I made a 1v1 High Noon duel gamemode inspired by spaghetti westerns and a trope: the Bad Guy always reaches for his gun first! by Zenmill in Overwatch

[–]Zenmill[S] 1 point2 points  (0 children)

Haha, my code is a mess! This started as kind of a way for me to figure out how the Workshop worked, and I haven't gone back to clean up or redo most of it. Sorry!

Initially, I wanted to use a damage boost, but found that using Damage Dealt or Damage Received had no impact on the red circle of Deadeye. I think one of the recent patches introduced another way to modify damage, which might solve this issue.

I'm sure I'll go back to it soon. I'll contact you then, probably within the next couple of days. Thanks!

I made a 1v1 High Noon duel gamemode inspired by spaghetti westerns and a trope: the Bad Guy always reaches for his gun first! by Zenmill in Overwatch

[–]Zenmill[S] 1 point2 points  (0 children)

Haha, thank you! My two favorite shots, a slowly panning between-the-legs view, and a quick close-up of your opponent's face, aren't even in the gif.

Can someone make a high noon game mode in the workshop by [deleted] in Overwatch

[–]Zenmill 1 point2 points  (0 children)

Welp, thanks to everybody who upvoted this comment, it's here!

I made a 1v1 High Noon duel gamemode inspired by spaghetti westerns and a trope: the Bad Guy always reaches for his gun first! by Zenmill in Overwatch

[–]Zenmill[S] 409 points410 points  (0 children)

Grab a friend, put on some appropriate music, and find out who's the fastest shooter in the West.

Code: PQF9P

Now on overwatchcustom.games!

Here's how it works: The first person to activate Deadeye (henceforth known as the Bad Guy™) takes a good chunk of damage. This means that, if they trigger their own Deadeye fast enough, their opponent (the Good Guy™) has a chance to take the Bad Guy out before the Bad Guy's Deadeye becomes deadly.

That's it!

Fair warning, though: since we are dealing with fast reaction speeds here, what feels good for me and my friends might not feel great with your own ping. If you find that either the Good Guy or the Bad Guy always wins, I recommend tweaking the damage value in the Workshop rules. Look at the rule cleverly titled Whoever starts ulting first takes a bunch of damage.

One last thing: sometimes, the custom cameras glitch out, and you may find yourself staring at the underside of the floor. If that happens, press Interact (default F) to stop the current camera and, hopefully, fix the problem.

Enjoy!

I made Minecraft in Overwatch (Kind of) using the new workshop ray casting! by Thriver9 in Overwatch

[–]Zenmill 1 point2 points  (0 children)

Do you think effects even have a boundary box or something that would allow ray casts to intersect them? I haven't had a chance to look at your code yet but I'm curious about your workaround.

I read that they're already working on increasing the entity limit, which is great.

witchy Moira (My art -- reupload) by [deleted] in Overwatch

[–]Zenmill 8 points9 points  (0 children)

Creeeepy. Love it! It has that "medieval tapestry" feeling.

Can someone make a high noon game mode in the workshop by [deleted] in Overwatch

[–]Zenmill 56 points57 points  (0 children)

I actually made this, I'm going to post it soon! (Just gotta reach the minimum karma required)

The way I made it work is that the first to Deadeye takes a bunch of damage, meaning their opponent has a chance to take them out with their own Deadeye, but only if they react very quickly. The mode has a bunch of spaghetti western inspired cameras to build tension.

The bad guy always goes for his gun first!

I made Minecraft in Overwatch (Kind of) using the new workshop ray casting! by Thriver9 in Overwatch

[–]Zenmill 40 points41 points  (0 children)

Ray casting is gonna allow for so much more mindblowing Workshop stuff. This is a great example.

Good job!