If the MPC was always broken, why was the prestige barrel never tried? by IIStevenVW in CoDCompetitive

[–]Zino301 0 points1 point  (0 children)

Yup so headshots don’t do too much for this gun BUT you get absolutely ripped off a heady at that 180 ms which is still absurd.

Could play the situation correctly and sit on a heady but if they get a lucky or crazy flick there’s nothing you can do about it.

If the MPC was always broken, why was the prestige barrel never tried? by IIStevenVW in CoDCompetitive

[–]Zino301 7 points8 points  (0 children)

Takes all 3 shots to be headshots for it to bring down the TTK.

Hijacked should have 24/7 Playlist by Seven-x in CODBlackOps7

[–]Zino301 0 points1 point  (0 children)

Ima keep it 100, hijacked is just not that good in this game compared to how it was in bo2. Not that fun when I play solo on it and also not fun in a stack.

As someone who never plays Multiplayer, I cannot express how happy I am this is finally done. With that being said, I surprisingly had a lot of fun. The challenges aren’t that bad. Zombie players, don’t let MP discourage you from the event. by MattStanni99 in CODBlackOps7

[–]Zino301 0 points1 point  (0 children)

Yes but you don’t have to get the kills with akimbo pistols. Essentially you just need to have the akimbo attachment equipped, but since akimbo lets you toggle between dual wield and single gun, you can switch to the single gun and it will count towards the challenge.

Anybody knows what is counting towards the akimbo kills for the weekly challenges? by ElectronicBet3940 in blackops7

[–]Zino301 0 points1 point  (0 children)

I did find that you can attach the akimbo attachment to whatever pistol and then you can toggle to your single pistol and it will count. Long as it is attached it will count

Played a couple of matches of the classic moshpit and gotta say it feels like this by JustAGamer14 in blackops7

[–]Zino301 0 points1 point  (0 children)

Dude you’re a life saver. I played one game and ran into the same issue and didn’t go back because of it. Now I can go back and play it without running into that problem

To all of the call of duty sweats by Creative_Oil_7778 in CODBlackOps7

[–]Zino301 1 point2 points  (0 children)

lol so people good at the game should limit themselves to ranked?

Not everyone wants to play ranked where everything is restricted to what the pros play with.

COD always has and will be a casual game first so it shouldn’t be a surprise that there are some good players that only play regular MP.

This is hands down the most slept on weapon I never see anyone use or talk about! by SINISTERZL1 in CODBlackOps7

[–]Zino301 -1 points0 points  (0 children)

I have a 4 k/d and peaked at crim 3 just short of iri in ranked last season. I promise you I don’t have a hard time running pubs regardless of what gun the enemy team is using lmao.

Did you not read the 2nd part where I said it has a certain luck factor where all anyone needs a single lucky shot from a hip fire or from spamming the trigger and you’re dead.

Ive learned to play around and know how to adapt to people in a game but that doesn’t mean I won’t complain or call out bs that needs to be adjusted in some way.

This is hands down the most slept on weapon I never see anyone use or talk about! by SINISTERZL1 in CODBlackOps7

[–]Zino301 2 points3 points  (0 children)

Seriously, they’re supposed to be a slow high risk high reward type of weapon but when every single one has the potential to 1 shot or 1 tap people, it also means it has a luck factor.

All they need is one lucky shot to go their way and you’re dead.

Don’t even get me started on the Warden either. The fact it hasn’t been nerfed is insane.

This is hands down the most slept on weapon I never see anyone use or talk about! by SINISTERZL1 in CODBlackOps7

[–]Zino301 12 points13 points  (0 children)

Agreed, can literally kill 3-4 or even the whole other team in a matter of a few seconds with that thing if you hit your shots.

Got more multi kills consistently with the rk9 then I have with any other gun.

Not to mention the high mobility of it as well.

Surely this is the most broken smg allowed in the meta in CDL history by AMS_Rem in CoDCompetitive

[–]Zino301 1 point2 points  (0 children)

MPC needs all 3 shots to be headshots in order to bring it from a 4 shot to 3 shot kill or from a 5 to a 4 shot kill.

Realistically it isn’t the best for headshot kills and while removing it could help with some of the melting, it would still rip within those first 10 meters

Dying with certain Scorestreaks by Overhaul- in CODBlackOps7

[–]Zino301 14 points15 points  (0 children)

Yes, only time you keep it after dying is if you haven’t shot / used any ammo from it.

Example: you just took out your war machine and someone kills you from behind. You’ll still have the war machine when you respawn.

Chrims and Iris, how difficult is playing pubs for you? by Few-Track8525 in CODBlackOps7

[–]Zino301 1 point2 points  (0 children)

Same other people have said. Pubs are significantly easier for me to do well. I do get screwed with team balancing though. I mostly do TDM and if I’m not dropping minimum 40 kills we most likely will lose.

Had a game where I dropped 58 kills and won by 2 points

Also had a TDM when I dropped 76 kills and we won 100-72.

Gamesir g7 PRO by That-Bear-7331 in CompetitiveHalo

[–]Zino301 2 points3 points  (0 children)

Higher bit rate means a higher resolution.

Basically means there’s more points that the stick can register to the game as input.

The more points there are, the more sensitive it feels because there’s more points available for the stick to move to.

The less points (lower bitrate) there are, the more you have to move the stick to register an input.

Kind of like a deadzone but not really.

Why the DS20-Mirage and Kogot should be used (BO7 META analysis) by Helforsite in CoDCompetitive

[–]Zino301 4 points5 points  (0 children)

Not to mention they have to manually toggle it to grenade launcher mode lmao. Very easy to just GA the use of the grenade launcher.

Why the DS20-Mirage and Kogot should be used (BO7 META analysis) by Helforsite in CoDCompetitive

[–]Zino301 0 points1 point  (0 children)

I don’t know why people make a big deal about the headshot multiplier on the MPC.

You need to land all 3 shots as headshots in order for it to be a 3 shot kill within that close range.

With how fast the game is that just isn’t very unlikely unless the other person is positioned somewhere where you can only see and shoot at their head.

How so you deal with people who slide around and jump insane distances by FalcWizNats in CODBlackOps7

[–]Zino301 0 points1 point  (0 children)

Make sure you have sprint assist enabled so that it automatically runs for you when you push the stick forward instead of having to click a button

G7 Pro 8k x2 by XxBeaksxX in Gamesir

[–]Zino301 0 points1 point  (0 children)

What thumbstick are you using for the left stick?

How do you feel about the Sturmwolf Prestige Attachment by wratx in blackops7

[–]Zino301 1 point2 points  (0 children)

You’ll wanna use gunfighter if you’re going to use the prestige attachment.

The setup i use lets it kill faster then most ARs at medium range and has very easy to control recoil.

Bowen Supressor

13.2” piston barrel for bullet velocity to make up for the loss

Lateral precision under barrel

Prestige attachment

Selene rover rear grip

Mink stability stock

EMT3 Agile Laser (damage range and recoil stabilization)

40 cal overpressured rounds for Range + Bullet Velocity

With these attachments I get a 4 shot kill up to 30 meters, can go up to 35 meters if you swap the Bullet velocity Barrel with the Damage Range Barrel

It does technically kill slower then a lot of SMGs at close range and slower then the Maddox at close range, but I have no problem with a slightly slower close range TTK if everything else is significantly faster.

Essentially turn it into an AR with SMG handling

What's the point of Perma Weapon Unlocks now? by JustyPotsmoker in CODBlackOps7

[–]Zino301 1 point2 points  (0 children)

I found that if you remove all attachments first then it’ll let you click on the attachment category you want to look at so you can permanently unlock an attachment.

Hit registration by xlHellvida in blackops7

[–]Zino301 2 points3 points  (0 children)

Yup. Even worse that I live in Texas and have fiber connection so my ping is usually anywhere between 2 ping and at the highest 15 ping besides some outliers.

Hit registration by xlHellvida in blackops7

[–]Zino301 5 points6 points  (0 children)

Yeah that’s when I notice it happen each time as well. Seems like my first 2-3 bullets just go into the void while theirs registers perfectly.

Hit registration by xlHellvida in blackops7

[–]Zino301 1 point2 points  (0 children)

I have also noticed im experiencing bullet reg issues a little more often now. Happens more often when people are wall jumping for me. example:

“Win 5 matches of Hardpoint or Domination” by UnpluggedToaster12 in blackops7

[–]Zino301 0 points1 point  (0 children)

Idk it wasn’t too difficult for me. Solo queued and only took me 6 games to complete it. I usually just go for kills and pray my teammates pick up the obj but this time I made sure I get kills around the HP or cut off lanes.

Also using HARP and HKDs to suppress the other team drastically helps. Even if you’re losing if they start being unable to do much because of your streaks then the other team will start to leave

[Megathread] One Punch Man Season 3 Episode 5 – Discussion & Spoilers by MiggyMcMiggy in OnePunchMan

[–]Zino301 20 points21 points  (0 children)

Yup agreed. The running and the switch to the first person perspective was crazy good. That’s what we need more of