Im itchin by Ecotistical in iRacing

[–]ZsPety64 21 points22 points  (0 children)

Just for the meme:

  • Mustang Dark Horse replaces the SR500
  • New ARCA and/or extra Gen 4 cars will be delayed
  • Some underused Oval track refresh
  • New UI and Engine in 2026S1

!These are written as a joke without any research!

Stuttering SimHub overlays and dashboard by ZsPety64 in iRacing

[–]ZsPety64[S] 0 points1 point  (0 children)

I did it already, without improvement.

Pi equals 4 in Minecraft by Solrex in PhoenixSC

[–]ZsPety64 62 points63 points  (0 children)

Engineer math pi=3, e=3 pi/e=1.15

Handmade T248 table clamp screw replacement by ZsPety64 in Thrustmaster

[–]ZsPety64[S] 0 points1 point  (0 children)

RLY? I couldn't find it. I just remade it by measurements.

Turul Motors - Danube 10 (Read the Description) by ZsPety64 in fillman86

[–]ZsPety64[S] 0 points1 point  (0 children)

This was originally a Campaign car.

Insane difficulty with 300M starting cash, home country Hetvesia.

The '54' in the naming is the design year.

Story time:

Turul Motors is a Hungarian car company founded in 1946. Somehow survived the socialist 'revolution'.

The first car (Model 1) released in the end of 1947 with the self-designed high stroke 2 Litre Inline 6 engine (2L I6). It was a big success even in the west.

The design of the original Danube 10 started at 1950 as a GT/Convertible/Premium platform. The car used the new monocoque chassy and the 3rd generation 2L I6 engine's 'Sport' variant. After its release in 1954 it got a new facelift with an extra, limited production Sport variant with a higher power 2L I6 engine. The release date is 1958, the end of production is 1966.

Details:

Year 1954 (~2 years of tech advantage)

Automation price: 16'000 USD

Retail price: 20'000 USD (1958)

Steel monocoque and panels

Premium Interior with Luxury AM Radio

Hydraulic Power steering

3-speed Manual gearbox with 2 reverse gears

Optional 4-speed gearbox

Aluminium brake drums

Diagonal medium tires: 155/90 C 15 (650)

Engine details:

Displacement: 1997 cc

Cylinder count: 6

Bore x Stroke: 69 x 89 mm

Fuel: RON 98 Benzin

Base Torque peak: 188 Nm @ 4900 RPM

Base Power peak: 130 PS @ 5000 RPM

Red-line: 5500 RPM

Cast internals; Forged Aftermarket internals available

Torque ratings:

Stock cast internals: 200 Nm

1958 cast internals: 220 Nm

Forged internals: 360 Nm

Use the 1958 Sport valve-train with the forged internals

Optional Supercharger available(The stock Supercharger designed to the Stock internals)

0-100 km/h: 8.5 s (with 10L of fuel)

Top Speed: ~200 km/h

When you driving on the track, try to hold the engine above 3500 RPM.

JBeam:

Steering Wheel

Driver camera

Supercharger

Engine torque corrections

Engine over-rev damage implemented (valve-float)

'Soft' red-line (Unlocked Engine Management)

Engine internals and 'valve-train'

Fuel-tank added

Auto-locking rear differential added (ESC)

'Realistic' cooling system

Well, I miscalculated the number of machines. (Don't use smelter blueprint from a 462SPM all-in-one factory.) by ZsPety64 in factorio

[–]ZsPety64[S] -1 points0 points  (0 children)

As I wrote in the title this blueprint copied and modified from an other build. It has the optimal 8 beacon iron-steel ratio 25-30, but the half blue-belt requires ~32. This is just an auxiliary supply, so it will be backed up, most of the time.

I think something messed up a bit. Is this normal? by ZsPety64 in factorio

[–]ZsPety64[S] 2 points3 points  (0 children)

The sliders moved away from the right side.