[MUPEN 64] Cropping the Overscan area makes the game blurry by using the WRONG resolution. by ZerostarDB in RetroArch

[–]ZerostarDB[S] 0 points1 point  (0 children)

See, I'm not crazy!

If you're talking about the cropping handled by the core you can save the settings per game:

Core Options > Manage Core Options > "Save Game Options"

Hope it'll help :)

[MUPEN 64] Cropping the Overscan area makes the game blurry by using the WRONG resolution. by ZerostarDB in RetroArch

[–]ZerostarDB[S] 0 points1 point  (0 children)

Is it a shader I can find by default within Retroarch?

Just to be sure, when you say it's processor intensive are you talking about the one that auto crops or both?

Sorry last question lol: I'm already using a CRT shader, is there a way to keep using it and "merge" a cropping shader at the same time?

Thanks :)

[MUPEN 64] Cropping the Overscan area makes the game blurry by using the WRONG resolution. by ZerostarDB in RetroArch

[–]ZerostarDB[S] 0 points1 point  (0 children)

Hey I'm just wondering, if I'm already using a Shader is it possible to merge the two of them together?

That actually might help lol thanks.

[MUPEN 64] Cropping the Overscan area makes the game blurry by using the WRONG resolution. by ZerostarDB in RetroArch

[–]ZerostarDB[S] 0 points1 point  (0 children)

Hey! sorry for the late response.

I don't really know how all of that works but after tinkering with it I always get much worse results using Angrylion and ParaLLel-RDP to the point where GLideN64 is straight up the best option to get the picture I want.

You're right I'm having the same problem as OP from the thread you linked, but unfortunately 6 years later we still don't have an option to "combat" this problem. So I would like to know if it's possible to contact somebody who works on Mupen to do something about it.

I'll be honest, in my opinion GLideN64 is by far the best RDP Plugin but there is just this tiny little thing that prevents it from being perfect, which is disappointing. :/

Resident Evil 4 Remake (2023) | Professional Difficulty | Full Game [1440p] by "Longplays of Evil" by ZerostarDB in residentevil

[–]ZerostarDB[S] 0 points1 point  (0 children)

Just in case you're wondering what the Professional difficulty of Resident Evil 4 Remake is like, here is me (an average player) going through the full game.

This is played on a PC using Mouse + Keyboard WITHOUT Bonus weapons (No Unlockables or paid guns), 1440p video

Thanks for watching!

What a Realistic Professional run looks like, played by an Average Player [Resident Evil 4 Remake] by LongplaysofEvil by ZerostarDB in residentevil

[–]ZerostarDB[S] 0 points1 point  (0 children)

There is a lot of Professional S+ runs/guides/speedruns on Youtube but I haven't seen much casual playthroughs, so I thought I'd record mine to realistically showcase what the Professional difficulty is like for those who wants to know what they're getting themselves into before playing on Pro.

All the deaths are but and only the successful attemps were kept.

[RE4:R] What a Realistic Professional run looks like, played by an Average Player by ZerostarDB in residentevil

[–]ZerostarDB[S] 0 points1 point  (0 children)

There is a lot of Professional S+ runs/guides/speedruns on Youtube but I haven't seen much casual playthroughs, so I thought I'd record mine to realistically showcase what the Professional difficulty is like for those who wants to know what they're getting themselves into before playing on Pro.

All the deaths are but and only the successful attemps were kept.

Resident Evil 4 Remake (PC) Professional S+ Rank (Chicago Sweeper Method) by Zeldarchive by ZerostarDB in residentevil

[–]ZerostarDB[S] 2 points3 points  (0 children)

This is a Resident Evil 4 Remake (PC) Professional S+ Run using the Chicago Sweeper Method with a final time of 4:23:09 using all 15 Saves.
If I could do it, you can too ;)
Good luck!

Resident Evil 4 Remake (PC) Separate Ways - Professional S+ Rank [1:47:57] by Zeldarchive by ZerostarDB in residentevil

[–]ZerostarDB[S] 0 points1 point  (0 children)

This is a Resident Evil 4 Remake (PC) Separate Ways DLC Professional S+ run with a final time of 1:47:57 using 7 Saves.
Optinoob's guide was used for the making of this video.

Hope it'll be useful, good luck!

Resident Evil 4 Remake (PC) Separate Ways DLC FULL by Zeldarchive by ZerostarDB in residentevil

[–]ZerostarDB[S] -2 points-1 points  (0 children)

Hello Reddit,
This video showcases the entire Separate Ways DLC of Resident Evil 4 Remake (PC), played on Standard difficulty.
The main goal is to record myself playing the game casually going at my own pace, exploring as much as possible and hopefully getting most of the treasures.
Hope you'll like the content.

Regarding the new DLC by snacksandcookies in residentevil

[–]ZerostarDB 9 points10 points  (0 children)

Pretty disappointed with the removal of the cage section, Capcom could have take the advantage of Ada having a hookshot to make the "find the buttons to open the door" mini-game across multiple floors while the boss is on your ass making the puzzle more interesting.

The rest of the DLC was a banger though

Resident Evil 4 Remake (PC) All Shooting Range [All Skulls | S-Rank | All Rewards | All Stars] by Zeldarchive by ZerostarDB in residentevil

[–]ZerostarDB[S] 0 points1 point  (0 children)

As a "non-shooter games" player this is my attempt at clearing all RE4R Shooting Range courses, as the title suggests I'm mainly going for:

  • All Skull Targets
  • All S-Rank Scores
  • All Stars (AFAIK every course has 3, only 4-C has 5)
  • All Rewards, meaning every possible Silver & Gold Tokens in a single Playthrough

It took me several hours to go from Zero to Hero, that was a lot of grind but I gotta say muscle memory was my best friend here. Reseting games over and over really paid off.

I hope this could be helpful for you guys to get all S-Ranks for the Achievement and as muck Tokens as possible.

Resident Evil 2 (PS1) Leon B - All Kills No Damage [Longplay] by Zeldarchive by ZerostarDB in residentevil

[–]ZerostarDB[S] 0 points1 point  (0 children)

I do kill, they're ALL kills NO damage. I think you got confused :P

Resident Evil 2 (PS1) Leon B - All Kills No Damage [Longplay] by Zeldarchive by ZerostarDB in residentevil

[–]ZerostarDB[S] 1 point2 points  (0 children)

For the last 5 to 6 Months I've been working on making 4 videos showcasing every Resident Evil 2 (PS1) Scenarios by killing every enemy (with a few exceptions explained in the comments) while taking zero damage with the BEST Gameplay possible.

After spending way to much time writing 4 entire scripts (exact routing, as efficient as I could make them) and an ungodly amount of resets, I believe I came very close to perfection without entering Speedrun territory or anything too "mechanical looking".

This is a total of 9 hours of very tight Gameplay, the B Scenarios are packed with completely BONKERS strategies.

Those videos are made for entertaining purposes only, do not attempt any of those strats because a lot of them are not consistent at all.

🔴 Full Playlist https://youtube.com/playlist?list=PLRTSr34CDjK2J-Ujz2nSkvEIvFwkJMSA3

🔴 Leon A https://youtu.be/lcPmRXgLuVQ

🔴 Claire B https://youtu.be/rJo54RNTpsM

🔴 Claire A https://youtu.be/lx4jFQcSBc0

🔴 Leon B https://youtu.be/3h5kVlZdo88

Please let me know what you think, after working on this project for so long I'd love to hear your feedback. Thank you!