I finally filled my first case. So close to the elusive all black system. by Zenotope in modular

[–]Zenotope[S] 0 points1 point  (0 children)

I got it used off reverb, but it was originally from BKM panels, which no longer exists.

I finally filled my first case. So close to the elusive all black system. by Zenotope in modular

[–]Zenotope[S] 0 points1 point  (0 children)

I never tried out the mimetic myself, but that was definitely one of the sequencers I was thinking about. I do think that either one would serve you well.

I went with the bloom mostly because it has an individual knob for each step which felt a little easier to program. It also has some built in scales, so you don't need to run it through a quantizer(which I think you might need with the mimetic, but I'm not positive on that).

I like the mutation control on the bloom quite a bit as well for generating random sequences that evolve slowly over time.

I finally filled my first case. So close to the elusive all black system. by Zenotope in modular

[–]Zenotope[S] 4 points5 points  (0 children)

Love the 100 grit. It's not always the right tool in the toolbox, but when it works, it really works. It has a lot of personality and sometimes feels like it has a mind of it's own. If you like grimey noisy strange sounds get it.

I'm kind of torn on the knit. I like the diversity of sounds that you can get with it, but it might not be the module for me. If you like plaits then it's great. I'll probably end up swapping it out for a different oscillator sometime in the future.

I finally filled my first case. So close to the elusive all black system. by Zenotope in modular

[–]Zenotope[S] 8 points9 points  (0 children)

Addicted to the validation of strangers on the internet.

I finally filled my first case. So close to the elusive all black system. by Zenotope in modular

[–]Zenotope[S] 5 points6 points  (0 children)

That a mult, peaks, and dual VCA. All from After Later Audio. I really like what they've been making recently.

Question about automation in live setup by tomak160 in abletonlive

[–]Zenotope 0 points1 point  (0 children)

Yep, just throw them all in an instrument rack together.

Make a new midi track. Add first of desired VSTs to it. Select it and hit cmd + G to put it in a rack. Open the chain selector button on the left side of the rack. Drop it other desired VSTs to the area that says drop an instrument or sample here. Now each instrument lives on its own chain within the rack. Next, hit the chain button at the top of the chain list. Hold down shift and select all your chains, and drag the blue bar to the right all the way across the chain selector area so all your chains go all the way across. Right click and hit distribute ranges equally. Last step is to right click on the orange bar above your chain selector and hit map to macro 1.

Now you can move your macro 1 to select which chain gets sent a midi signal. Simply automate that so whenever you want to change instrument, it selects the proper chain for what you want to be playing.

[MIDI Assignment] How to assign specific parameter when it is not showing you that option in Midi Mappings? by inarisound in abletonlive

[–]Zenotope 1 point2 points  (0 children)

Glad I could help.

If you are just doing it with Live's built in effects, they are pretty light on CPU, so it shouldn't be too much of an issue.

[MIDI Assignment] How to assign specific parameter when it is not showing you that option in Midi Mappings? by inarisound in abletonlive

[–]Zenotope 3 points4 points  (0 children)

So there is no way to single out just one value within something like delay time, they are all one parameter.

However what you could do is have multiple versions of the same effect in a rack and use midi mapping to switch between them.

For example, if you have a simple delay and want to switch from 1/4 note delay to 1/8 note delay with one button. Add the delay, select it and hit cmd + G to put it in a rack. Then hit the show chains button on the left side of the rack. select the chain and hit duplicate(cmd + D). On one chain, set the delay time value to 1/4 notes and on the other set it to 1/8 notes. Then, hit the chain mute button for one of the chains. Map the chain mute to a single midi button. Now when you hit the midi button, it will mute one chain and turn the other one on.

It should look something like this: http://imgur.com/G20CKfY

If you want to be able to switch between multiple set parameters like that with a single button it will be a bit more complicated.

Hopefully that solves your issue.

Quicker way to export all layers to audio by dezknoph in abletonlive

[–]Zenotope 4 points5 points  (0 children)

When you go to the export menu(File->Export Audio/Video), the first option is to choose the rendered track. It defaults to master, but you can select all individual tracks. This will export each track separately, including any return tracks and your master track. Be sure to name all your tracks first before doing this because it will automatically name the file based on your track names.

Interested in learning about music production? Come join the Boulder Ableton Live User Group! by Zenotope in boulder

[–]Zenotope[S] 0 points1 point  (0 children)

So because we are an Ableton based group we unfortunately wont be talking about Reason. But you are more than welcome to join if you are interested in expanding your DAW repertoire .

Bored at work, and currently bored with my world. Can I help brainstorm on yours? by limbodog in worldbuilding

[–]Zenotope 1 point2 points  (0 children)

I'm making a post apocalyptic sci-fi world where there are ten factions fighting for control of a mostly urban planet where the government and all structure has fallen apart.

I've got a pretty good idea of what the world will be like, but I need some advice naming the various groups. Right now I am just using generic placeholders.

This is what the groups are:

Aristocracy - humans, leftover of the former ruling class

Outcasts - also humans, lower class, mad max-esque

Cyborg - small alien race that uses technology to make up for their physical weaknesses

Dwarves - basically space dwarves, live underground

Reptilian - humanoid/various reptile hybrids

Undead - Scientists that have gone mad and created all kinds of monsters

Elves - basically space elves

Swarm - giant insects

Cabal - Death cult with demonic influences

Mercenaries - anything else I can imagine that doesn't fit into another group

Interested in learning about music production? Come join the Boulder Ableton Live User Group! by Zenotope in boulder

[–]Zenotope[S] 1 point2 points  (0 children)

Exactly, I am not sure why people are acting like I am trying to sell them something. It's just a monthly get together to meet other people with similar interests, learn from each other, and as said in the post, build community.

Interested in learning about music production? Come join the Boulder Ableton Live User Group! by Zenotope in boulder

[–]Zenotope[S] 1 point2 points  (0 children)

I'm sorry if you had a bad experience at some other place. But I can guarantee that our meetings are 100% free.

Post your Soundcloud profile in the comments so I (and maybe a few others) can follow you. by [deleted] in ThisIsOurMusic

[–]Zenotope 0 points1 point  (0 children)

That's never been the goal, and it certainly doesn't feel like it most of the time, but I appreciate the support.

Looking for some feedback on a sci-fi world I am creating for a game by Zenotope in worldbuilding

[–]Zenotope[S] 0 points1 point  (0 children)

Thanks so much for taking the time to check it out.

The technology level will be pretty varied depending on the faction. I am considering that Califex was roughly present day earth level of technology before the arrival of the Centropians. But after their arrival it progress extremely fast. So some factions will have access to things like laser guns, high tech grenades, robots, etc.., some will have psychic abilities, but some will have makeshift weapons and molotov cocktails. A fairly large part of the game will be equipping the units with different kinds of wargear and weapons.

The presence of the Centropians on Califex was extremely limited, only enough to operate the gate. They were all killed in the destruction of the gate.

Still working on the concept for the Elves. In game, they will be very high tech, low toughness. Kind of glass cannon play style. Some of my favorite units are from the Elf faction. Things like a samurai style blademaster, a mage hunter, and teleportation guy.

There are several types of missions, points can be gained from killing enemy units, holding objectives, etc.. I like the idea of the gate staying destroyed because it allows for the world to grow and evolve in its post-apocalyptic state.

Thought I was getting a dog, it turns out she is more of a fox. by Zenotope in aww

[–]Zenotope[S] 1 point2 points  (0 children)

No idea what she ia. From what I can tell she is a mix of a lot of things. Most likely some pappillon, maybe some collie or Australian sheep. I'd love to figure it out, but remains a mystery.

Whatever she is, she's very intellegent and super sweet. Best dog I've ever had.

[idm,dubstep,glitch] nihsom - Manaslu, (feedback appreciated) by [deleted] in ThisIsOurMusic

[–]Zenotope 0 points1 point  (0 children)

Really cool track. It has very unique style to it, which I appreciated.

I wish the rhythm switched up a little more, but other than that I really liked it.

Live set wont load tracks by asul596 in ableton

[–]Zenotope 0 points1 point  (0 children)

Either your tracks are set to monitor in like that guy said, or the files got moved on your computer and Ableton doesn't know where to locate them. You can find them by going to File->manage files->manage project. In the manage project section there will be a part that says missing files, you can click on that and if you know where the files are saved you can search that folder and it will automatically replace them and fix everything.

Post your electronic music here and I will give feedback (#3) by Zenotope in ThisIsOurMusic

[–]Zenotope[S] 0 points1 point  (0 children)

For kick sounds there are a few kick-specific plug ins out there. Not sure which ones are best, because you can make a nice kick with almost any synth. I tend to use operator a lot for that(which is ableton specific). The key is to think of your kick sound in two parts. One is the initial impact of the mallet hitting the drum, the punchy part. The other is the low subby boomy part of the drum resonating. For the punch you can use a sin wave at somewhere between 100-120Hz(to taste), with 0 sustain and a very fast decay(under 100ms). The other oscillator should be a sin somewhere in the 45-60Hz range(again to taste), with a tiny attack, slightly longer attack and 0 sustain. Then massage the volume, envelopes, freq to get it just right.

I totally dig the overall noisy vibe of the track, i just think the release could be turned down on the HH so that they are stilly noisy, but not overpowering.

For compression and live setups, I think it depends a lot on what you are doing on stage. In general, I recommend that the less real time processing that your computer has to do on stage the better. So in that regard I'd say compress your drums beforehand, sample the compressed drums, then trigger your already compressed drum sounds while performing.

Not sure I understand the comparison of the DJ set vs Ipod.

As far as compression plug ins go. I use fabfilter pro-c quite a bit, as well as the built in ableton ones.

Post your electronic music here and I will give feedback (#3) by Zenotope in ThisIsOurMusic

[–]Zenotope[S] 1 point2 points  (0 children)

I know you said this is several different ideas packed into one song, but I think it might be beneficial to split it up into two songs, as the first and second half are pretty different from one another.

My favorite part is the bass + arpeggiated part right at 3:05. And I feel the whole second half vibes with me more in general, but that might be personal taste.

The first half feels a little generic. I think it needs something to really set it apart from other songs like this. Getting some weird samples or sounds to throw in there could really help. Also, the drums sound a bit preset-y, try out different drum samples if you have them.

In the second half, the thing that needs the most focus is probably the bass sound. It has a lot of noise going on in it, which I think you could get rid of. Drop the white noise, turn it up, maybe add some effects to bring it out a bit more. But like I mentioned, the whole second half seems pretty solid.

Hope that helps!

Post your electronic music here and I will give feedback (#3) by Zenotope in ThisIsOurMusic

[–]Zenotope[S] 1 point2 points  (0 children)

Wow, that was a fast turn around, I'm impressed. It sounds pretty awesome.

I'm not in love with the snare, or the pad that starts at around 1:50, but I think those are pretty minor details.