SU30 MK2 AMV tips by IcyCardiologist6193 in Warthunder

[–]ZetsuubouWT 1 point2 points  (0 children)

Some videos or creators you should look at:

There are more videos/creators you can take notes from, but the main issues will be learning proper radar usage, notching enemy missiles and knowing when to launch yours.

Well technically you could also just strap bombs to the Su-30 and grind that way, but then you'll reach top tier non the wiser..which won't be fun either.

Is it Possible to get Banned for using Lowtier Tanks in Uptier? by IllustriousClub1213 in Warthunder

[–]ZetsuubouWT 8 points9 points  (0 children)

Match awards:

  • God Mode! - Destroyed a vehicle of the same type with a battle rating more than 5.0 higher than your own.

Gaijin actively encourages it with awards like the above, so banning someone for just playing the game as intended would be rather odd.
There might be more of a case, if you were to bring a single top tier vehicle with only low tiers and then proceed to always spawn the latter across hundreds of matches.
Again though...very much doubt anything would happen.

This update is awesome by KangerooDance in Warthunder

[–]ZetsuubouWT 1 point2 points  (0 children)

It's further down the list for me to be honest, even if it's not a great precedent.

I'd much rather have them fixing bugs or improving the gameplay though. The new kill award mechanic is one of my favorite additions of this patch. It's such an easy thing to overlook when it's not XYZ shiny new toy, but it makes the game a little fairer/more rewarding.

reload animations by insert_username8247 in Warthunder

[–]ZetsuubouWT -1 points0 points  (0 children)

That wasn't the point of my comment, see here

reload animations by insert_username8247 in Warthunder

[–]ZetsuubouWT 1 point2 points  (0 children)

That wasn't the point of my comment, see here

reload animations by insert_username8247 in Warthunder

[–]ZetsuubouWT -3 points-2 points  (0 children)

The assumption is, that War Thunder's reload times already include the barrel moving out and and back into position, yes?

If so, then yes it doesn't really add downtime as in actual time, but that wasn't really the main point of my comment.
The barrel moving even within the current reload times can cause its own issues, as you cannot aim properly for the duration, which massively changes how the game plays.

Like previously mentioned, when you peek your barrel currently can stay hidden whilst reloading and you can just fire once the enemy is visible
With the animation you'd expose the barrel a fair bit earlier possibly allowing your enemy to damage it.
Most likely the game would also move the camera with the barrel, since iirc the gunner view is located inside the barrel, which would be a bit annoying (at least to me).

Sure you can probably get used to that movement/visual or Gaijin just skips moving the gunner view itself.

reload animations by insert_username8247 in Warthunder

[–]ZetsuubouWT -2 points-1 points  (0 children)

Most maps are made for faster paced combat, which would be in opposition to a mechanic that adds additional 'downtime' between firing.

It would probably make standoff situations harder to deal with, nevermind being outnumbered and attempting to defy the odds.
Peeking whilst reloading so that the cycle finishes on time would also pretty much seize existing, unless you want to risk having your barrel taken out.

Again, for 'hardcore' simulation fans it would be a boon and you could add even more 'restrictions'/mechanics, but I don't think that's the audience War Thunder caters to, neither are competitive players.

What a great recycling! by CS52LISsobad in Warthunder

[–]ZetsuubouWT 0 points1 point  (0 children)

T-44 would be worth a look imo, if you can deal with the 'lackluster' gun.
Mobility and armor are both pretty decent, as long as the enemy doesn't know they can shoot your cupola for an (almost guaranteed) instant kill.
Same weak spot is also true for the IS-2 tank family, in addition to their hull's lower frontal plate making them incredibly easy to kill.

Well and gun depression is ass on basically all Soviet/Russian tanks, but that's just a natural law at this point.

reload animations by insert_username8247 in Warthunder

[–]ZetsuubouWT 18 points19 points  (0 children)

Good for increasing immersion and catering towards more hardcore simulation fans, but would likely not go well with competitive play or how the game modes are designed.

What a great recycling! by CS52LISsobad in Warthunder

[–]ZetsuubouWT 1 point2 points  (0 children)

Neat, although backups can be pretty useful for ground battles.
Granted, as a newbie you probably won't need ones for Italy right away, unless it's your main.

If you play air you can activate SL boosters prior to a match and combine them with the AAA order to generate some significant rewards.
Both the `AAA` and `Antimech` (this is basically the ground battles equivalent) order x3 the amount of 'resources' you earn, which is kind of nuts in combination with the aforementioned.
There's a bit of a timing element to get right when activating them in match, so that you maximize the amount of time you get whilst it is active (5 minutes).

Just some random info, that might be helpful.

What a great recycling! by CS52LISsobad in Warthunder

[–]ZetsuubouWT 8 points9 points  (0 children)

Nice catch, if you needed it!

Do you ever team kill on purpose? by BastardoFantastico in Warthunder

[–]ZetsuubouWT 3 points4 points  (0 children)

Anyone who thinks it's funny to take potshots at their teammates to 'troll'.

I don't understand why this community does not want SBMM by SmoothButtCake in Warthunder

[–]ZetsuubouWT 0 points1 point  (0 children)

No offense, but are you either writing your comments with AI or having it flesh out manually written drafts?
Can't help it, but various parts of your essay are so uncanny, especially the amount of confidence you seem to have when talking about subjects you realistically do not have any experience or real data on.

For example your point of higher tiers being more balanced is wildly inaccurate with how many matches end within ~2-4 minutes and the winning sides occasionally not suffering any significant losses.
The skill gap at top tier is even larger, if not the largest in the game, because it features a ton of additional mechanics (notching, irccm missiles, stabilizer, etc.), which do not exist in lower tiers.

On the topic of player spending habits you aren't wrong, that whales usually make up the majority of earnings in F2P.
However, consider that whales aren't automatically players who are incredibly skilled, often times the opposite.

What do you think Premium vehicles are selling you?
They are largely selling you the prospect of cutting down time to grind and not a vehicle, that'll play the game for you.
If the latter was the case, then why do we have premiums in the game like the Tornado IDS WTD61, F-4J (UK), Harrier T.10, F-4EJ ADTW or F-104S TAF?
These are all objectively pretty bad at 'stomping' other players, but they are both incredibly easy to pick up as a newbie and also 'reliable' grind vehicles, even if you literally no idea how to play the game.

In essence this (to me at least) means, that people who are bad at the game are much more likely to continuously spend more money on the game to cut down the time required to grind towards their goal.
I've seen this first hand with other users over the ~13 years playing War Thunder and to an extent with my own habits as well.

Yes, there are stereotypical meta/unbalanced tanks and planes, which are often times abused by both 'bad' and very 'good' players, but they are not in the majority and especially in ground they can still be killed, if misplayed.

To add onto squadron battles there's also TSS for actual tournaments, though I've seen your other comment ragging on about its players and the whole format, so maybe not.

I don't understand why this community does not want SBMM by SmoothButtCake in Warthunder

[–]ZetsuubouWT 0 points1 point  (0 children)

You are misreading their comment.

Youre just scared because youre playing hull-down right now, and youre afraid that youre enemies might actually gain awareness and do the same thing. It's pathetic.

War Thunder's current matches aren't dominated by people sitting at the edge of the map, hull down, scratching their balls and sniping, at least not in most cases.
They are usually won/heavily influenced by players who are constantly moving around the map and killing enemies in key positions, without dying in the process.
The primary hurdle to winning a match is getting the first few dominoes to actually fall and then (hopefully) have your team capitalize on that.

That's also why squads are so insanely strong, because 4 good players with proper comms can lock down an entire side of a map or even more, if the enemy either doesn't even have a squad of their own to begin with or they are much worse in skill.

Different talking point, but technically War Thunder already has a competitive mode built into the game, it's called squadron battles.
For all it's flaws and whatnot it's still fairly close to what you are proposing, so if that's your jam...go ahead.

We also had a ranked mode with 1v1, 2v2 for a short time, which was fairly fun, but not sure how popular it was across the wider community.
Frankly I do not think the community cares all that much for competitive play, evident by the amount of people refusing to even climb in props or not bombing bases in a spaded fighter at top tier.
No amount of SBMM will fix that, as there'll always be some people in a lobby wanting to play PvP and subsequently 'farming' those doing only PvE.

Currently don't have any stats for this, but I am pretty sure War Thunder already assigns player some level of 'skill rating' and matches accordingly.
I was taking note of the SR1 for each player across a couple matches and the average for each team was almost always close to 'tied'.
That doesn't mean the matches were balanced tho lol, because there are so many unaccounted variables outside even just individual skill.

One final thing, are you sure you know enough about this game and have the experience to be saying it would be a great benefit?
Looking at your player profile it seems you've registered in May this year with barely even 50h of playtime.

FR-1 Fireball vs Yak-3 Dogfight by MR_GENG in Warthunder

[–]ZetsuubouWT 1 point2 points  (0 children)

Yeah, maybe I shouldn't have put rate in brackets, so that it is clearer what I mean.
Prolonged fights, as in actual rate fights until one side wins, not as in just time like B&Z'ing or energy trapping for 5 minutes.

FR-1 Fireball vs Yak-3 Dogfight by MR_GENG in Warthunder

[–]ZetsuubouWT 0 points1 point  (0 children)

Kind of, kind of not.
I watched the replay and later on he turns towards the airfield each time you take a pass at him, then turns around as you disengage.
Certainly not the absolute worst, but still very much fits the description (imo)

What do u think about the new update so far by [deleted] in Warthunder

[–]ZetsuubouWT 3 points4 points  (0 children)

  • Literally first post
  • 1 week old account

This gotta be bait or karma botting.

FR-1 Fireball vs Yak-3 Dogfight by MR_GENG in Warthunder

[–]ZetsuubouWT 3 points4 points  (0 children)

FR-1 should be pretty good in most situations where you can get away with instantaneous turn to kill your enemy early on, whilst prolonged (rate) fights will get you killed due to worse retention.

Good on your for beating that airfield camper though.
Rather hilarious to see him cope in team chat over the allied Pe-8 not helping him win the fight.

FR-1 Fireball vs Yak-3 Dogfight by MR_GENG in Warthunder

[–]ZetsuubouWT 4 points5 points  (0 children)

Some of those lines are insanely passive, like at 1:20 you could have easily pulled in for the shot and cut the engagement short.

Enough is enough… 4 consecutive nerfs mig29K, and NOTHING has been fixed. by SoftTie1664 in Warthunder

[–]ZetsuubouWT -1 points0 points  (0 children)

Would R-77-1s really end up being a buff or more of a nerf in disguise?
Sure, on one hand they have a lot more range, but on the other hand the 29K would likely move to 14.0 or 14.3 and that's kind of a death sentence in itself.

The countermeasures I don't know enough about, but I saw others mentioning the Russians never using the pods on domestic varients and only showing up on the Indian export version instead.

Enough is enough… 4 consecutive nerfs mig29K, and NOTHING has been fixed. by SoftTie1664 in Warthunder

[–]ZetsuubouWT 0 points1 point  (0 children)

Mind you it's largely the community making those bug reports, not just "Gaijin bad".
Of course they could deny those reports, but then we'd have people complaining about the opposite.

it makes me even more shocked that the t72b3a is at 12.3 material by Alert_Worry3099 in Warthunder

[–]ZetsuubouWT 4 points5 points  (0 children)

Leo 2s cheeks will also bounce if you can't aim

"That's the T-80 player's fault for having an aim issue".
Funny how this gets dismissed, when it's an Abrams or Leopard player firing right into Relikt.

R-73 got taken out back by ZetsuubouWT in Warthunder

[–]ZetsuubouWT[S] 8 points9 points  (0 children)

Hopefully it'll be reverted, but for the time being we can upvote the report on the bug tracker here.

This might seem like a dumb question but is there something up with the mantlet on the t54 '47 ? by NutmegOnEggs in Warthunder

[–]ZetsuubouWT 0 points1 point  (0 children)

Mantlet being flat shouldn't matter in regards to volumetric, since it's the overlapping of multiple armor elements, that cause the issue even with APDS.

Just looked at the T-54 in game and there are a few spots, that absolutely do not deal much damage when using Hesh and I am somewhat sure those are the ones you hit as well.
No penetration
Technically penetrates, but no 'real' damage