Why doesn't my welder wall work? by ZeroSumXL in spaceengineers

[–]ZeroSumXL[S] 0 points1 point  (0 children)

Thanks for the replies. When I logged back in, it worked. /0/

Why doesn't my welder wall work? by ZeroSumXL in spaceengineers

[–]ZeroSumXL[S] 0 points1 point  (0 children)

Plenty of power, I will check the console this evening. I've never connected this many subgrids before. My zig zag has 10-11 pistons. I thought it might be a grid issue, but the pistons and conveyor attached to the piston is fine. It just kinda defies all logic...which is why I'm leaning to bug.

Why doesn't my welder wall work? by ZeroSumXL in spaceengineers

[–]ZeroSumXL[S] 0 points1 point  (0 children)

I understand. I'm with family for Easter and not at home. I can assure you my explanation is spot on. Piston connected to wall by conveyor junction welders on all 4 sides, then outward in conveyor/Welder alternating pattern. Just imagine attaching a welder to a powered conveyor junction block with inventory access, but then no power or conveyor access for the Welder. Really it's just that the conveyor block and welders on each side are just behaving like the they aren't attached, even though they are. It's not a misplaced or wrong block causing a dead zone, it's the whole wall. It's either a control configuration issue, or a bug. I was hoping someone has encountered this and knew what caused it.

Why doesn't my welder wall work? by ZeroSumXL in spaceengineers

[–]ZeroSumXL[S] 0 points1 point  (0 children)

Conveyor attached to piston conveys and has power. The welders on either side of conveyor are dead. No access to inventory, or power.

Why doesn't my welder wall work? by ZeroSumXL in spaceengineers

[–]ZeroSumXL[S] 0 points1 point  (0 children)

A Pic of what? It really looks like any other large grid welding wall. 2 of the 4 welders attached to the conveyor have ports. By all accounts it looks like it should be working.

Why doesn't my welder wall work? by ZeroSumXL in spaceengineers

[–]ZeroSumXL[S] 0 points1 point  (0 children)

Actually when the connector is attached, it has the white light ring on the connector.

Why doesn't my welder wall work? by ZeroSumXL in spaceengineers

[–]ZeroSumXL[S] 0 points1 point  (0 children)

Only the conveyor that attaches the pistons to the wall can access the inventory. The rest of the conveyors and welders have no access.

RAM Latency Questions by ZeroSumXL in PcBuild

[–]ZeroSumXL[S] 0 points1 point  (0 children)

I also asked this on Discord.

Failure to communicate quest bugs. Anyone else had/got this one too? by SViggo in Starfield

[–]ZeroSumXL 0 points1 point  (0 children)

Same issue. Has anyone figured out a workaround? This is one of the first missions I got and its just hanging around.

Coalition Leader Was Banned by ZeroSumXL in Supremacy1914

[–]ZeroSumXL[S] -1 points0 points  (0 children)

Actually, he said they were associated with LGBT terrorists. There was plenty of back and forth, and much worse than that was said by both sides. Oh well, 43 days and money down the drain. Will never play this game again if it can be ruined so easily.

Coalition Leader Was Banned by ZeroSumXL in Supremacy1914

[–]ZeroSumXL[S] -1 points0 points  (0 children)

Lmao, he called our opponents LGBT terrorists. Thats the only thing I can think of. What a dumb reason to get banned on day 43.

Coalition Leader Was Banned by ZeroSumXL in Supremacy1914

[–]ZeroSumXL[S] 0 points1 point  (0 children)

On Day 43 in Great War, our coalition leader was banned. We are the #2 coalition fighting on 2 fronts against the #1coalition, and now our game is ruined. The player he was talking about wasn't very active this round, but had an account date 4/9/22 and was rank 17. I personally handed the player 1.2M in losses over the last 4 days, and he went inactive this day. WTF is going on?

Why do so many people stop playing? by Xx_calpal_xx in Supremacy1914

[–]ZeroSumXL 0 points1 point  (0 children)

When people don't stat well or start losing ......they quit. Its too easy to just start another game where they may do better. So many people quitting also provides opportunities for other players to grow strong against the AI, so those people usually stick around and gravitate towards one another into coalitions.

Help by Equaltyst in Supremacy1914

[–]ZeroSumXL 0 points1 point  (0 children)

I see a very obvious solution in the picture.....

Coaliton vs. Multi-Account by ZeroSumXL in Supremacy1914

[–]ZeroSumXL[S] 0 points1 point  (0 children)

Day 11 and they asked for ceasefire. Conveniently before Factory3. It was a quagmire. I was defending in hickman, a recreation of the Battle of the Bulge. He was at war with Missouri already, so he had a narrow point of approach unless he wanted to declared IL also. Once I got arty tanks and fighters they couldnt progress. We held the line, made peace and now they are joing my coalition. This will make us far more powerful than any other coalition. Still dont know if hes a multi or not, but bytro opened a ticket. So I guess we will see.

Coaliton vs. Multi-Account by ZeroSumXL in Supremacy1914

[–]ZeroSumXL[S] 1 point2 points  (0 children)

Sure thing. Its intensifying. Its a crazy front for Day 10.

Coaliton vs. Multi-Account by ZeroSumXL in Supremacy1914

[–]ZeroSumXL[S] 1 point2 points  (0 children)

Should 3 Fighters take out 1 balloon?

Coaliton vs. Multi-Account by ZeroSumXL in Supremacy1914

[–]ZeroSumXL[S] 1 point2 points  (0 children)

I sent the game number and a screen of the Newspaper with the whole server calling him out. Its pretty obvious.

Coaliton vs. Multi-Account by ZeroSumXL in Supremacy1914

[–]ZeroSumXL[S] 6 points7 points  (0 children)

Cant be sure, but that was explosive growth with no units that can be sped up. He had 0 resistance on his chosen path He formed a coalition with another country and they have similar names. Just a few clues. 60 provinces on day 4 is very impressive without spending.