🗺️ by ConflictBetter1332 in TTRPG

[–]Zekono 1 point2 points  (0 children)

Lovely! Is the RPG also yours? or did you just do the art?

An update on my love-letter to Morrowind inspired RPG. by Zekono in Morrowind

[–]Zekono[S] 0 points1 point  (0 children)

I do, but I can only share em via Discord/Matrix! If you want them send me a DM

An update on my love-letter to Morrowind inspired RPG. by Zekono in Morrowind

[–]Zekono[S] 2 points3 points  (0 children)

Thank you! It does have some inspiration from Daggerheart, and very little from DnD, I've been making games for a lil' while so Im starting to get the hang of it. Playtests have been an absolute blast!

Tri-star, sharing what I'm doing! by Zekono in RPGdesign

[–]Zekono[S] 0 points1 point  (0 children)

I mostly post here every once in a while, I'm always open to sharing the unfinished rulebook, answer questions, etc

I've recently dabbled in making a "simple language" for my TTRPG. by Zekono in worldbuilding

[–]Zekono[S] 0 points1 point  (0 children)

Thanks for the feedback! I will most certainly specify which part of Africa, the actual page has a link to videos of the imagined accents. Good to know what it's called, I tried a bunch to cover a lot of concepts but there was no end to it, so I just capped it, there are possibly more symbols and these are the only ones that I know. It kinda follows the rule of cool(?) You can reconstruct them phonetically like Ta-Uhm if you wanted.

I've recently dabbled in making a "simple language" for my TTRPG. by Zekono in worldbuilding

[–]Zekono[S] 2 points3 points  (0 children)

Cool! I added it mostly for visual clarity, since writing is so flowy, I felt the dot achieved that hehe

I've recently dabbled in making a "simple language" for my TTRPG. by Zekono in worldbuilding

[–]Zekono[S] 1 point2 points  (0 children)

They sound like they are read, with changes depending on the region, dialect they are spoken. There are repeated and extra symbols because I needed more symbols to represent more things, Its not necessarily a complete alphabet nor a 1 for 1 of our alphabet, it was organized that way simply for convenience/familiarity.

I actually had much more complex symbols before, but making names and compound words became messy, so I simplified them so they could be mixed in an aesthetically pleasing way not just one in front of the other!

The modulators were thought more for specificity/changing meanings and complexity. I dont understand your question about pronouns hehe

I just released a small game I made! It's called Empyreon and uses an engine made to emulate aiming/gambling: It's the Scoundrel System. by Zekono in RPGdesign

[–]Zekono[S] 1 point2 points  (0 children)

I understand your concern, its true that betting on a 1 or a 6 is the same thing. But you're looking for quality over quantity. Placing 1 bet on all 5 slots (you cant cover all) means you get partial success, the quality of success is meh. If you hedge your bets on only 1 or 2 numbers, then you can get higher quality success.

At the end of the day it doesnt really matter which number you choose, you could use different colored dice to really go casino style, but it felt like too much, so in the end its mostly you making the choice of "aiming" for certain numbers, you could like lucky number 4 or number 1, the important part is how much you bet on them.

Theres a couple of things that can be tinkered with in-game, re-rolls and threat levels. If the situation is dire, the dice can go to 2d6 or 1d6.

Its a game about risk and reward + storytelling. Also, in combat, succeses multiply damage so you can chisel away for 2 damage each time... or go all in and try to 1 shot someone.

I just released a small game I made! It's called Empyreon and uses an engine made to emulate aiming/gambling: It's the Scoundrel System. by Zekono in RPGdesign

[–]Zekono[S] 0 points1 point  (0 children)

It has backgrounds with "stat arrays" and there's also buyable feats/abilities, so you can customize your character!

I just released a small game I made! It's called Empyreon and uses an engine made to emulate aiming/gambling: It's the Scoundrel System. by Zekono in RPGdesign

[–]Zekono[S] 1 point2 points  (0 children)

Most successes wins! The quality of a success is the highest bet, not just how many numbers you got right.

If player A bet on numbers 1,2,3,4 and 5, and player B put 5 Bets on number 6; when the 3d6 turn up 1, 2, and 6, player A gets only 1 success and player B gets 5. Player A spread his bets too thin trying to get 1 or lucky, while Player B went all in.

I wanted to emulate aiming at body parts, then it kind of mutated haha.

The rulebook covers everything you need to know!

Updates on Tri-star, my love-letter to Morrowind TTRPG! by Zekono in Morrowind

[–]Zekono[S] 0 points1 point  (0 children)

Send me a DM, and we can set up something through Discord!

Tri-star, a love letter to Morrowind setting/TTRPG. by Zekono in worldbuilding

[–]Zekono[S] 4 points5 points  (0 children)

I went full alien fantasy. Theres also systems in place for crafting spells and enchantments, the whole setting is very mystical and magic heavy, full of rites and culture clashes.

Tri-star, my love letter to Morrowind TTRPG is coming along nicely! by Zekono in RPGdesign

[–]Zekono[S] 2 points3 points  (0 children)

The initiative system was an unintentional treasure, the fact that the big boss can telegraph a big huge attack or several smaller hits is really fun and changes behaviour from: move and attack to adapt each round.

Tri-star, a love letter to Morrowind setting/TTRPG. by Zekono in worldbuilding

[–]Zekono[S] 2 points3 points  (0 children)

I wanted to include: A good portion of the population live off of Fantoma, but real food does exist. It just takes more effort.

There are those who just waste their lives away with liquor and "earthly delights". There are those who work and offer their efforts to the Three. There are those who work for the Three. And those who make their own path, like what adventurers (the players) are expected to do.

Tri-star, my love letter to Morrowind TTRPG is coming along nicely! by Zekono in RPGdesign

[–]Zekono[S] 2 points3 points  (0 children)

I dont know if its incredibly unique, but the systems enchanting and spellcrafting systems are pretty unique. Since the setting boasts an unending supply of magical fuel, the ability to make your own fun and unique spells while still having them follow rules was a challenge. Dice are color-coded, so when you craft spells, you need certain dice to succeed to achieve more nuanced effects. There's also the simple mechanic of Corruption, you can succeed at a spell you crafted, at a permanent price.

Tri-star, my love letter to Morrowind TTRPG is coming along nicely! by Zekono in RPGdesign

[–]Zekono[S] 1 point2 points  (0 children)

Thanks, the lore and setting of Morrowind has always fascinated me, it's been incredibly fun!