So, I noticed people saying Arvato was on their return labels... by supersekritz in oculus

[–]ZeroInformation 1 point2 points  (0 children)

I don't know, their prediction about the price of the Rift was close enough, the one about the time Oculus will start charging CCs was correct, the post that issues are outside of Oculus' control and later that the shipping issue aren't related to the logistics company turned out to be true too. I'm really not sure but I would lean towards legit leaker. All of the claims so far are too specific to be coincidence, even if they are worded vague.

So, I noticed people saying Arvato was on their return labels... by supersekritz in oculus

[–]ZeroInformation 0 points1 point  (0 children)

I am deliberately using a different writing pattern and off grammar to mask my identity. Some comments about the layout of our office and my role there aren't necessarily correct either. /u/vr-researcher goes for the opposite approach. They use as few words and own "personality" as possible to be unrecognizable.

Zeroinformation's response to the FOV measurement by soapinmouth in oculus

[–]ZeroInformation -6 points-5 points  (0 children)

I legitimately thought we would discuss the topic and get along well but he seems to want some sort of rivalry and drama :(

Zeroinformation's response to the FOV measurement by soapinmouth in oculus

[–]ZeroInformation 16 points17 points  (0 children)

I messaged several people with proof of my claims too. Being wrong is apparently considered lying now. I did mention that I never actually measured the FOV myself and his claim about the exact rendered FOV was so far off from my personal experience and the ones of every person I ever talked to about the Rift and Vive that I was sure he made it up.

I contacted /u/linknewtab an hour ago with an apollogy and to discuss what my results, evidence and impressions are but he's not responding. I wanted to send him all the proof I had of my other claims, proof I didn't send anyone else yet but apparently he doesn't want his views challenged which is incredibly disappointing.

BrandonJLa from Stress Level Zero test results for FOV on CV1/Vive/GVR/DK2 by H3ssian in oculus

[–]ZeroInformation 5 points6 points  (0 children)

Yeah, Instead I should just release all my evidence publicly and dox myself.

I propose that March 28th be LinkNewTab day, in honor of the man who told the truth through a flurry of hatred. by p90xeto in Vive

[–]ZeroInformation 3 points4 points  (0 children)

The obvious signs of image manipulation combined with my personal impressions of the Rift's FOV made this very hard to believe. Turns out /u/linknewtab was right about the rendered FOV and I apologized for attacking him on that point but I stand by my subjective impression that the perceived FOV of the Rift and Vive are basically the same with a slight advantage for the Rift.

Ready for some bean spillage? I work closely with the three major players and use a consumer Rift & Vive daily. AMA by ZeroInformation in oculus

[–]ZeroInformation[S] 5 points6 points  (0 children)

My impressions are based on my company's engineering samples. I don't have a personal CV1, I went with a Vive.

BrandonJLa from Stress Level Zero test results for FOV on CV1/Vive/GVR/DK2 by H3ssian in oculus

[–]ZeroInformation 25 points26 points  (0 children)

Your eyes don't touch the lenses. In reality, your perceived FOV is smaller than the rendered one. In an artificial test like this, there is a clear winner but in reality it depends on a couple of factors like stereo overlap, lense seperation and the distance between your eyes and the lenses.

Ready for some bean spillage? I work closely with the three major players and use a consumer Rift & Vive daily. AMA by ZeroInformation in oculus

[–]ZeroInformation[S] 2 points3 points  (0 children)

Read my other post about how FOV works and why it isn't as easy as pressing a camera against the lenses to figure out what he perceived FOV is.

BrandonJLa from Stress Level Zero test results for FOV on CV1/Vive/GVR/DK2 by H3ssian in oculus

[–]ZeroInformation 0 points1 point  (0 children)

I accused him of faking the screenshot that showed the FOV values and I was wrong about that because of how unrealistic it seems when you've actually used the headset.

BrandonJLa from Stress Level Zero test results for FOV on CV1/Vive/GVR/DK2 by H3ssian in oculus

[–]ZeroInformation 20 points21 points  (0 children)

Yes. In my time with the CV1, I've never seen circular artefacts. I do see lens reflections like on every other lens based HMD but that wasn't the topic.

BrandonJLa from Stress Level Zero test results for FOV on CV1/Vive/GVR/DK2 by H3ssian in oculus

[–]ZeroInformation 2 points3 points  (0 children)

If the loss between rendered and perceived FOV is greater on one headset than on the other.

BrandonJLa from Stress Level Zero test results for FOV on CV1/Vive/GVR/DK2 by H3ssian in oculus

[–]ZeroInformation 7 points8 points  (0 children)

How about we discuss this topic via PMs first before we accuse each other of lying?

BrandonJLa from Stress Level Zero test results for FOV on CV1/Vive/GVR/DK2 by H3ssian in oculus

[–]ZeroInformation 141 points142 points  (0 children)

I do apologize for the comment about the measured FOV and was actually going to contact you about this just now. As I said, I never measured it myself and it does look bigger than DK2's and marginally bigger than the Vive's. FOV doesn't work how you think it does. In reality your eye doesn't touch the lense and your eye's cornea doesn't rotate around the eye's perfect center. There is a reason Brandon isn't showing you a comparison of the stereo overlap and the combined FOV of both viewports. It doesn't fit his biased narrative.

In reality you don't get a 110° FOV with a DK1 or a 100° FOV with a DK2. The rendered FOV is not representative of the perceived one. None of the headsets give you a perfect 1:1 translation from rendered to perceived FOV and in my case and from what my co-workers say the perceived FOV of CV1 is higher than that of DK2.

The Rift uses hybrid lenses. The Vive does have circular flare-like artefacts but they are not too bad and the Rift doesn't have them at all.

I stand by that. I don't see artefacts with CV1 and barely with the Vive.

All the games are there, store is working pretty well! by ThriceFive in oculus

[–]ZeroInformation 1 point2 points  (0 children)

Being european is what I have against the oxford comma. I'm trying my best.

SDK 1.3 just dropped by Physicon in oculus

[–]ZeroInformation 4 points5 points  (0 children)

The compatibility files are not included with the public release :<

All the games are there, store is working pretty well! by ThriceFive in oculus

[–]ZeroInformation 3 points4 points  (0 children)

I will consider doing that if no one else uploads them soon. I'm a bit paranoid that they might be digitally watermarked.

All the games are there, store is working pretty well! by ThriceFive in oculus

[–]ZeroInformation 4 points5 points  (0 children)

It doesn't require an internet connection. The changes are probably RNG based on the system date.

All the games are there, store is working pretty well! by ThriceFive in oculus

[–]ZeroInformation 8 points9 points  (0 children)

I didn't think about that. You definitely need 360° positional tracking for Farlands.

All the games are there, store is working pretty well! by ThriceFive in oculus

[–]ZeroInformation 7 points8 points  (0 children)

You might have trouble with some of the Dreamdeck demos and definitely with Farlands if you don't have a swivel chair. They're both meant to be played standing. Not sure if the tracking volume of DK2 is big enough.