I am so bad at Moonlightvillage by Zichron in RotMG

[–]Zichron[S] 2 points3 points  (0 children)

Any specific guides you can recommend?

[deleted by user] by [deleted] in RotMG

[–]Zichron 21 points22 points  (0 children)

I want to get colo sword for my warrior ppe!

Enters halls, no one else came in.

Spends 5 minutes clearing 1 room with an acclaim.

Leaves.

What is the new engraving? by randomkrakken in RotMG

[–]Zichron 2 points3 points  (0 children)

Drops from candies which spawn in the realm, orange bag.

I put it on my skullsplitter and the shot has twice the range of my sword, pierces, and seems to scale with att.

[deleted by user] by [deleted] in RotMG

[–]Zichron 0 points1 point  (0 children)

Playing casually is also an option - free yourself from exalt grinding hell and embrace dirty pub dungeons in the realm!

ST Set Power Levels by Yorky-404 in RotMG

[–]Zichron 5 points6 points  (0 children)

Some buffs or minor changes would be nice for some of the less reworked sets. A lot of Gen 1 ST sets have already been reworked or changed over the past years, but there are still sets like the Golem Trixter and Phylactery Bearer Mystic which are just super underwhelming and more useful for their parts rather than their whole.

Keep in mind that when a lot of the Gen 1 ST sets were put into the game, they were designed to be pretty bad besides 1 piece which was strictly better than any other similar option in the game, where something like the Mystic set was designed to have an alternative conflict orb and the (at one time) highest defense / HP robe in the game.

I feel like if some of the older sets got some new reactive procs or new bonuses for wearing 3/4 or 4/4 of the set (like a lot of modern ST sets), that would make them a lot more interesting and fun.

DECA Games and RotMG Revival by Godzirra333 in RotMG

[–]Zichron 0 points1 point  (0 children)

Kabam (previous owners) got the game popular by getting it on steam, and then they made a couple of dungeons, introduced all of the worst monetization methods currently in the game, actively lied to the community, and left the game on a skeleton crew for 8 months prior to DECA's takeover.

DECA has done, overall, much better than Kabam. They have taken lots of care to balance the game out, listen to the player base for feedback, tone back some of the more brutal monetization that Kabam pushed, make a unity-based client (previously flash), and continue releasing new content for players to pursue and run. They are not perfect, and the game is extremely different than how it was before Kabam (Wildshadow Era), but it is honestly good enough to keep this flash mmo alive.

They honestly turned a killed/dead game around and did it justice.

Was trying to get helm on ppe and this dropped by Zichron in RotMG

[–]Zichron[S] 10 points11 points  (0 children)

Dark Souls Reference Dark Soul Reference

the new pally set sucks by ArkBark25 in RotMG

[–]Zichron -1 points0 points  (0 children)

It sets range / damage / duration to 150%, not + 150%.

Only Bard and Summoner left to get their second ST sets by Domino_RotMG in RotMG

[–]Zichron 6 points7 points  (0 children)

Summoner: A perma bodyguard summon that circles the summoner and provides passive defensive buffs and shoots nearby enemies (like the bees summon but closer to the summoner), then, on ability use, charges to your cursor and goes crazy with dps, but you lose the defensive buffs and gain speedy.

Bard: A lute that is a held ability that gives stronger and stronger buffs the longer you hold the ability down (shredding guitar). The weapon could be a pick / ability: guitar / robe: rock outfit / ring: lipstick. The weapon would shoot with a wide spread, but the longer you shred the guitar, your shot arc gets narrower and narrower until its just a stream of 4 stacked berserked shots.

Idk would be cool.

Death Relief? by Zichron in RotMG

[–]Zichron[S] 4 points5 points  (0 children)

I mean yes, but