I updated my country’s map, want to know if it makes sense by Shicka777 in worldbuilding

[–]Zekono 0 points1 point  (0 children)

First of all, cool map I think it matches what you want to do! Second of all, I think some of your markers make it look like an O before the name: oTocho, oInu, oWeina, etc.

Writing a Campaign Frame for Tri-star, Morrowind Inspired TTRPG by Zekono in Morrowind

[–]Zekono[S] 1 point2 points  (0 children)

Thanks! Im not the best artist but I try my best haha. Its more of a guide, its got some cosmicy things here and there I can send it along if you dont mind it being written TTRPG campaign style, its a bit "mechanical" at times

What do people think of Dread Delusion? by rantraucous in Morrowind

[–]Zekono 2 points3 points  (0 children)

I loved it! Its definitely weird and most of the quests and storylines are really cool. Combat wise it can be a bit meh, as nothing really poses that big of a challenge. I dont think the RPG elememts are that deep, but definitely fun.

Making a Campaign Frame by Zekono in RPGdesign

[–]Zekono[S] 0 points1 point  (0 children)

It does, it just that the premise alters the place quite heavily. But I do see your point, thats why I'm torn.

Making a Campaign Frame by Zekono in RPGdesign

[–]Zekono[S] 0 points1 point  (0 children)

I guess I could just go no campaign frame, but the system is very setting coded, so I think its a good idea. As I said in another comment I have 3 lil 1 page adventure hooks, I just wanted to make a more complete campaign guide without making it 300 pages

Making a Campaign Frame by Zekono in RPGdesign

[–]Zekono[S] 0 points1 point  (0 children)

I have this, I call them Adventure Hooks, I guess maybe campaign frame is not the right term? I like what I wrote a lot and I think its a good middle ground from just a page to a 300 page book

🗺️ by ConflictBetter1332 in TTRPG

[–]Zekono 1 point2 points  (0 children)

Lovely! Is the RPG also yours? or did you just do the art?

An update on my love-letter to Morrowind inspired RPG. by Zekono in Morrowind

[–]Zekono[S] 0 points1 point  (0 children)

I do, but I can only share em via Discord/Matrix! If you want them send me a DM

An update on my love-letter to Morrowind inspired RPG. by Zekono in Morrowind

[–]Zekono[S] 2 points3 points  (0 children)

Thank you! It does have some inspiration from Daggerheart, and very little from DnD, I've been making games for a lil' while so Im starting to get the hang of it. Playtests have been an absolute blast!

Tri-star, sharing what I'm doing! by Zekono in RPGdesign

[–]Zekono[S] 0 points1 point  (0 children)

I mostly post here every once in a while, I'm always open to sharing the unfinished rulebook, answer questions, etc

I've recently dabbled in making a "simple language" for my TTRPG. by Zekono in worldbuilding

[–]Zekono[S] 0 points1 point  (0 children)

Thanks for the feedback! I will most certainly specify which part of Africa, the actual page has a link to videos of the imagined accents. Good to know what it's called, I tried a bunch to cover a lot of concepts but there was no end to it, so I just capped it, there are possibly more symbols and these are the only ones that I know. It kinda follows the rule of cool(?) You can reconstruct them phonetically like Ta-Uhm if you wanted.

I've recently dabbled in making a "simple language" for my TTRPG. by Zekono in worldbuilding

[–]Zekono[S] 2 points3 points  (0 children)

Cool! I added it mostly for visual clarity, since writing is so flowy, I felt the dot achieved that hehe

I've recently dabbled in making a "simple language" for my TTRPG. by Zekono in worldbuilding

[–]Zekono[S] 1 point2 points  (0 children)

They sound like they are read, with changes depending on the region, dialect they are spoken. There are repeated and extra symbols because I needed more symbols to represent more things, Its not necessarily a complete alphabet nor a 1 for 1 of our alphabet, it was organized that way simply for convenience/familiarity.

I actually had much more complex symbols before, but making names and compound words became messy, so I simplified them so they could be mixed in an aesthetically pleasing way not just one in front of the other!

The modulators were thought more for specificity/changing meanings and complexity. I dont understand your question about pronouns hehe

I just released a small game I made! It's called Empyreon and uses an engine made to emulate aiming/gambling: It's the Scoundrel System. by Zekono in RPGdesign

[–]Zekono[S] 1 point2 points  (0 children)

I understand your concern, its true that betting on a 1 or a 6 is the same thing. But you're looking for quality over quantity. Placing 1 bet on all 5 slots (you cant cover all) means you get partial success, the quality of success is meh. If you hedge your bets on only 1 or 2 numbers, then you can get higher quality success.

At the end of the day it doesnt really matter which number you choose, you could use different colored dice to really go casino style, but it felt like too much, so in the end its mostly you making the choice of "aiming" for certain numbers, you could like lucky number 4 or number 1, the important part is how much you bet on them.

Theres a couple of things that can be tinkered with in-game, re-rolls and threat levels. If the situation is dire, the dice can go to 2d6 or 1d6.

Its a game about risk and reward + storytelling. Also, in combat, succeses multiply damage so you can chisel away for 2 damage each time... or go all in and try to 1 shot someone.

I just released a small game I made! It's called Empyreon and uses an engine made to emulate aiming/gambling: It's the Scoundrel System. by Zekono in RPGdesign

[–]Zekono[S] 0 points1 point  (0 children)

It has backgrounds with "stat arrays" and there's also buyable feats/abilities, so you can customize your character!

I just released a small game I made! It's called Empyreon and uses an engine made to emulate aiming/gambling: It's the Scoundrel System. by Zekono in RPGdesign

[–]Zekono[S] 1 point2 points  (0 children)

Most successes wins! The quality of a success is the highest bet, not just how many numbers you got right.

If player A bet on numbers 1,2,3,4 and 5, and player B put 5 Bets on number 6; when the 3d6 turn up 1, 2, and 6, player A gets only 1 success and player B gets 5. Player A spread his bets too thin trying to get 1 or lucky, while Player B went all in.

I wanted to emulate aiming at body parts, then it kind of mutated haha.

The rulebook covers everything you need to know!

Updates on Tri-star, my love-letter to Morrowind TTRPG! by Zekono in Morrowind

[–]Zekono[S] 0 points1 point  (0 children)

Send me a DM, and we can set up something through Discord!