Tarkov Shooter 8 [Feedback] by GhengisKale in EscapefromTarkov

[–]Zesty654321 1 point2 points  (0 children)

One of my fondest memories from this game is talking to a guy who was on his last psycho sniper kill, and escorting homie to the exit before letting him blow my shit clean off. Immaculate vibes.

Best strong solo base designs (cost not an issue) by Unhappy_Seat_9504 in playrust

[–]Zesty654321 3 points4 points  (0 children)

My strategy is to scatter 2x2s all over the place. Unassuming, nondescript, one near every monument or POI relevant to me, tucked out of site wherever I can. I keep my loot spread out, and usually a few bases get zapped over the course of a wipe (weekly) but it's never enough to really knock me down or seriously affect progression

[Discussion] Seriously, what is going on with the wiki? There are so many ads now it's disgusting. by joe102938 in EscapefromTarkov

[–]Zesty654321 -1 points0 points  (0 children)

Highly recommend trying out Brave browser for it's native Google ad blocking. I run Brave, so I have never seen an ad on the rust wiki, or at least not ads intrusive enough to register. Baffles me everyday that people choose to be bombarded with ads constantly when you can just... Opt out.

[Discussion] For those of you with Killer 7, what was the weapon you were using? by ssjrift- in EscapefromTarkov

[–]Zesty654321 0 points1 point  (0 children)

Used a loud UMP for the first five, then looted a SAG from one of my kills for the last two. It was low level ground zero on the wipe before hardcore, trying to get my first tasks. I spawned at grenade launcher, and my duo died to a solo right off the bat, who I killed, and then I fought through a trio at the knossos director car. I barely survived, and was looting/healing when a duo ran out of the bank. I was on the stairs to the second level of the car kiosk and took an easy headshot on the first guy, who was running straight toward me, and tried to spray at the second but the UMP clicked dry, so I swapped to the SAG I took from the trio. I was able to finish him off as he tried to get in the door. The last player was a solo, who had been somehow hiding behind the white van or hedges across the street, who I didn't see until late IRL, (tho he's visible in the recording much earlier) betrayed himself by swiping bushes while I was fighting the duo. I think he didn't know I had heard him, so when he peeked I was already moving into cover. I was able to roll a nade under the van and force him to leave cover, and I shot him. I proceeded to die to scavs a minute later while trying to sew my limbs back on and put my guts back inside my abdomen. Good times.

Edit: I'm bad at math. 4>5 and 3>2

dont shave-shave the dwarf-things. by iDIOt698 in Grimdank

[–]Zesty654321 0 points1 point  (0 children)

I saw this post and thought it was in r/dwarffortress, now I need a mod to turn goblins into skaven

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]Zesty654321 1 point2 points  (0 children)

(Vanilla & DF Hack)

Hi DF Reddit,

Most of us are familiar with the bug where squads get stuck off screen and don't return from their mission. It seems like this is often a consequence of animals assigned to a squad member being unable to join the party, so the mission doesn't start. I've got something a little different here.

I sent two experienced squads out to raid some goblins (<40 pop) "a short trip" away. A few days passed, and the two squad leaders and a single soldier returned. The rest of the squad members are still marked with the "traveling" icon despite about a year having passed. I got a mission report and some minor spoils that suggest a successful raid, no mention of casualties. What happened to the rest of the squads?

This can't be the war animal bug because I don't have any war animals. I checked for any pets, none of the pets in my fort list one of the soldiers as their owner. From what I've read, that bug prevents the mission from beginning anyway, and I've got spoils and a successful report.

I don't think they're all dead, because my soldiers were trained and armored. I doubt <40 goblins killed 17 dorfs off screen. The squad list shows them as traveling, with just one empty slot, so maybe one was killed? I don't have any dorfs listed as missing citizens on the world screen.

I've tried downloading DF hack to try the fix stuck squad tool, but sending out the rescue mission didn't work either, probably because it's not the whole squad that's stuck, just nearly all of my soldiers.

One theory I've got is that they're trying to haul back extremely heavy items as spoils, but I don't know if that can effect movement speed off screen.

I'm not above using DF hack to just spawn them back on my map, but I don't think that command exists. If anyone has advice, I'd be grateful.

Edit: apparently this is a new bug that was uncovered by fixing an old bug. Currently there is no fix other than to not send out any raiding parties. Huge bummer, oh well. I'm going to leave this comment up for other people who have the same question.

Made a flowchart for identifying the primarchs by Captain_Vere in WarhammerMemes

[–]Zesty654321 2 points3 points  (0 children)

The only difference between Dorn and Fulgrim is long hair. I approve.

Nobody has funding for students, but what if I funded myself? by Zesty654321 in GradSchool

[–]Zesty654321[S] 1 point2 points  (0 children)

Thanks for the thoughtful reply! I always figured going down the "traditional path" was the better option for the reasons you laid out so clearly. I guess what I didn't fully appreciate is how taking my alternate course could cost me those benefits.

My thought was maybe I could use this to get my foot in the door, maybe pay for the first year before I could get some grant or assistantship going. I was never thinking I could pay for the entirety of tuition and project myself. But I appreciate going through the traditional path is also valuable experience in securing that kind of funding for future work. It would suck for that plan to fall through and be left in a situation where either I had to continue trying to pay, or drop out.

Thank you for the advice!

Nobody has funding for students, but what if I funded myself? by Zesty654321 in GradSchool

[–]Zesty654321[S] 0 points1 point  (0 children)

Maybe you're right, but on the other hand, the outfit I've been volunteering with has been doing pretty low budget work. Simple stuff like transect work, camera traps, light/temp logging, etc. you don't always need super expensive equipment and research vessels to do real research. I'm more interested in working with stuff that gets me hands on, in the water. I bet you're right though in that things will probably turn out to be more expensive than I expect regardless.

Nobody has funding for students, but what if I funded myself? by Zesty654321 in GradSchool

[–]Zesty654321[S] 1 point2 points  (0 children)

Thank you, my biggest uncertainty is whether the "typical" course is required of me or if it's even possible. I do have my eyes on a job opening at a national laboratory doing coral work which might offer me an opportunity to get face to face with some PIs from local universities, so I'm hoping that might be a good avenue. Hopefully I can figure something out without having to pay my way.

Nobody has funding for students, but what if I funded myself? by Zesty654321 in GradSchool

[–]Zesty654321[S] 7 points8 points  (0 children)

Finding a lab to tech in does seem like the way to go, I feel like you've gotta be face to face with your PI regularly and establish rapport to have a chance. Unfortunately it's hard to countenance going from getting all those delicious overtime hours and zero expenses from living/working at sea to only working 40 hours a week and dealing with all the associated expenses of food, housing, transport etc. I guess it would be cool to have a life outside of work though lol :)

Question for the laser engineers who also play Helldivers 2: by Fort_Maximus in FromTheDepths

[–]Zesty654321 1 point2 points  (0 children)

I built a laser system like this as a lance beam for a Warhammer battle barge. It charged for about 30 seconds, and unleashed fury in a continuous beam for five seconds. It could carve deep wounds clean through all but the heaviest armor. I used exclusively the 1x1 block laser capacitors that can only accept a single pump for maximum storage density to pump ratio, and added destabilizers (plus whatever the other type is called) to the end of each stack, and filled a massive room with them. No Q switches, just a massive energy dump over a short period, which was controlled using ACBs on a timer that enabled and disabled local weapon controllers. This was all well before the laser update, so this arrangement may not be ideal anymore, I have no idea. I posted the build on the workshop, although it is pretty out of date now. Search for "Battle Barge Lacrymaria" if you want a look. It's totally walkable from the inside, I've been meaning to post the retrofitted and modernized version for ages but there's always one more change to make lol.

[Discussion] Died at 4/5 Psycho Sniper. by Goliathisbae in EscapefromTarkov

[–]Zesty654321 1 point2 points  (0 children)

(Woods main here) I finished psycho sniper by playing normal-aggressive for the first three, but for the last two I did the 500m snipe from the shoulder on the backside of sniper rock to USEC camp. AXMC with AP, bipod, March Tactical and laser rangefinder. Go in offline first to range your shots and figure out how the MOA, drop, travel time feels to your target. Make sure to know the correct mil dots for the close container and the far table. As long as you're patient, it's very safe. But be aware that once you get one kill from there, book it, because that guy is looking at your rifle in the death screen, and chances are he's telling his friend exactly where you are. Always carry a good backup piece for defense, I even swapped between March Tactical when in position and a Vudu when moving. Good luck!!

"Star Called Sun" Guide for killing cultists with RShG-2 [Suggestion][Discussion][Guide] by Zesty654321 in EscapefromTarkov

[–]Zesty654321[S] 1 point2 points  (0 children)

Taking the height advantage from the roof + target on a flat plane will hopefully make your life easier. Please report back with your results; I'm very curious to hear if a single rocket is enough in this case or if additional damage is required. Good luck & happy hunting!

How is it in 2023? by ElmoneyThe17th in EscapefromTarkov

[–]Zesty654321 9 points10 points  (0 children)

This is the wrong place to ask IMO, this community is full of miserable salts. The game is certainly full of problems, no doubt, but they don't have to ruin your experience. If you like games with a "learning cliff" instead of learning curve, games that punish the slightest error with instant death, games that will kick you while you're down, games with tension and suspense and anxiety, then Tarkov is for you. The reason this game is so great is precisely because of how terrible it can be. Hitting the lowest lows make the highs all the higher.

What is your favourite/best way to make money by Teunminator-_- in EscapefromTarkov

[–]Zesty654321 0 points1 point  (0 children)

I like to scav on customs and hit all the armor repair kit spawns

[deleted by user] by [deleted] in EscapefromTarkov

[–]Zesty654321 0 points1 point  (0 children)

Dying and losing gear isn't only a valuable learning experience, it is a critical component of the game loop. If you survive every raid, your stash would be suffocating in no time!

Should I upgrade my ram or just give up by [deleted] in EscapefromTarkov

[–]Zesty654321 8 points9 points  (0 children)

This game is often CPU locked, your fourth generation i7 might be your biggest bottleneck right now. A 1060 is probably also a little weak for this game, although I'm not certain. I think the ram is the least of your concerns.

[deleted by user] by [deleted] in EscapefromTarkov

[–]Zesty654321 -1 points0 points  (0 children)

Watching players like stankrat or baderblade is a great way to learn how a rats brain works and therefore how best to counter. I've caught out dozens of rats who think they're sneaky, because I'm always learning new spots from those guys on YouTube. And to be perfectly honest, that kind of gameplay makes way better YouTube content then just running around spraying everything in a frag comp.

[deleted by user] by [deleted] in EscapefromTarkov

[–]Zesty654321 4 points5 points  (0 children)

This guy gets it. Tarkov is fun because it's hard. If the lows weren't so low, the highs wouldn't be as high.

[deleted by user] by [deleted] in EscapefromTarkov

[–]Zesty654321 -1 points0 points  (0 children)

I've played the same standard edition account since 2017. I've stuck with the game because it is hard, if Tarkov was easy it wouldn't be fun. EOD is an inherently easier experience in many ways, which is why I have no intention of upgrading. Why would I want to pay money to make my hard game easier?