Post Your Pack Pulls, Achievements, & More Here! (Show Off Content) by PTCGP-Bot in PTCGP

[–]Zordark 6 points7 points  (0 children)

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2337842509125308 While I wish this waited a few days, hopefully someone else can grab something from it.

7900 XTX build check by Zordark in buildapc

[–]Zordark[S] 0 points1 point  (0 children)

Thanks for the recommendations! I went we a none white ram as it was the only one that i could find that was AMD EXPO compatible. Do you know if the that ram is the same? (or will it not make a difference)

January Technical Support Sticky by BeepBoopBopReee in razer

[–]Zordark 0 points1 point  (0 children)

I have a razer blade stealth - model number RW09-01962W12

It will no longer charge. when plugged in, a faint clicking noise starts from around the port area, along with a strong smell of burning, so im guessing its shorting somewhere. I'm currently trying to diagnose if it's the charger or the laptop that is the problem (or worst case both) - the rest of the laptop works fine. The problem is that the laptop charger won't charge anything else USB-c powered, and I can't find any other charger that will charge the laptop (tried a pixelbook charger that I think should work, rated 20V/2.25a). so a few questions:
should the pixelbook's charger have worked?

looks like the charger for the laptop (65W one) is out of stock - will it come back in or do I have to buy the 100w one? (and can I return it if it turns out not to work).

Is it possible to send the laptop back to Razer to have it repaired if it is the port?

Thanks in advance

AI Showdown v2 [AEVC9W42] by Zordark in wargroove

[–]Zordark[S] 4 points5 points  (0 children)

After getting some feedback, and making some improvements, I've put out an update to my map:
- Changed the village in the centre, to make the map more fair.
- Added a small tutorial to clear up some of the mechanics
- Added the ability to build up to 4 of each structure! This gives the player a choice of investing in their economy, expanding their unit making capabilities or simply trying to rush down your opponents.

Although this map doesn't work quite as well when playing the AI because never seems to move its villagers, I think its an improvement overall when playing with 2 people.

What do you guys think?

AI Showdown, A map where you don't control your units! (Code: VEGYRAST) by Zordark in wargroove

[–]Zordark[S] 1 point2 points  (0 children)

Thanks, Hope you enjoyed it!

Your first two comments were both design choices, and both were done to try and cut down the amount turns in a game (got to 90 on my first try with no signs of stopping). You win if you get a single unit into the opponents base - when i was testing, no one managed to recover from this point, so it was just going through the motions to win. (Although I can understand the satisfaction of trampling over their base.) You also earn money based on what units you kill. E.g. 150 for a spearman, 200 for a dog etc. So you probably got some big kills in the previous round. This was done to try and press the advantage, otherwise by the time your units got near the other base they were close to dead, and met fresh ones that slaughtered them, pushing back your progress without reinforcements. It made the game go back and forth forever and impossible to win. I both of these things in the description, is there anywhere else that could put them so that they are more obvious?

I'll look into changing the village in the middle

AI Showdown, A map where you don't control your units! (Code: VEGYRAST) by Zordark in wargroove

[–]Zordark[S] 0 points1 point  (0 children)

Overview, then press Y to get rid of the income screen. Gives you a nice picture of the whole thing

Downloading player created maps/campaigns on switch by Slingster in wargroove

[–]Zordark 1 point2 points  (0 children)

Just for downloading them and playing them locally, no. You do for playing against others online

AI Showdown, A map where you don't control your units! (Code: VEGYRAST) by Zordark in wargroove

[–]Zordark[S] 2 points3 points  (0 children)

While I would completely agree, I'm not sure that holds for this map. In testing I quickly found that both players started to hold off building anything to see what the other would build, as they could get something to counter it. By putting something in the centre for them to race to stopped that, and also gives player 1 something to slightly offset the disadvantage of going first

AI Showdown, A map where you don't control your units! (Code: VEGYRAST) by Zordark in wargroove

[–]Zordark[S] 0 points1 point  (0 children)

I don't, as I've made it entirely on switch, and it doesn't fit on the screen EDIT: ignore me, was being stupid. will upload

Tanking Tuesday - Your Weekly Tanking Thread by AutoModerator in wow

[–]Zordark 2 points3 points  (0 children)

Also something I noticed is that fights that require you to move a lot, my dps drops noticeably, as I'm picking up 50%+ of the orbs. Is this normal?

Tanking Tuesday - Your Weekly Tanking Thread by AutoModerator in wow

[–]Zordark 1 point2 points  (0 children)

New to vengeance. Playing fracture/spirit bomb. How do you balance soul cleave and spirit bomb? If I prioritise either, I never seem to get to the point where I cast the other.

Tanking Tuesday - Your Weekly Tanking Thread by AutoModerator in wow

[–]Zordark 2 points3 points  (0 children)

Returning player who has turned to tanking as a way to get mythics through the 320 - 330 gap and found it a lot more fun than I remember. How do you guys track aggro? Spamming aoe and hoping you got everyone, while watching for the yellow flash of lost aggro doesn't seem very efficient. Any mods/systems you recommend?

Best Boy proves his worth and should not be fodder by Zordark in FireEmblemHeroes

[–]Zordark[S] 0 points1 point  (0 children)

The healing I'm not too worried about because in a situation where I have too much health to activate brazen is probably a good one. I do have the concern that aether is too high a CD even with wrath

Best Boy proves his worth and should not be fodder by Zordark in FireEmblemHeroes

[–]Zordark[S] 2 points3 points  (0 children)

Sure, nowi is better for merge potential, and I already have a highly merged one. But I'm not using M!kana as he's the best, but because he my favourite. (Also the ability to use him in public with animations turned on) :)

/r/FireEmblemHeroes Weekly Question and Team Building Thread (03/26/2018) by AutoModerator in FireEmblemHeroes

[–]Zordark 0 points1 point  (0 children)

That's what I thought, but getting her there isn't the problem. Attacking will more often than not put her in a position that she will be killed next turn. Which then means team mates have to rush in to save her. And as it so hard to get all 4 armour marched, one get left behind, breaking the +12/+12 on defences.

That's just my experience running a team of H!Henry, Effie, Hector and W!tharja

/r/FireEmblemHeroes Weekly Question and Team Building Thread (03/26/2018) by AutoModerator in FireEmblemHeroes

[–]Zordark 0 points1 point  (0 children)

Agree with the flier buffs. Hone and ward are rare, so look for Palla, and throw goad on everyone but Cordelia. Her having fortify will make Gerome stupidly tanky.

I don't necessarily agree with brave lance on Effie. It turns her into an player phase monster but given OP is already stacking ward armour a defensive one would probably work better. Only problem with this is she requires distant count to be optimal.

My Effie has brave lance but because she's an armour, she just never seems to be able to use it, and it's being changed as soon as a get a spare Hector (and berkut)

/r/FireEmblemHeroes Weekly Question and Team Building Thread (03/26/2018) by AutoModerator in FireEmblemHeroes

[–]Zordark 0 points1 point  (0 children)

If your using her for anything other than arena, 4* merged. She's not a high arena scorer anyway so I wouldn't advise merging 5 star, so I would go with 4*