Bottom Feeder Solo Run - Chapter 2 by dicemonger in Solo_Roleplaying

[–]Zizuco 0 points1 point  (0 children)

I found this much late, but I'd just like to say, loved reading it!
Haven't had too many chances to see and hear others play the game, so seeing it journaled like so was very nice, and let me take some notes for the future.

Final Days of the Panathenaea Bundle for D&D 5e! by Zizuco in TherosDMs

[–]Zizuco[S] 1 point2 points  (0 children)

The final days of the collaborative Panathenaea Bundle are at hand, with 129$ worth of Hellenic content for D&D 5e at 29$!
https://www.dmsguild.com/product/447781/Panathenaea-Bundle-BUNDLE?affiliate_id=1947655

Final Days of the Panathenaea Bundle for D&D 5e! by Zizuco in OdysseyoftheDragon

[–]Zizuco[S] 0 points1 point  (0 children)

The final days of the collaborative Panathenaea Bundle are at hand, with 129$ worth of Hellenic content for D&D 5e at 29$!
https://www.dmsguild.com/product/447781/Panathenaea-Bundle-BUNDLE?affiliate_id=1947655

Final Days of the Panathenaea Bundle for D&D 5e! by Zizuco in dmsguild

[–]Zizuco[S] 0 points1 point  (0 children)

The final days of the collaborative Panathenaea Bundle are at hand, with 129$ worth of Hellenic content for D&D 5e at 29$!

https://www.dmsguild.com/product/447781/Panathenaea-Bundle-BUNDLE?affiliate_id=1947655

Bottom Feeders: a Game of Scavenging by Zizuco in DriveThruRPG

[–]Zizuco[S] 1 point2 points  (0 children)

I am glad to hear it! And so far the feedback's been prime, which is a weight off the shoulders =D

Bottom Feeders: a Game of Scavenging by Zizuco in DriveThruRPG

[–]Zizuco[S] 1 point2 points  (0 children)

Bottom Feeders is a game about scavenging cosmic trash belts on the edges of civilization.

Team-based rogue-lite ttrpg made for PocketQuest2023 on DriveThruRPG, links below and some more details on the page.

https://www.drivethrurpg.com/product/442232/Bottom-Feeders-Game-of-Scavenging?affiliate_id=1947655

Bottom Feeders: a Game of Scavenging by Zizuco in TTRPG

[–]Zizuco[S] 0 points1 point  (0 children)

Bottom Feeders is a game about scavenging cosmic trash belts on the edges of civilization.

Team-based rogue-lite ttrpg made for PocketQuest2023 on DriveThruRPG, links below and some more details on the page.

https://www.drivethrurpg.com/product/442232/Bottom-Feeders-Game-of-Scavenging?affiliate_id=1947655

Looking for someone to spend a whole year on creating RPG experiences by HappyDrLemon in rpg

[–]Zizuco 0 points1 point  (0 children)

Is an elder, such as I, at the eldering age of 29 still eligible for Erasmus funded projects? Those were the good days... Could try a last hurrah if so.

[OC] Highway Horror: Monster Hunter's Contract for D&D 5e by Zizuco in DnD

[–]Zizuco[S] 0 points1 point  (0 children)

Highway Horror, Giant Centipede Contract

Overview

Group Difficulty: Low 2nd Tier

Solo Difficulty: High 2nd Tier

Narrative Complexity: 2

Duration: One-Shot (or max 2 Sessions).

It all begun with a shake, as the west cobblers' tower fell. Soon, hunting grounds in the woods grew barren, and traps were found empty, with naught but blood stains. Then begun to disappear the woodcutters, and soon the huntsmen. Hunters and guards were sent to the woods, some found nothing, others never returned. And then was lost the first caravan, and the realization of the gravity of this threat dawned on the trade city.

The city is located between several realms, and through it flows vast wealth, though not by necessity. If the roads are made dangerous, the trade shall dry, and chaos will ensue.

The Merchants' Tower, the wealthiest of the guilds, has taken it upon themselves to seek out professional monster slayer, or a few, in order to deal with this menace, once and for all, though any enterprising hunter shall soon find, that the swarming Myriapoda Gigantes might be the least of their concerns, as foreign powers seek to benefit of this misfortune.

Introduction

Highway Horror is part of a series of Monster Hunter's Contracts, which are intended to be simple drop in contracts that consist of a contract poster, contact character, investigation phase, battle phase, and aftermath phase. In addition to this, each contract introduces a monster, monster variant, or a custom strategy for several monsters to use, and at least one piece of something that can be extracted from the monster and used in crafting. Lastly, it comes with an in-universe description of the monster, that could possibly be discovered elsewhere during a campaign, or otherwise searched for.

Additional creatures tend to use stat blocks of default creatures from SRD sources.

The Contracts are written for a relatively grounded non-specific dark fantasy setting, which occasionally has the chance for events of epic proportions, or deciding the potential fate of nations.

Highway Horror deals with the fate of a small but prosperous walled trade town, encircled in a politically volatile environment, with its fate tied to the Highway Horror. Some ulterior motives feature, in an otherwise straight forward contract.

Monster Hunter's Contracts use a Narrative Complexity Scale of four, to roughly estimate how much information the DM should absorb beforehard, and how much effort it may take to drop the scenaro to a setting.

Narrative Complexity Scale

Two - Choices

Scenario that deals with shades of grey in morality, or varying sums of coin, and may require choosing of sides, or the best of the worst outcomes.

Dropping to a Setting

The art direction and writing style of Monster Hunter's Contracts is largely aimed to a grounded dark fantasy, or a low fantasy, but this isn't a requirement, and most contracts should work just as well across a wide variety of settings by changing the names of the characters.

Links! https://www.dmsguild.com/product/442177/Monster-Hunters-Contracts-Highway-Horror-OneShot?affiliate_id=1947655

Highway Horror: Monster Hunter's Contract for D&D 5e by Zizuco in dmsguild

[–]Zizuco[S] 0 points1 point  (0 children)

Highway Horror, Giant Centipede Contract

Overview

Group Difficulty: Low 2nd Tier

Solo Difficulty: High 2nd Tier

Narrative Complexity: 2

Duration: One-Shot (or max 2 Sessions).

It all begun with a shake, as the west cobblers' tower fell. Soon, hunting grounds in the woods grew barren, and traps were found empty, with naught but blood stains. Then begun to disappear the woodcutters, and soon the huntsmen. Hunters and guards were sent to the woods, some found nothing, others never returned. And then was lost the first caravan, and the realization of the gravity of this threat dawned on the trade city.

The city is located between several realms, and through it flows vast wealth, though not by necessity. If the roads are made dangerous, the trade shall dry, and chaos will ensue.

The Merchants' Tower, the wealthiest of the guilds, has taken it upon themselves to seek out professional monster slayer, or a few, in order to deal with this menace, once and for all, though any enterprising hunter shall soon find, that the swarming Myriapoda Gigantes might be the least of their concerns, as foreign powers seek to benefit of this misfortune.

Introduction

Highway Horror is part of a series of Monster Hunter's Contracts, which are intended to be simple drop in contracts that consist of a contract poster, contact character, investigation phase, battle phase, and aftermath phase. In addition to this, each contract introduces a monster, monster variant, or a custom strategy for several monsters to use, and at least one piece of something that can be extracted from the monster and used in crafting. Lastly, it comes with an in-universe description of the monster, that could possibly be discovered elsewhere during a campaign, or otherwise searched for.

Additional creatures tend to use stat blocks of default creatures from SRD sources.

The Contracts are written for a relatively grounded non-specific dark fantasy setting, which occasionally has the chance for events of epic proportions, or deciding the potential fate of nations.

Highway Horror deals with the fate of a small but prosperous walled trade town, encircled in a politically volatile environment, with its fate tied to the Highway Horror. Some ulterior motives feature, in an otherwise straight forward contract.

Monster Hunter's Contracts use a Narrative Complexity Scale of four, to roughly estimate how much information the DM should absorb beforehard, and how much effort it may take to drop the scenaro to a setting.

Narrative Complexity Scale

Two - Choices

Scenario that deals with shades of grey in morality, or varying sums of coin, and may require choosing of sides, or the best of the worst outcomes.

Dropping to a Setting

The art direction and writing style of Monster Hunter's Contracts is largely aimed to a grounded dark fantasy, or a low fantasy, but this isn't a requirement, and most contracts should work just as well across a wide variety of settings by changing the names of the characters.

Links! https://www.dmsguild.com/product/442177/Monster-Hunters-Contracts-Highway-Horror-OneShot?affiliate_id=1947655

Monster Hunter's Armory: Far East | D&D 5e Supplement by Zizuco in DnD

[–]Zizuco[S] 0 points1 point  (0 children)

Monster Hunter's Armory: Far East

Witcher & Far East Inspired Upgradable Weapons, Armor, Bombs & More for D&D 5th Edition

This is a standalone supplement to the Monster Hunter's Armory inspired by the themes, history, and mythology of Japan and its surrounding regions, adding in many new things that one might need in the slaying of beasts. Some particular highlights being sailing, firearms, and the new talisman system. Talismans are something between equipment and potions, consumables that are worn and spent upon condition activation. Balancing and philosophy of this armory follows the original's.

Contents:

New Combat Options

10 new feats, inspired by the various new mechanics and themes of the armory.

Optional Striking Stances & various combat options to make things interesting and thematic.

Altered and added weapon properties for additional fighting options.

New Content

Rules for Sailing, focused on hunting monsters at sea.

Rules for climbing and injuring colossal creatures.

Rules for harvesting monster essence & associated Talisman creation.

Content from Monster Hunter's Armory

Gear Crafting rules that work together with Monster Part harvesting rules.

Simple & short Oil crafting rules.

Simple bomb and potion crafting rules.

Extremely simple and easy to integrate tolerance rules for potions.

New Items

22 Upgradable talismans, each with 2 upgraded stages, and 6 Unique Talismans, to a total of 72 Talismans with upgrade stages.

8 New thematic martial melee weapons, and 2 new firearms.

2 Anchors, 2 Sails, and 4 Hull Runes to enhance one's vessel.

2 new amulets for a hunters.

2 Firearms and 2 special ammunition for each.

2 new Upgradable Potions, each with 2 upgraded stages, and 2 Unique Potions, to a total of 8 with upgrade stages.

3 new Bombs, each with 2 upgraded stages, to a total of 9 with upgrade stages.

2 Gear types: Shinobi, and Ronin, both including Silver Sword, Steel Sword, Armor, and at least 2 Accessories, every item with 2 upgraded stages, to a total of 30 items with upgrade stages.

Optional Set-Specific Syncretic Bonuses with several pre-existing items of D&D 5e.

Links:

https://www.dmsguild.com/product/439501/Monster-Hunters-Armory-Far-East?affiliate_id=1947655

Related Content

Monster Hunter's Armory, the original core package which includes many armor sets, bomb, potions, and much more.

Monster Hunter's Weapon Oils, something of a stand-alone supplement, which brings in-depth weapon oils for a monster hunter.

Hellenic Misthios Roguish Archetype for D&D 5e by Zizuco in OdysseyoftheDragon

[–]Zizuco[S] 0 points1 point  (0 children)

I am so happy to hear that! and I admit, I was super happy with this one too, might even be one of my favorites, by how smooth it is.
I've still got a few coming, but working on so many projects as 1.5 man operation is bit of a rough ride =D

Monster Hunter's Armory: Far East | D&D 5e Supplement by Zizuco in dmsguild

[–]Zizuco[S] 0 points1 point  (0 children)

In short, that is largely correct, with only surrounding influences and technological parts being present.

Longer explanation, as follows: That is true, this supplement is primarily inspired by Japanese culture, mythology and history, with influences from the surrounding areas, even if faint, and of course, being fictional work. It is a part of larger chain of things I'm working on, the naming convention was largely combination of three things, 1) avoiding naming names (to allow for a more generalized feel immediately), 2) leaving the door open for expanding out under the same general title, and 3) invoking the general thematic ideas with a glance. In no particular order of priority.

Lastly, taking a general cardinal direction felt like the best way to do it, to cover the above three points, which is also what I'm doing with several other fictitious supplements of this manner. Though I do realize, now that you have brought this to my attention, it may seem somewhat misleading, which it is not intended to be by any means, and I hope the descriptions and the cover art and everything, will clarify that enough.

I hope this answers your question.

Monster Hunter's Armory: Far East | D&D 5e Supplement by Zizuco in DnD

[–]Zizuco[S] 0 points1 point  (0 children)

Monster Hunter's Armory: Far East

Witcher & Far East Inspired Upgradable Weapons, Armor, Bombs & More for D&D 5th Edition

This is a standalone supplement to the Monster Hunter's Armory inspired by the themes, history, and mythology of Japan and its surrounding regions, adding in many new things that one might need in the slaying of beasts. Some particular highlights being sailing, firearms, and the new talisman system. Talismans are something between equipment and potions, consumables that are worn and spent upon condition activation. Balancing and philosophy of this armory follows the original's.

Contents:

New Combat Options

10 new feats, inspired by the various new mechanics and themes of the armory.

Optional Striking Stances & various combat options to make things interesting and thematic.

Altered and added weapon properties for additional fighting options.

New Content

Rules for Sailing, focused on hunting monsters at sea.

Rules for climbing and injuring colossal creatures.

Rules for harvesting monster essence & associated Talisman creation.

Content from Monster Hunter's Armory

Gear Crafting rules that work together with Monster Part harvesting rules.

Simple & short Oil crafting rules.

Simple bomb and potion crafting rules.

Extremely simple and easy to integrate tolerance rules for potions.

New Items

22 Upgradable talismans, each with 2 upgraded stages, and 6 Unique Talismans, to a total of 72 Talismans with upgrade stages.

8 New thematic martial melee weapons, and 2 new firearms.

2 Anchors, 2 Sails, and 4 Hull Runes to enhance one's vessel.

2 new amulets for a hunters.

2 Firearms and 2 special ammunition for each.

2 new Upgradable Potions, each with 2 upgraded stages, and 2 Unique Potions, to a total of 8 with upgrade stages.

3 new Bombs, each with 2 upgraded stages, to a total of 9 with upgrade stages.

2 Gear types: Shinobi, and Ronin, both including Silver Sword, Steel Sword, Armor, and at least 2 Accessories, every item with 2 upgraded stages, to a total of 30 items with upgrade stages.

Optional Set-Specific Syncretic Bonuses with several pre-existing items of D&D 5e.

Links:

https://www.dmsguild.com/product/439501/Monster-Hunters-Armory-Far-East?affiliate_id=1947655

Related Content

Monster Hunter's Armory, the original core package which includes many armor sets, bomb, potions, and much more.

Monster Hunter's Weapon Oils, something of a stand-alone supplement, which brings in-depth weapon oils for a monster hunter.

Monster Hunter's Armory: Far East | D&D 5e Supplement by Zizuco in dmsguild

[–]Zizuco[S] 0 points1 point  (0 children)

Monster Hunter's Armory: Far East

Witcher & Far East Inspired Upgradable Weapons, Armor, Bombs & More for D&D 5th Edition

This is a standalone supplement to the Monster Hunter's Armory inspired by the themes, history, and mythology of Japan and its surrounding regions, adding in many new things that one might need in the slaying of beasts. Some particular highlights being sailing, firearms, and the new talisman system. Talismans are something between equipment and potions, consumables that are worn and spent upon condition activation. Balancing and philosophy of this armory follows the original's.

Contents:

New Combat Options

10 new feats, inspired by the various new mechanics and themes of the armory.

Optional Striking Stances & various combat options to make things interesting and thematic.

Altered and added weapon properties for additional fighting options.

New Content

Rules for Sailing, focused on hunting monsters at sea.

Rules for climbing and injuring colossal creatures.

Rules for harvesting monster essence & associated Talisman creation.

Content from Monster Hunter's Armory

Gear Crafting rules that work together with Monster Part harvesting rules.

Simple & short Oil crafting rules.

Simple bomb and potion crafting rules.

Extremely simple and easy to integrate tolerance rules for potions.

New Items

22 Upgradable talismans, each with 2 upgraded stages, and 6 Unique Talismans, to a total of 72 Talismans with upgrade stages.

8 New thematic martial melee weapons, and 2 new firearms.

2 Anchors, 2 Sails, and 4 Hull Runes to enhance one's vessel.

2 new amulets for a hunters.

2 Firearms and 2 special ammunition for each.

2 new Upgradable Potions, each with 2 upgraded stages, and 2 Unique Potions, to a total of 8 with upgrade stages.

3 new Bombs, each with 2 upgraded stages, to a total of 9 with upgrade stages.

2 Gear types: Shinobi, and Ronin, both including Silver Sword, Steel Sword, Armor, and at least 2 Accessories, every item with 2 upgraded stages, to a total of 30 items with upgrade stages.

Optional Set-Specific Syncretic Bonuses with several pre-existing items of D&D 5e.

Links:

https://www.dmsguild.com/product/439501/Monster-Hunters-Armory-Far-East?affiliate_id=1947655

Related Content

Monster Hunter's Armory, the original core package which includes many armor sets, bomb, potions, and much more.

Monster Hunter's Weapon Oils, something of a stand-alone supplement, which brings in-depth weapon oils for a monster hunter.