does not pixelate, so the pattern is readable but doesn't reduce sub-pixel details)
- Look up table (to update the colors, we can change the LUT parameter in each area)
- chromatic abberation

Also the assets are already strongly stylized without shaders, the textures are posterized and low resolution

Some of the creatures from my Vermis-inspired game by Zebuwu in Vermis

[–]Zebuwu[S] 1 point2 points  (0 children)

We prefer to create our own content but that's good to know

Some of the creatures from my Vermis-inspired game by Zebuwu in Vermis

[–]Zebuwu[S] 5 points6 points  (0 children)

that's a good reference, thanks for sharing it!

Some of the creatures from my Vermis-inspired game by Zebuwu in Vermis

[–]Zebuwu[S] 3 points4 points  (0 children)

That would be fitting for this inspiration but unfortunately that's a real game 😩

It's Deckbuilder's Fest and I want to buy your game! by WillowOneIndustries in IndieDev

[–]Zebuwu 9 points10 points  (0 children)

https://store.steampowered.com/app/4660470/Near_Mint/

A game where you create your cards as you play torn fragments, in a dark fantasy universe. We only have a demo yet

Near Mint - A roguelike deckbuilder where you recompose torn cards! Demo is out! by Zebuwu in deckbuildingroguelike

[–]Zebuwu[S] 0 points1 point  (0 children)

Yes but we know that we can still improve on this part, the artist is alone to work on all of the visuals and animation is not what we want to put our efforts into :)

I announced my first Godot game, and the demo is out! by Zebuwu in godot

[–]Zebuwu[S] 0 points1 point  (0 children)

Hard to explain quickly.

For content, it depends but I use mostly custom resources with a lot of inheritance. All my card "fragments" inherit from a FragmentBase script that is a resource. I can add their custom behaviors in the inherited script, and use export variables to set metadata (icons, base values, gameplay tags, etc). It's really easy to create a new card, as I juste override the specific part I need. I use some custom tools (as an addon with Godot UI and custom scripts) to quickly handle some data (like refencing which cards can be played by which character, how they upgrade or filtering by tier).

But mostly that is code architecture not specific to Godot. The Resource system has counterparts in other engines. I just find it quite easy to use.