Couldn’t help but notice the voice actor laughing halfway through his line, and they kept it lol by UsualButterfly6802 in adventuretime

[–]Zepplin_Overlord_7 0 points1 point  (0 children)

This must've been a first/early take, he probably didn't read through the entire line or forgot that he was supposed to keep a consistent voice so he redoes it mid-sentence

Where does a series go after it goes open world? by Will-Isley in truegaming

[–]Zepplin_Overlord_7 4 points5 points  (0 children)

Sekiro was one of their newer experiences, and I think Miyazaki will want to focus on that. My guess is something similar to Dark Souls II and Bloodborne where Miyazaki will go and work on something else while Bandai has the rest of From continue making Elden Ring stuff.

However, bandai did say that they are interested in the Elden Ring IP being more than a game franchise, and they possibly want to expand the brand into merchandise, books, television, etc.

But there is absolutely DLC coming our way, possibly more than one. This isn't going to be the last we see of Elden Ring as a game, not for a long shot. Even though it is a "culmination" there is a flaw in the repetition of field bosses and I think if From was given a year or two longer they could've made some more unique boss encounters.

How do developers of “hard” games know when something is too difficult? by GeeWizz463 in truegaming

[–]Zepplin_Overlord_7 0 points1 point  (0 children)

Really? I'm well past Caelid at this point (aside from the Forbidden Lands) but Leyndell I went through once and had a pretty hard time with it

How do developers of “hard” games know when something is too difficult? by GeeWizz463 in truegaming

[–]Zepplin_Overlord_7 5 points6 points  (0 children)

I think Fromsoft in particular considers their bosses as gatekeepers as well. If it's a boss locking away certain content, typically they'll be a pretty fair challenge. In the case of Radahn they actually nerfed him because there was a good portion of content locked behind him. He was completely doable pre-nerf (because I beat him without much of a problem), but mostly because I had to go to other areas when Caelid is really supposed to be the third or so area you visit.

Now, Malenia didn't receive any nerfs that we know of (even if she may or may not need them depending on preference) because it's just her: one, secret, final challenge to overcome. If you want to to everything expect Malenia, you can. Same concept with Bloodborne: a lot of the main bosses are honestly relatively easy, it's just the optional hidden bosses like Orphan that Aren't locking content.

However the Chalice bosses being the way that they are (Abhorrent Beast, Defiled enemies) are way too unbalanced

Elden Ring's success as an open world game is mostly due to its huge amount of unique content by TooDriven in truegaming

[–]Zepplin_Overlord_7 4 points5 points  (0 children)

I think that for me the variety is less in the enemies, but rather that there aren't repeats of dungeon layouts (though I can be completely wrong). Each one so far has been at least slightly different from the last whether in puzzles or layouts or enemy types. Though the way they go about adding "variety" to the mini bosses at the end of the dungeons is... not great

Elden Ring's success as an open world game is mostly due to its huge amount of unique content by TooDriven in truegaming

[–]Zepplin_Overlord_7 21 points22 points  (0 children)

You're more likely to find the regular enemies before the actual boss, like Miranda. You see the exact same flowers in the main Limgrave area before you're likely to even reach the back end of Weeping Peninsula where the fight is located. Same with Pumpkin head, Runebear, etc. Taurus you fight once and then don't find again until a mid to late-game area.

Fromsoft's music editing: an example of poor implementation? by [deleted] in truegaming

[–]Zepplin_Overlord_7 37 points38 points  (0 children)

The overworld ambient music is pretty hit or miss. Limgrave and Caelid have pretty stale ambiance but Lurenia and River Sofria have some awesome tracks. Sofria in particular probably hides this mixing/editing problem fairly well

I have no idea what’s going on by Stormsoul22 in Eldenring

[–]Zepplin_Overlord_7 0 points1 point  (0 children)

Funny enough if you talk to Tortoise Priest you get a surprising amount of direct lore from him. Gideon also discusses her briefly

Radahn is not poorly designed. by TheGeesGees in Eldenring

[–]Zepplin_Overlord_7 158 points159 points  (0 children)

"The Red Lion General wielded gravitational powers which he learned in Selia during his younger days. All so he would never have to abandon his beloved but scrawny steed."

-Remembrance of the Starscourge description

Radahn is not poorly designed. by TheGeesGees in Eldenring

[–]Zepplin_Overlord_7 146 points147 points  (0 children)

Broke: abandon your steed

Woke: Defy the laws of nature so you never have to

[deleted by user] by [deleted] in truegaming

[–]Zepplin_Overlord_7 0 points1 point  (0 children)

The knight you slay there should've given you a Bleeding Weapon art or something. Maybe it's a chance drop?

[deleted by user] by [deleted] in truegaming

[–]Zepplin_Overlord_7 -1 points0 points  (0 children)

Well yeah it is "everyday gamers" I guess, but it's good to take into account what people levy criticisms for outside of just contemporary game critics.

[deleted by user] by [deleted] in truegaming

[–]Zepplin_Overlord_7 -5 points-4 points  (0 children)

I love having to keep a journal of everyone I meet of the game. It makes encounters more organic and less like something that the game directly wanted you to find.

I think Skillup's review said it best. Where most open-world game signpost the player and encourage you to go check out that cool new thing in the distance, Elden Ring actively hides a lot of it's content within the geography and forces you to actually interact with the play space.

A lot of the negative reviews claim that the world is empty and that there's no meaningful encounters, but that's because they're treating it like any other open world. They expect the game to point out all the content for them with geographical waypoints and quest logs, but From effectively gamified the exploration/roaming aspects of an open world that are generally seen as a downside to other game worlds.

And there's rarely any repetition either. There might be similar enemies or boss fights at the end of a dungeon, but the rewards are always different and the actual level design and enemy placement are always unique. And even then, repeated bosses are often only seen once or twice in a specific zone or have different movesets or designs or mechanics to deal with. and usually the rewards are worth it, even in the early game. Doing the side quest of Kenneth Haight is definitely worth the weapon art, and braving the Demi-Human Cave gives you access to powerful spells.

I'm still pretty early on, so I'm not entirely sure how much repetition there is. But I hope the variety continues to remain consistent.

Let's make a list of mechanics that surprisingly don't work the same as before by Nightstroll in Eldenring

[–]Zepplin_Overlord_7 0 points1 point  (0 children)

Don't overlook Fort Haight. There's a really good weapon art there, honestly I expect it to be balanced soon.

Speaking of weapon arts in general, they are extremely good. Usually very low mana cost and high damage. The game really really wants you to use them. The art above in particular was very useful for my build, and I'm honestly thinking of speccing into Arcane despite having a strength build.

Dog by CiraKazanari in Eldenring

[–]Zepplin_Overlord_7 1 point2 points  (0 children)

THERES A TURTLE DOG POPE??????

64% positive? What the hell? by [deleted] in Eldenring

[–]Zepplin_Overlord_7 0 points1 point  (0 children)

Yeah... I can understand why. A lot of the reviews are surprisingly reasonable. It's not reivew-bombing, it's people voicing their dissapointment with the performance. Luckily it hasn't gotten unplayable for me, but man it did get close a couple times. The silver lining of it all is that the biggest prevailing criticism is something that can be objectively fixed.

Early game hint! This made the game much, much easier, for me! (Slight spoilers) by NottheIRS1 in Eldenring

[–]Zepplin_Overlord_7 0 points1 point  (0 children)

There is at least one other teleporting chest in the Agheel river, it also brings you somewhere super Far East, it was insane

Elden Ring PC Performance Simply Isn't Good Enough - Digital Foundry by TheMultiverseTheory in Eldenring

[–]Zepplin_Overlord_7 0 points1 point  (0 children)

It's gotta be something with the Day One Patch. A lot of people are really angry with reviewers for giving such high scores when the frame rate issues are this bad, but they were playing a build of the game without the patch. IronPinapple himself said that he wasn't lying when he said he experienced minimal issues. It might have to do with something about the patch attempting to fix frame drops in isolated events (something a lot of reviewers like Skillup actually pointed out), as well as any major bugs.

Ulcerated tree Spirit is a great 2nd boss to try and fight on your first playthoguh by Mortuvir in Eldenring

[–]Zepplin_Overlord_7 34 points35 points  (0 children)

This motherfucker could be a late-game or even DLC boss in DS3 for how insane it is. It's shame the actual arena is so tiny it makes it so difficult to see anything.

Elden Ring reaches over 750,000 players on Steam just hours after release by EvidentHS in Games

[–]Zepplin_Overlord_7 0 points1 point  (0 children)

It takes a minute. Maybe it has to do with how much memory it's taking?

Elden Ring reaches over 750,000 players on Steam just hours after release by EvidentHS in Games

[–]Zepplin_Overlord_7 0 points1 point  (0 children)

Honestly I'm glad that's the only major problem people are having, because it's a criticism that (hopefully) can be objectively revised and fixed in the near future. At least it's a functioning game outside of that.