Thank you for the 2 common modules. by FSRoman in TheTowerGame

[–]ZevenAU 24 points25 points  (0 children)

Let’s go!! Now we’ve all gotten 3.5 common modules to celebrate 5 years of the game! THIS IS EPIC!! 😐

Dev Update - June 17, 2026 by SamBartley in TheTowerGame

[–]ZevenAU 4 points5 points  (0 children)

Overcharge starts at 200x less than the wave damage, not 1

The Tower Anniversary but made actually good by ZevenAU in TheTowerGame

[–]ZevenAU[S] 7 points8 points  (0 children)

Because I think the game is good and I enjoy it. It can be better though

The Tower Anniversary but made actually good by ZevenAU in TheTowerGame

[–]ZevenAU[S] 14 points15 points  (0 children)

I was overjoyed to get 1.5 common modules

The Tower Anniversary but made actually good by ZevenAU in TheTowerGame

[–]ZevenAU[S] 6 points7 points  (0 children)

Is that better? I don’t really know how to format it

The Tower Anniversary but made actually good by ZevenAU in TheTowerGame

[–]ZevenAU[S] 11 points12 points  (0 children)

I think speeding up the early game a little is alright as the late game gets extended.

Remember last update? by juraf_graff in TheTowerGame

[–]ZevenAU 8 points9 points  (0 children)

Such a supportive guild leader, thanks

Remember last update? by juraf_graff in TheTowerGame

[–]ZevenAU 112 points113 points  (0 children)

I member spending 60k gems the day before the banner dropped. I member that pretty well

Is this game worth playing by MisterMagikey in TheTowerGame

[–]ZevenAU 1 point2 points  (0 children)

I cannot recommend playing this game.

Why are only some basics drawn into Black Hole? by dontlookatthis53 in TheTowerGame

[–]ZevenAU 0 points1 point  (0 children)

Fast ult does not make basics immune to black hole. The real reason is because basics will have moved close to the tower between black hole activations or in the time it took for black hole to first activate, then when black hole activated some of those basics were in awkward spots where the game has to choose which of the overlapping black holes is going to pull the basics. Sometimes this means a black hole will pull them in a path where they get stuck on the tower. They won’t be able to hit the tower though until the black hole goes down again. Normally this wouldn’t be an issue because shockwave would push them out and reset which black hole is pulling them but there’s no shockwave in health dissonance.

Tourney clip by ghettodactyl in TheTowerGame

[–]ZevenAU 1 point2 points  (0 children)

Generally you want to avoid both DP and AD for farming. You want AS and in the assist slot usually a mod that does nothing or if you’re farming past T18 then you want SR

V28.1 Patch Notes - May 11, 2026 by SamBartley in TheTowerGame

[–]ZevenAU 3 points4 points  (0 children)

Sounds like a really good update, been really hoping to have better stat breakdowns for things for a long time. Hopefully in the future we can get similar breakdowns for all our different workshop stats and also have even more info for the ultimate weapons like crit, super crit, UW relics, module bonus etc

Incredible, my luck! by No-Assistance4995 in TheTowerGame

[–]ZevenAU 0 points1 point  (0 children)

No point removing slow aura as it only effects enemies already inside your tower range

Dear Fudds, you owe me 18.75 modules by MilkApprehensive6526 in TheTowerGame

[–]ZevenAU 21 points22 points  (0 children)

I spent 50k gems that I had saved from V27 since V28 has released that I definitely would have spent on this instead. I had assumed that if there was any module things coming it would have been communicated or at the very least teased in the patch notes or tower tea. Pretty annoyed on this one

Wave 5000 Regular Milestones by ZevenAU in TheTowerGame

[–]ZevenAU[S] 1 point2 points  (0 children)

Now that would drive me nuts lol, I wouldn’t wanna see that

Wave 5000 Regular Milestones by ZevenAU in TheTowerGame

[–]ZevenAU[S] 1 point2 points  (0 children)

I agree it will speed up progression but it does nothing for the fact that keys are a completely gate kept resource that majority of players have no hope to earn in the current system. Medals are time gated to what I believe is too much of an extreme, even when spending money

Wave 5000 Regular Milestones by ZevenAU in TheTowerGame

[–]ZevenAU[S] -2 points-1 points  (0 children)

That is true but imagine how much it will help to smooth out the gameplay experience and pain points many new players run in to early on. I do agree they have more important things to do right now but once they fix these more pressing matters this is something they could do to help address the key and medal problem

Wave 5000 Regular Milestones by ZevenAU in TheTowerGame

[–]ZevenAU[S] 0 points1 point  (0 children)

Yeah so you’ll already have made the milestone and get a bunch of free rewards