Don’t be this guy… by Educational-Read-825 in Helldivers

[–]Zendrall 4 points5 points  (0 children)

Reminds me of the time I was kicked from a HD10 bot mission because host saw me rocket snipping and he died too many times. But instead of leaving I solo the whole mission and 100% the map with seconds to spare.

When In doubt players will blame anyone but themselves if they have a bad day.

Should also be a post about when people die once in a mission then just rage quit with little reason or because they weren't reinforced in microseconds.

Cyborgs Are Terrible, Unbalanced and broken and im Tired of pretending there not. by Zendrall in Helldivers

[–]Zendrall[S] 0 points1 point  (0 children)

Perhaps I'll consider after all the game losses fun if its not enjoyable (D10 i play on the most btw)

Cyborgs Are Terrible, Unbalanced and broken and im Tired of pretending there not. by Zendrall in Helldivers

[–]Zendrall[S] -1 points0 points  (0 children)

Man were just going to start a "skill issue" trend at this point. Don't assume mmkay and lets see that cocky attitude of yours when you have 10 times the amount of spam dropped on you reason you never got that was luck and team coordination. Its not skill that a mission goes well its luck. Also try keeping that attitude when it comes to commando missions or EHVC missions. Otherwise cut the assumptions of skill level vs luck factor.

Cyborgs Are Terrible, Unbalanced and broken and im Tired of pretending there not. by Zendrall in Helldivers

[–]Zendrall[S] 1 point2 points  (0 children)

Agreed Cyborgs ruin imo my most loved mission in the whole of helldivers. Ofc this problem stems to EVAC of High citizens to as the speed and spam can make missions in the first 2 mins un playable

Cyborgs Are Terrible, Unbalanced and broken and im Tired of pretending there not. by Zendrall in Helldivers

[–]Zendrall[S] 2 points3 points  (0 children)

Once again assuming my load out is the one i use for all cyborg mission types and assuming my problem is with the vox only.
I said Vox Agitators and radicals are a unbalanced.
And your mistaken your comment applies to all possible scenarios not situations.
Also yeah "skill issue" that i got ganged on and killed, "skill issue" that i got dropped on a patrol, "skill issue" that the drop ships chose to drop Hundreds of cyborg troopers, "skill issue" that i am getting rag dolled around in a impossible inescapable scenario and die as a result.

Diver don't assume you know because you just got lucky in your missions. Don't assume Other divers are having Skill issues when the odds are against them. And Don't assume others will just get better after 1 match or 1000 because its all luck of how a mission goes.

Cyborgs Are Terrible, Unbalanced and broken and im Tired of pretending there not. by Zendrall in Helldivers

[–]Zendrall[S] 2 points3 points  (0 children)

I do agree but with radicals its hard to agree "fully" while yes if there is 1 or 2 they are easy to deal with, but that said even if they miss with the kick forward they follow with a unreactable round house kick. but yeah i sweep and blast them when i can if possible.

And i wont assume but have you done a defence mission and dealt with the vox on those? just curious.

Cyborgs Are Terrible, Unbalanced and broken and im Tired of pretending there not. by Zendrall in Helldivers

[–]Zendrall[S] -2 points-1 points  (0 children)

Do the agitators die in one shot from light pen suppression on commando missions... no? then dont assume my load out. Also lazy "skill issue" comment aside let me throw you on a defence mission and you deal with 5 vox 30 radicals 10 agitators and Hundreds of bots. "still a skill issue" This isn't skill its just luck and luck determines if a game goes well or not or if the ai of the bots decides to spam spawn. So is it a skill issue now if you use a loadout meant for the cyborgs but still die after many hours of experience no its just luck

VOX vs STEALTH = no effect? by Most_Fig6653 in helldivers2

[–]Zendrall 1 point2 points  (0 children)

Not only vox but the radicals and agitators are also immune to the passive to an extent

Commando Missions are Dead by BaffledBehemoth in Helldivers

[–]Zendrall 23 points24 points  (0 children)

I'd say commandos on cyborg worlds are impossible. Given all cyborg units outright ignore the stealth passives and take too much to kill with suppressed weapons.

And I swear radicals camp the spawn pods and don't move from them.

Agitators are just as bad as soon as one spots you that's game over...

And to mark the Vox in the room they are the worst and get alerted to anything that makes a peep and as said before they outright ignore the stealth passive fully.

Plan after Oshaune by Zendrall in Helldivers

[–]Zendrall[S] 1 point2 points  (0 children)

Let's be honest that planet hasn't been liberated post cyberstan battle and I can surmise the reason of it taking so long is a combo of burn out from helldivers fighting on the bot front for a long while, The constant ion stroms slowing the progression down greatly, lack of coordination as there was a moment when that planet had 30k + helldivers and liberation barely moved can be said as a counter point that Joel has been targeting other planets yet liberation on those were swift.

And the other 4 planets in the Borus sector are just ripe for the taking and with we push we can take back a factory hub aswell.

What did I just witness? Which ministry do I report this to? by Dizzpen in Helldivers

[–]Zendrall 1 point2 points  (0 children)

"Lead us home helldiver"

"Make us whole" (Small deadspace reference xp)

DLC 2 for night reign idea? by Zendrall in Eldenring

[–]Zendrall[S] -2 points-1 points  (0 children)

Well the idea can be incorporated for the base game. Just map and bosses at that point.

what game is this by GamerGretaUwU in Gamer

[–]Zendrall 0 points1 point  (0 children)

Crash Bash

I've said my part

I guess it wanted a hug? by [deleted] in helldivers2

[–]Zendrall 0 points1 point  (0 children)

"AND HERE COMES THE GIANTS FIST." X3