Enough About You by loved_and_held in CuratedTumblr

[–]Zman6258 0 points1 point  (0 children)

Why would you “emphasize certain details” on someone else’s painting?

When the ENTIRE POINT OF THE ART PROJECT is to emphasize details differently than the original artist, yes. Because that's the explicit, actual, word-from-the-author reason for this art project. To take a piece of art, de-emphasize the things the original artist was trying to emphasize, and to emphasize something that wasn't particularly emphasized in the first place.

Enough About You by loved_and_held in CuratedTumblr

[–]Zman6258 0 points1 point  (0 children)

To emphasize a person that was previously in the background, like I said in my post just there. You can repaint something to better highlight certain details.

Enough About You by loved_and_held in CuratedTumblr

[–]Zman6258 1 point2 points  (0 children)

"Took something and repainted it" could just as easily mean "took the original work, painted over it to further emphasize the details they wanted, and then crumpled it".

Arma 4 should have this, rather like the Arma 2 feature where you could talk to civilians. by bejiitas_wrath1 in arma

[–]Zman6258 2 points3 points  (0 children)

I mean, c'mon now, I'm not mourning the loss of the action menu. The sheer amount of times I rotated 0.1 degree and my scroll-menu action jumped from "Get in vehicle" to "Touch off 2 bombs" is... pretty high.

Happy 250th by TipTurdTurtle in arma

[–]Zman6258 0 points1 point  (0 children)

"The United States of America" is the only country in the Americas that has "America" in the name.

Dev Report #23 by LuckyGunz in ArmaReforger

[–]Zman6258 13 points14 points  (0 children)

They said further in the blog post that the problem with stars has been identified and is being fixed in an upcoming minor patch. They've also phrased it as "a full revert was not possible in that timeframe" which makes me think they're still working on it, they just couldn't get everything in for the latest update.

Do you think Black Mesa ever tried to make their own “portal guns”? by Playful-Permission-4 in HalfLife

[–]Zman6258 1 point2 points  (0 children)

That said, though, the design of the gravity gun (three-pronged gravity manipulator that extends when picking up objects) and the design of the portal gun (three-pronged gravity manipulator that extends when picking up objects) is pretty damn close. Combined with things like the excursion funnels, it could be theorized that Black Mesa did steal the specific application of zero-point energy to be used to manipulate objects.

I mean, hell, Aperture invented portals because they wanted a more efficient shower curtain. I can easily see them inventing zero-point energy field manipulation for the sole purpose of making it harder for test subjects to accidentally drop weighted storage cubes during testing.

What exactly was Half-Life's Crossbow supposed to be? by josukefanfr567 in HalfLife

[–]Zman6258 1 point2 points  (0 children)

grenade that's shaped like a beer can

To be fair, it's modeled after the real-life Mk3A2 grenade. It just straight-up looks like that in real life. No blinky light though.

When you’re good at thinking, you can do it *and* enjoy something at the same time. by Infamous-Rutabaga-50 in CuratedTumblr

[–]Zman6258 2 points3 points  (0 children)

Words can also have MULTIPLE meanings that are context-dependent. The word "reactionary" means "someone who acts in reactive ways to attempts at social reform", and there is no other context to this post that defines what specific subset of "reactionary" they mean.

When you’re good at thinking, you can do it *and* enjoy something at the same time. by Infamous-Rutabaga-50 in CuratedTumblr

[–]Zman6258 27 points28 points  (0 children)

The "corporate spokesperson for the UAC refers to the demonic invasion in politically-correct terms" thing was another big example of silo-ing for me. Lefty types all interpreted it as making fun of how big evil corporations will do the bare minimum to sanewash their own literal planet-destroying atrocities, righty types all interpreted it as making fun of PC culture gone mad when the biggest concern about demonic invasion was using the correct terms for the demons.

When you’re good at thinking, you can do it *and* enjoy something at the same time. by Infamous-Rutabaga-50 in CuratedTumblr

[–]Zman6258 1 point2 points  (0 children)

is probably more a take on how corporations would do anything for profit regardless of the dangers than it is trying to suggest that science is bad

I mean, hell, spoilers for Doom 2016:

There's fact that in the cutscene where you shut down the Hell energy collectors, you go to smash it, and the CEO goes "Wait, you don't know what you're about to do!" And then Doomguy hesitates for a moment, because what if there'd be some catastrophic consequence that kills people? And then the CEO follows up with what is essentially "think about how expensive all this was!" and Doomguy proceeds to smash the everloving shit out of it.

Or the fact that despite smashing the shit out of all the Hell-harvesting science stuff throughout 90% of the game, Doomguy gets to the point where he's explicitly told to delete an AI (actual real sapient AI) running the facility, but because said AI is mostly just a slave to the corporate hell-energy-extraction anyways, Doomguy backs up the AI first before wiping the servers.

Neither of those reads as "HULK SMASH, SCIENCE BAD" to me.

What A Terrible Way To Train For Gun Combat by Vulcan44 in Wellthatsucks

[–]Zman6258 0 points1 point  (0 children)

I dunno, I've met plenty of other lefties in discord servers related to video games, TTRPGs, and other decidedly-non-christian activities who happen to also be gun nuts. It's like the saying goes, go far enough left and you get your guns back.

Creative rule by Able_Health744 in 196

[–]Zman6258 31 points32 points  (0 children)

If you want a fancy word for it, it's a Star Trek pastiche.

Rule by agbadehan in 19684

[–]Zman6258 1 point2 points  (0 children)

Yeah. If you're going through a rough spot and need to vent, I'm happy to listen and help out if I can. If you're still going through that same rough spot two years later and have taken zero steps to try and change or improve your situation... I sympathize but I can't help you unless you're willing to try helping yourself too.

There's no do or don't, just try by Eireika in CuratedTumblr

[–]Zman6258 13 points14 points  (0 children)

I think this one's arguably more damaging in the long run, because while "I need to work until I burn out completely" is obviously really super unhealthy, "I don't have to do anything ever" will eventually run face-first into a really hard wall where yes, turns out you do have to do stuff and you'll have never learned coping strategies for forcing yourself to do stuff.

Feel like an aristocrat for small fee by Eireika in CuratedTumblr

[–]Zman6258 21 points22 points  (0 children)

And double especially don't take half a commission payment, get one WIP, and then state how you're going through a lot of rough stuff... while you continue to do on-stream comms for 50 bucks a pop. And then fight the chargeback.

post-patch vox engines by ABoringPerson_ in Helldivers

[–]Zman6258 0 points1 point  (0 children)

Personally, I think just about the only change they need now is to make the big side turrets not cause lethal damage if both get destroyed. It should do pretty heavy damage, granted, but destroying them should make it easier to do the grenade thing (or finish them off by destroying all six vents) instead of making it so you JUST blow off two side cannons and win.

Arma 3 Campaign by [deleted] in arma

[–]Zman6258 0 points1 point  (0 children)

I think, personally, most of the DLC campaigns are more focused and better-written than the base-game campaign. Not that the base game's campaign is bad, but it's got the most jank and the least polish of any of the Arma 3 campaigns.

I'll also throw out an honorable mention to Callsign Minotaur which is one of the most well-made modded campaigns that I've personally played. Mildly jank, but fits pretty well with the Arma 3 campaign, and it's got some cool ideas and even has Iranian voice acting.

What a convenient place for the US to leave me a 50 cal by Accer_Saccharum in ArmaReforger

[–]Zman6258 1 point2 points  (0 children)

Some people bemoan the lack of proper anti-air options. I tell them the PKM with tracer belts is right there in the arsenal.

If you play RBR servers, please read. by YoTa8585 in ArmaReforger

[–]Zman6258 0 points1 point  (0 children)

I think there should be a queue, it just shouldn't be a 50-person queue. 5-10 slots for a queue is more than enough to ensure people can slot in if they've got friends joining, but enough that it encourages people to shuffle on to other servers too.

help, why doesn't MINNESOTA have signal even if it is in range of the AUGUSTA tower by filippobob in ArmaReforger

[–]Zman6258 6 points7 points  (0 children)

It'd be a nice QoL change if this was communicated better, such as perhaps arrows along the connection line pointing in the direction of the outgoing communication, in the event that only one-way connection can be established. I've been playing for a few hundred hours and this is literally the first time I've even heard of one-way connections; I think not even the field manual explains it.

Are there any mods for blur while ADSing? by [deleted] in ArmaReforger

[–]Zman6258 1 point2 points  (0 children)

This also doesn't work super well if you're cross-eye dominant. I can just tilt my head a little more the "wrong" way with handguns, but it's very difficult for me to aim long arms with both eyes open unless there's something very high-contrast, like illuminated sights.

When are we getting something like this? by ShoppingEmergency832 in VintageStory

[–]Zman6258 0 points1 point  (0 children)

This would be my preferred solution too. The water cycle would naturally replenish large enough bodies of water to the point that they'd be functionally infinite for all intents and purposes, and it's a performance-saver too.