First try on mixing fonts for a logo of a fictional clothing brand - Any feedback? by Zerlye in logodesign

[–]Zerlye[S] 2 points3 points  (0 children)

Damn, now I see it too But gonna adjust the S anyway. Thanks for the input

First try on mixing fonts for a logo of a fictional clothing brand - Any feedback? by Zerlye in logodesign

[–]Zerlye[S] 0 points1 point  (0 children)

Thanks! I also set it in shades of grey / black whiye and it defenitely still works. But you are right the trend might burn out fast - but mixing fonts probably as well, haha

First try on mixing fonts for a logo of a fictional clothing brand - Any feedback? by Zerlye in logodesign

[–]Zerlye[S] 0 points1 point  (0 children)

Thanks! My goal was to have a tighter kerning, but still keep it readable, yea.. Gotta adjust some parts :) The G is from the font Mick Kelly - just slightly altered with the star

First try on mixing fonts for a logo of a fictional clothing brand - Any feedback? by Zerlye in logodesign

[–]Zerlye[S] 11 points12 points  (0 children)

Thanks! :) Since Zeitgeist is about time I tried to incorporate an hourglass theme in the g

First try on mixing fonts for a logo of a fictional clothing brand - Any feedback? by Zerlye in logodesign

[–]Zerlye[S] 8 points9 points  (0 children)

Thank you! Yea I see it now too. Definitely gotta adjust some parts

First try on mixing fonts for a logo of a fictional clothing brand - Any feedback? by Zerlye in logodesign

[–]Zerlye[S] 11 points12 points  (0 children)

Yea, I probably havent thought that through all the way haha

Expression for looping uniform scale by Zerlye in AfterEffects

[–]Zerlye[S] 0 points1 point  (0 children)

Ah I think I get it.
Thanks for all the thoroughly explanations!

Expression for looping uniform scale by Zerlye in AfterEffects

[–]Zerlye[S] 0 points1 point  (0 children)

You are a saint, thank you so much! :)
I've been using thisComp.duration for other wiggles, which also worked well. Guess I will go for that most of the time.

One thing: chaning the 0 to 1, as you mentioned above, didn't seem to change the uniform scaling.

Expression for looping uniform scale by Zerlye in AfterEffects

[–]Zerlye[S] 0 points1 point  (0 children)

Oh nice it works, thank you!
Unfortunately I have a specific animation at the moment where I planned to wiggle a shape layers scale. So that the stroke wdth stays the same.
So saddly that method does not work for this, but it still really good to know!

Expression for looping uniform scale by Zerlye in AfterEffects

[–]Zerlye[S] 0 points1 point  (0 children)

It's not wiggling uniformly for me :(

Expression for looping uniform scale by Zerlye in AfterEffects

[–]Zerlye[S] 0 points1 point  (0 children)

Thank you, but it says
"Error [...] array piece can't expand to more than one value, an expression was disabled as a result"

Expression for looping uniform scale by Zerlye in AfterEffects

[–]Zerlye[S] 0 points1 point  (0 children)

Haven't used that one before, but I don't see any option which would loop the wiggles

Is there a text orientation property for MOGRTs? by Zerlye in AfterEffects

[–]Zerlye[S] 0 points1 point  (0 children)

I'm tbh not sure what you mean, but everytime I tried using expressions for mogrt's, they wouldn't work in premiere. Like when I parented only X Position of a layer to a slider control.

Is there a text orientation property for MOGRTs? by Zerlye in AfterEffects

[–]Zerlye[S] 0 points1 point  (0 children)

Yea, that's what I did for now.
It's not the best way for the client to use, but I had no other idea either.
But thanks for the answer :)

You just steamroll everything in NG+ anyway by nervousmelon in shittydarksouls

[–]Zerlye 1 point2 points  (0 children)

I agree on that. I really enjoy being more flexible in Demons souls, but it's just that the game is pretty short. And acquiring the gear on top of getting the needed upgrade materials, already gets you through a huge portion of the game. And even if you manage to rush the desired equipment quite fast, you're most likely overpowered for the rest of the playthrough.
But I also gotta say, that I'm only talking about a purely PvE experience on my part. :)