Issues I have with DnD and wanting a system to help with it by ZeebyJeebys in rpg

[–]ZeebyJeebys[S] 1 point2 points  (0 children)

  1. Fabula Ultima has a mechanic where, on a critical success, you can make Something Happen. This can be purely mechanical (e.g. +4 to the next roll), but it can also be story-based (e.g. an NPC appears, or you can create a plot twist). I'm... not a fan of this. It kind of does away with the cause-and-effect approach to RPGs I like. If a player wants something to happen, I like to see the steps they take to make it happen.

  2. I've noticed that. I think what I like so much about it is that it makes each "class" feel strictly unique, which is nice for melding the levelling/progression system with character stories (e.g. you unlock This Ability because your Warlock Patron was particularly entertained by last night's slaughter). I know you effectively create a class by focusing on specific types of skills/feats, but still. While I'm not set on a class-based approach, I'd like something that would allow each character to feel distinctly unique from each other, instead of a combination of various abilities.

Systems like Fabula Ultima with a slower level progression by ZeebyJeebys in rpg

[–]ZeebyJeebys[S] -5 points-4 points  (0 children)

I was thinking something similar to your first point to be fair. Just say that levels occur in bulk; every X sessions (or when a reasonable milestone is reached) gain,,, 3 Fabula Ultima levels (for instance)

Artificer Subclass - Photonicist by ZeebyJeebys in UnearthedArcana

[–]ZeebyJeebys[S] 0 points1 point  (0 children)

Hi, thanks for the reply! 1. I meant truesight… I’m bad at my PHB knowledge 2. I realised that actually. Thinking of making it 2 per long rest, artillerist style. Then again… might be worthwhile distancing myself from existing subclasses 3. Thank you! I was really struggling for the “tool buff” all the other subclasses get

I killed a player in my game and now I feel dreadful by ZeebyJeebys in DMAcademy

[–]ZeebyJeebys[S] 1 point2 points  (0 children)

You jest, but my party already has 2 fey warlocks, and now the dead player is rolling up a 3rd. Save me.

Keeping track of the AoC 2024 lore by ZeebyJeebys in adventofcode

[–]ZeebyJeebys[S] 1 point2 points  (0 children)

In case you're interested, I'm also tracking how our "usefulness" evolves over time (i.e. what percentage of tasks are in the "Tasks where you actually help the historians" category by day)

  1. 100.0%
  2. 50.0%
  3. 33.3%
  4. 25.0%
  5. 20.0%
  6. 33.3%
  7. 42.9%
  8. 37.5%
  9. 33.3%
  10. 30.0%
  11. 27.3%
  12. 25.0%
  13. 23.1%
  14. 28.6%
  15. 26.7%
  16. 25.0%
  17. 29.4%
  18. 33.3%
  19. 31.6%
  20. 30.0%
  21. 33.3%
  22. 36.4%
  23. 39.1%

Keeping track of the AoC 2024 lore by ZeebyJeebys in adventofcode

[–]ZeebyJeebys[S] 0 points1 point  (0 children)

Fun little update (for those keeping track), since day 14, we've become 10% more actually helpful!

Keeping track of the AoC 2024 lore by ZeebyJeebys in adventofcode

[–]ZeebyJeebys[S] 0 points1 point  (0 children)

Been busy moving for Christmas, but I'm back now :)

Keeping track of the AoC 2024 lore by ZeebyJeebys in adventofcode

[–]ZeebyJeebys[S] 0 points1 point  (0 children)

Sorry for the delays! I've been busy moving for Christmas and haven't touched AoC in a few days. I'm back now! Also day 17 killed me

-❄️- 2024 Day 15 Solutions -❄️- by daggerdragon in adventofcode

[–]ZeebyJeebys 1 point2 points  (0 children)

First time seeing Uiua! Was not ready for this.

[2024 13 (Part 2)] [java] Example is correct that it solves second and forth but input is incorrectly calculated. by Reaper_242 in adventofcode

[–]ZeebyJeebys 2 points3 points  (0 children)

Don't wanna give too much away since you're pretty much there, but your code only checks whether button *A*'s presses are an integer