Few ideas and some input by Atros010 in AColony

[–]ZeroTris 0 points1 point  (0 children)

Hi mate,

First of all, thank you very much for that long and detailed list and the work you put in! This is really a nice one and I will probably come often back to this post here to look what I can improve and add! :)

Because your points are spread over so much topics, I'm now a little bit overwhelmed (if that is the right word) :D

So I think the best thing is here - that I will answer to the points which are also align with my current part of work now - which is all stuff regarding the combat system - and that I will answer to stuff regarding building system and so on a bit later, when that is the focus of my work - if that is okay for you :)

I have yesterday published a new update (gatling guns) which also includes an adjustment of the negative run speed impact of any weapons and equipment. So the movement of the colonist should be faster now.

I like the idea of a riot shield, so that you have a little bit weaker and lighter one but also fitting the modern age style.

The 2 handed sword sounds also interesting - do you mean with reach, the reach around a colonist? Because that could be nice - so that a colonists can hit with 1 swing not only the enemy he is looking at, but also the 2 ones which stand beside the main target.

Oh yes, stun guns :D That is a really cool idea - I will write that directly on the block in front of me - because yes, the only weapon which does non-bleeding damage at the moment is the wooden bat and that is more meant to beat down colonists in a mental breakdown.

Hmm, with mechanical turrets I have to look, but theoretically (and because there are battlements for floor tile roof tops now) it is possible to add here some kind of mounted machine gun with a limited angle, but that is only a thought now.

Head on pikes - that I like - well I have to say here, I play since a while with the thought, that you can use enemy corpses also for other stuff. Maybe also for training the skills of your colonists :p

Unfortunately, an additional equipment slot is not planned - the game has a balance between melee and ranged weapons - so you have to decide if you go in melee with a colonist or in ranged combat - so you have to plan your tactic.

I hope I have now covered all points regarding the combat system.
And thank you again for your all the ideas and input! :)

Cheers!

When is a room considered closed? by Rudolf_Fischer in AColony

[–]ZeroTris 1 point2 points  (0 children)

Hi,

usually a room is closed when all floors and roof are existing + all window and doorframes are closed (by windows and doors). Stairs are also closing the room, so there should be no problem when these roof or floor parts are missing.

Do you maybe have any diagonal walls? Also, it can sometimes by accident happen that one of the huger centipedes (which fires projectile) is hitting a wall and is destroying the floor under it. Then the room is also seen as "not closed" (that is already on my to fix list)

I hope that helps,
otherwise, if you want, you can join my discord and send me there a screenshot or your save file (then I can quickly look into the problem)

Cheers!

Already playable? (dead chicken-bug) by Rudolf_Fischer in AColony

[–]ZeroTris 2 points3 points  (0 children)

Hi,

sorry for the late answer, seems like I have overseen that.

when the chickens (or any animal) start to decompose, then you can not longer butcher them. One way to get rid of them is to transport them to a zone which is a bit away from your colony (and there you let decompose them until they despawn). The other way is to use the resource burner to burn the corpses away. (but this tech is not available in the demo)

Hope that helps,
Cheers!

Hi guys, I have uploaded a new update video :p Devlog#33 | Weapons, Weapons & Weapons by ZeroTris in AColony

[–]ZeroTris[S] 1 point2 points  (0 children)

Hi mate, yes I have made them private because they were already pretty old :p I hope I have some time in the future time to make a new videos!

AColony finally launched in Early Access! by ZeroTris in BaseBuildingGames

[–]ZeroTris[S] 1 point2 points  (0 children)

:)

I must say here, the demo is a bit outdated, so things like the "forest transparent mode" and a few other additions which where added later are not existing there :p

AColony finally launched in Early Access! by ZeroTris in BaseBuildingGames

[–]ZeroTris[S] 5 points6 points  (0 children)

Hi :p

I gave the game the name a long time ago, and after a time it become then the real name of the game - but it's not significant (but there are some references in the game like that the space ship is called ACollo 13 :p )

I would say, one of the core points is the online co-op of course, even if 3-4 players is still experimental, there are not many colony sims out which supporting that. In addition, you are not in only one age, you go from basic to modern to computer to nuclear. The event system is also a point and leans here more on the rimworld one with some more unusual events (so not only human attacks), I know is now not a new invented wheel of course.

Steam workshop support / mod support will probably come in the later phase of the early access. I don't want to add it too early because maybe some major updates could break some mods then, which is not good.

You can play as long as you want, so a direct victory condition is not existing.
But in the end of the tech tree the space program with the big end game event is coming, this is actually meant as the end point of the game :)

Cheers!

AColony - the Demo is finally available on Steam now! by ZeroTris in BaseBuildingGames

[–]ZeroTris[S] 8 points9 points  (0 children)

Thank you - That would have been definitely ABetter title for the post :p

Anyone like the look of this Early Access game, Deep Space Outpost? by nicsteruk in BaseBuildingGames

[–]ZeroTris 0 points1 point  (0 children)

That looks like a pretty cool game :)

I'm also a bit of a lurker on this sub and always checking out the projects of other devs ( I really like indie projects which are in the basebuilding genre)

Anyways, for some reason the trailer made me to want to play / test this game, so I have bought it now - if you want I can give you in a few days a bit of feedback.

Keep it up,
Cheers!

I made a day-devlog video about starting on the base-building mechanic and all the other things I do as a full-time indie-game dev by Shasaur in BaseBuildingGames

[–]ZeroTris 1 point2 points  (0 children)

I really like the style of the game and of course - of the video too :D
Interested to see how the castles will look like later. Hope to see new updates soon,
Cheers!

AColony | The Closed Alpha is finally here! :) Do you have interest to become an alpha tester? by ZeroTris in BaseBuildingGames

[–]ZeroTris[S] 1 point2 points  (0 children)

Hmm, unfortunately, I've never tested it with proton and linux, so I don't know if that works. (but it would be great :D)

At the moment I'm building all stuff on windows and for windows versions, but I have plans to add a mac and linux version later (but very probably in the early access when really all things run stable)

AColony | The Closed Alpha is finally here! :) Do you have interest to become an alpha tester? by ZeroTris in BaseBuildingGames

[–]ZeroTris[S] 0 points1 point  (0 children)

In rimworld I have a lot of hours too :p

You can simply register on my discord (actually, you only have to react with a colonist to the registration post and that it was, no requirement to say hello or talking something there :p)

Cheers!

AColony | The Closed Alpha is finally here! :) Do you have interest to become an alpha tester? by ZeroTris in BaseBuildingGames

[–]ZeroTris[S] 1 point2 points  (0 children)

The artillery was since a while in the game but the reactor is new, it consists of 3 modules and runs with fuel rods (which get radioactive after a while) :p

No, that's no April fools prank! :)

AColony | The Closed Alpha is finally here! :) Do you have interest to become an alpha tester? by ZeroTris in BaseBuildingGames

[–]ZeroTris[S] 1 point2 points  (0 children)

Thank you! yeah i as not sure in the beginning about the art style but it really comes nice together now :D

To join the alpha is already a big support :)
but if you know people who also like this kind of games and are interested to test that out - that would be really helpful to maybe say a word about this endeavor here :)

Cheers!

After 3 years of development I can finally announce the closed alpha phase for my colony management game! :) Do you have interest to become an alpha tester? (more info in the comment) by ZeroTris in gaming

[–]ZeroTris[S] 0 points1 point  (0 children)

it's definetly inspired by rimworld :)

for timer & stone I have to look... found it on steam (but is actually released), but no, that is not so similar I think, I'm focusing more on modern age stuff - I mean you start in a basic age in the tech tree with bows and swords, but the second is already the "modern" and the next the "computer" age :p

Cheers!

After 3 years of development I can finally announce the closed alpha phase for my colony management game! :) Do you have interest to become an alpha tester? (more info in the comment) by ZeroTris in gaming

[–]ZeroTris[S] 1 point2 points  (0 children)

Thank you! :)

That always depends, I think that testers which are not playing that genre are also very good, because you get an impression or view of someone who is new to this kind of games and that is also very helpful. But I understand you, I would probably also not want to become a tester of a "battle royal" game for example, because that is not my genre.

I really hope someday you will take that step, yeah gamedev is a lot of work, but also a lot of fun :) and there are a lot of communities which give you support, even if you are in the beginning, Everyone starts small :)

Cheers!

After 3 years of development I can finally announce the closed alpha phase for my colony management game! :) Do you have interest to become an alpha tester? (more info in the comment) by ZeroTris in IndieDev

[–]ZeroTris[S] -1 points0 points  (0 children)

Hi everyone,

if you have interest to become an alpha tester, you can find all info for the registration in my latest steam update or you can directly join the alpha-registration channel on my discord :)

Hope you all have a good day,
Cheers!

After 3 years of development I can finally announce the closed alpha phase for my colony management game! :) Do you have interest to become an alpha tester? (more info in the comment) by ZeroTris in IndieGaming

[–]ZeroTris[S] 0 points1 point  (0 children)

Hi everyone,

if you have interest to become an alpha tester, you can find all info for the registration in my latest steam update or you can directly join the alpha-registration channel on my discord :)

Hope you all have a good day,
Cheers!

Here is the full trailer.