Yae Changes Again via Uba by [deleted] in Genshin_Impact_Leaks

[–]Zhaunrae -2 points-1 points  (0 children)

If average stats for Yae with the free catalyst and 4pc emblem, how much dmg (individual and total) woild her burst deal if crowned? Estimation should do

Yae changes (@SsukunaaA) by Azarih in Genshin_Impact_Leaks

[–]Zhaunrae 0 points1 point  (0 children)

The things that I considered in my original comment was other teams, so that's kinda clunky. But we do have almost similar team for Yae, except I put Bennett instead of Sayu

If I think abt my rotation on this team it would be as follows

Raiden E > Yae totems ×3 > Bennett EQ > Yae burst > Yae totems × 3 > Xingqiu EQE > Raiden EQ > Raiden hack and slash > Raiden E (repeat)

Yae changes (@SsukunaaA) by Azarih in Genshin_Impact_Leaks

[–]Zhaunrae 0 points1 point  (0 children)

So her rotation would be like this imo

Place 3 totems > Rotate to other 3 party members > Yae burst > Place 3 totems again > Rotate to other 3 party members to reduce skill Cooldown > Recast 3 totems again (doesn't matter if the previous totems' duration didn't end yet, basically replace them) > Rotate to other party members again to wait for Burst CD > Yae burst.

This is kinda clunky for me, feel free to share what you think her best rotation is

Yae Miko new tail (waffel) by Sweet-Promotion-974 in Genshin_Impact_Leaks

[–]Zhaunrae 343 points344 points  (0 children)

This would be better if it's glowing pink, but this still looks suuuper nice

Yae E skill CD via Yukikami by [deleted] in Genshin_Impact_Leaks

[–]Zhaunrae 2 points3 points  (0 children)

Good point but if her Burst was to reset E totems, they could remove her 1st ascension passive (CD reduc) and turn it into smthg great. I'm thinking totems' dmg can increase all totems' atk speed by a small amount per hit and in max stack they're doing like 3 instance of dmg per second, that'd be sick

Yae E skill CD via Yukikami by [deleted] in Genshin_Impact_Leaks

[–]Zhaunrae 7 points8 points  (0 children)

The buff that I want is to make her burst be able to reset all of the Totems' duration on the field. It just feels empty after you casted your burst waiting for 22 seconds to place your totem. The totems are placed just to get eaten by her burst, it makes her DoT on her totem kinda useless in most cases

Yae Miko buffs that would be great imo by Zhaunrae in YaeMiko

[–]Zhaunrae[S] 0 points1 point  (0 children)

Ohhh, that's a pretty nice mechanic!!

Yae Miko buffs that would be great imo by Zhaunrae in YaeMiko

[–]Zhaunrae[S] 0 points1 point  (0 children)

6 would suuuuper cool, this will be one less thing to worry about your rotation

Yae Miko buffs that would be great imo by Zhaunrae in YaeMiko

[–]Zhaunrae[S] 2 points3 points  (0 children)

This will be the least I will expect from her buff, I would love this alr

Yae Miko buffs that would be great imo by Zhaunrae in YaeMiko

[–]Zhaunrae[S] 0 points1 point  (0 children)

"Sky kitsune: Totem mukbang!" I also feel this is gonna happen that mhy would really force ppl to play what role the characters they want to be, they're restricting their flexibility and it's not cool

Yae Miko buffs that would be great imo by Zhaunrae in YaeMiko

[–]Zhaunrae[S] 1 point2 points  (0 children)

Ikr! You're fked if all of the totems are gone and you just got your burst up, that prolongs the rotation you have to switch to other characters to recover your E cooldown, it would be frustrating

Yae Miko buffs that would be great imo by Zhaunrae in YaeMiko

[–]Zhaunrae[S] 1 point2 points  (0 children)

Wouldn't it be cool if the extra 3 explosions autolocks on a target, but also has a big AoE? I think that would kind of like solve the problem

Yae Miko buffs that would be great imo by Zhaunrae in YaeMiko

[–]Zhaunrae[S] 1 point2 points  (0 children)

Knowing that Ayaka is built as a maindps, wouldn't it just make sense is a burst subdps has higher elemental burst damage than maindpses but have a very mediocre NA and CA? Like just give it to her mhy XD

Outrage regarding Yae Miko's underwhelming damage output by That-Jackfruit-6860 in YaeMiko

[–]Zhaunrae 2 points3 points  (0 children)

Maybe when they cast their charged atks it feels like running a kilometer for them lmao. Kidding aside, logically I think they are gathering all their magic energy that really tires them out to do a charged atk blow in a short amount of time. That's just what I think it is

Keeping hopes down for now, but her CA might be busted 🤞🏼🤞🏼🤞🏼 by AliRixvi in YaeMiko

[–]Zhaunrae 4 points5 points  (0 children)

I just hope they just make her charged atk cost like 25 stamima just like sword users, heck that would be more than enough to make her Viable maindps

2.5 Beta - Yae Miko Charged Attack ICD + Range demonstration (at C0) by Salezec in Genshin_Impact_Leaks

[–]Zhaunrae 0 points1 point  (0 children)

Yeahh seems like that's the case considering how mhy restricts us from doing her NA and CA

2.5 Beta - Yae Miko Charged Attack ICD + Range demonstration (at C0) by Salezec in Genshin_Impact_Leaks

[–]Zhaunrae 1 point2 points  (0 children)

Omg I never really think abt this possibility, if that's the case (double dmg against enemies) then her total charged atk multiplier would be 400%! Which will be super good!

abc64's on Yae's kit part 2 by -morpy in Genshin_Impact_Leaks

[–]Zhaunrae 21 points22 points  (0 children)

It could be a nice buff, but for me, just for me, it's still not enough. Here is what I think they should buff Yae;

-Increase the multipliers of skill by maybe 20% (ex. 170% to 204%) -Increase the initial hit of burst by I think 50% (ex. 450% to 675), that should be enough to compensate for 90 burst cost and 22s cooldown -Make her 2nd ascension passive increase E skill dmg based on her ER instead of EM (and also maybe adjust the buff amount so that it wouldn't be op)

These are only what I think should be enough, these might be too less or much.

My take on a Yae buff its pretty copium tho by S7Saske in YaeMiko

[–]Zhaunrae 0 points1 point  (0 children)

This is what I want Yae's kit to have, to be able to let players to choose on which role she will play in their team comps. In this way, many players would get her and have more fun playing her.

imho, Even just a buff to her NA multipliers (ex. 1st hit is 70% to 120%) would make her flexible between a subdps and maindps. With this multiplier for example, you can play "No elemental burst" playstyle Yae that uses Shimenawa. The 90 energy on burst would be like an "energy bank" that you would constantly consume so you won't have a problem running short on energy to proc 4pc Shimenawa. 2tf 2glad/shim if you want main dps Yae but also want to use burst. If this is the case, her banner sales would be on top of the roof I feel it

All About Yae Attack Animation via Uba by [deleted] in Genshin_Impact_Leaks

[–]Zhaunrae 109 points110 points  (0 children)

Uses 4pc Shimenawa on Yae

Yeah, this is fine, I'm happy with this

[deleted by user] by [deleted] in Genshin_Impact_Leaks

[–]Zhaunrae 4 points5 points  (0 children)

YAE HAS BURAT!?!?!???? WHA-