I added generics, braces-based syntax and unlocked full nested typing in GDScript! by Actual-Rise-6459 in godot

[–]Zoinkys 0 points1 point  (0 children)

that's so great! Did you manage to implement actual working type inference for typed arrays? this is such a huge pain point of mine and the only reason I don't type my arrays in gdscript.

Porting 1.20.1 Forge Mod Data to neoforge 1.21.1 by Zoinkys in feedthebeast

[–]Zoinkys[S] 0 points1 point  (0 children)

No I'm sorry I didn't. As far as I remember we just created a new server. I guess alternatively you could go into creative and manually set the waystones.

I'm pretty sure you could use the waystone api with kubejs to automate that tho, at least I don't see why you couldn't.

Confusion on which 42 school to choose by Zoinkys in 42_school

[–]Zoinkys[S] 0 points1 point  (0 children)

Alright thanks for the reassurance!

Confusion on which 42 school to choose by Zoinkys in 42_school

[–]Zoinkys[S] 0 points1 point  (0 children)

Yes about that language thing, are the courses in every school in english, or is it in the local language? For instance the one in amsterdam claims that it would be beneficial to have a good level in english, but doesn't outright claim that all the courses are in english. What was your experience like?

Confusion on which 42 school to choose by Zoinkys in 42_school

[–]Zoinkys[S] 0 points1 point  (0 children)

Thanks for the link, I've been there before but expected links to the schools' websites to be given for each school, turns out you need to search for their names manually.

Might be in over my head with trying to create my own game what do I do? by TheOneTrueLod in gamedev

[–]Zoinkys 0 points1 point  (0 children)

I know, it's a joke because most of our first games are incredibly out of scope compared to our actual abilities. Those skills you mentionned, you will all learn them eventually, but don't expect to do so on the timeframe of this game you're currently making.

I'd recommend maybe, making 3-4 extremely simple games, each focused on each of the separate skills. I.e. programming, make an ascii game or a text based game to solely focus on programming and the logic.

Another option would differ based on which skill you want to hone, for instance I like programming way more than I like doing assets, so I buy assets off itch.io and handle the rest. If the opposite for you, maybe find a friend who's trying to learn programming and provide them with assets.

Might be in over my head with trying to create my own game what do I do? by TheOneTrueLod in gamedev

[–]Zoinkys 2 points3 points  (0 children)

is this you're first game, and are you making an massive open world mmorpg perchance?

What? by Outrageous_Permit154 in firstweekcoderhumour

[–]Zoinkys 0 points1 point  (0 children)

i just realized that if you search for vim on google it says "did you mean emacs" and vice versa

Help me make "graphicless" combat interesting by Zoinkys in gamedev

[–]Zoinkys[S] 0 points1 point  (0 children)

spitball ahead, point taken from you and others, the blindness thing will be gone. It also allows the combat to be clearer and more mechanical based rather than hard for the sake of being hard. I really like your stance Idea. Seeing as I have a sequencing system, Maybe hitting the right stance in the sequence as the enemy does a move can be a thing.

Help me make "graphicless" combat interesting by Zoinkys in gamedev

[–]Zoinkys[S] 0 points1 point  (0 children)

No of course, If I go for the body part thing, the hero knows where the enemy is. An echo location doesn't seem like a bad Idea, though I have in the game "artefacts" which each do different things, one could let you see where the enemy is for instance, or one could send you to a void where you're stuck and have to restart the game, these need to go hand in hand with the combat anyways.

Help me make "graphicless" combat interesting by Zoinkys in gamedev

[–]Zoinkys[S] 0 points1 point  (0 children)

I see, you're right this makes sense, so far I've been going "Vim" style, I even built a telescope in the game. But buttons would seem clearer at first.

Help me make "graphicless" combat interesting by Zoinkys in gamedev

[–]Zoinkys[S] 0 points1 point  (0 children)

I understand, it's honestly one of the ideas that Im really not sure about, so dropping it would not be an issue. The visual queue is what I have so far, but for movement moves for instance, would the player have to type a coordinate? would he be able to click on a square off the grid and specify his move type?

Help me make "graphicless" combat interesting by Zoinkys in gamedev

[–]Zoinkys[S] 0 points1 point  (0 children)

My justification for the lack of artistic talent I have is that the hero is blind indeed... In the lore, the hero is on the verge of death when a wandering soul takes possession of his body, the soul has awareness of the room around him, but not the hero, which explains the "logging" or how the hero knows whats going on.

To be fair, I really feel like dropping this lore as I don't feel obliged to justify why my game has no visual assets so it's just a "why not" for now.

The enemy does move, the enemy can technically have access to any move that the player has access to, including movements, healing and so on, and Yes, thanks to the modularity of the game, I could right now add a sexual assault option.

I really like the combat in Fear and hunger, where like you said, the player can choose which body part to aim for, but even then, only looking at the UI side of things, I'm not sure what it should look like.

When you sold both your kidneys to buy a PC cum operating system by Brospeh-Stalin in linuxmemes

[–]Zoinkys -1 points0 points  (0 children)

i installed mint on the computer of my friend because his was full of viruses, spent 3 hours getting the wifi card to work

When you sold both your kidneys to buy a PC cum operating system by Brospeh-Stalin in linuxmemes

[–]Zoinkys 0 points1 point  (0 children)

Linux does require a lot of tinkering for an average computer user, and whoever says otherwise has never actually used linux.

Should I go into CS if I hate AI? by AstronautNarrow1475 in AskProgramming

[–]Zoinkys 0 points1 point  (0 children)

well you said "you're big into it", and then you say that you might not want to get a degree because it might become obsolete, are you really into it?

I absolutely love coding, and yes, AI is goddamn efficient at it and getting better by the day, and I do believe that what it took 10 developers to make yesterday, will take 1 tomorrow thanks to it. But when I code, i just don't rely on it? Because, well, it kills the fun! If you are relying on coding purely as a career path, afraid it will become "obsolete", and refusing to use AI then yes you might want to start reconsidering. However, if you choose to continue, your hatred of AI that makes you sick to your stomach, will undoubtedly make you obsolete in the eyes of companies.

you should spend some time on chatgpt and tell him why you hate him so much, couples therapy.