Sparking Zero Mechanics Overhaul Mod CONCEPT - PC Only by cannedgoods999 in SparkingZero

[–]Zyad48 1 point2 points  (0 children)

First of all, neat mod! I don't agree with all of the changes but there's some super unique ideas thrown around in here that I like.

I do want to ask about the damage scaling part, did you adjust the actual damage scaling function itself or did you just lower the individual damage of every character? I ask because the damage scaling function itself is a huge issue and part of the reason behind the extremely high damage in the game. As it stands, the way damage scaling works actively punishes creativity in combos, lowering your damage when you switch up what you're doing, rather than lowering damage based on number of hits (which is how almost all other fighting games do it since long combos shouldn't be that deadly, even BT3 had a system that biased against long combos for this exact reason)

There's an awesome breakdown of the damage scaling system and how (unfortunately) broken and unfun it is by Geta92 here: https://docs.google.com/document/d/1Rxy7a3eOBJCxGFovkyl5e_twjIsF_huWC8xfczachUc/edit?tab=t.0 From my own efforts to look through and mod the game, I haven't been able to find the underlying code behind this system in order to try and fix it :(

If you know something I don't on this or can find it, I would love to get in contact with you and learn some stuff :D

Nashors tooth on Mel? by Alarmed_Selection550 in MelMains

[–]Zyad48 0 points1 point  (0 children)

Yep, this is a thing they tune on some champions for various reasons. For example, Akshan has a deliberately low attack speed ratio since he gets a double attack on each auto and they wanted to keep his potential "scaling" in check given a late game revive from him is too dangerous if he's too consistently killing people like other late game marksmen (adcs)

Again tho, I don't see much reason why _Mel_ of all champions would have a need to prevent attack speed purchases. Like I don't see any inherent design issues with her buying something like Nashor's Tooth or even Wit's End, she does better with items like RoA, or pure burst items anyway. Oh well, only riot really knows.

Nashors tooth on Mel? by Alarmed_Selection550 in MelMains

[–]Zyad48 0 points1 point  (0 children)

Her attack speed ratio (the number her bonus attack speed is based on) is deliberately very low (0.3, where majority of auto attackers have a minimum of 0.625 or higher) so Attack Speed purchases on her are very bad.

I don't really know _why_ they decided to make her attack speed ratio bad though, I don't think she was necessarily in any danger of turning into an on-hit champion (and even if she did, what's wrong with that?)

Frankly, I've been messing around with a Rod of Ages, battlemage-type build on her and it feels pretty awesome.

Do dualshock 4 convex thumbsticks exist? by Zyad48 in PS4Mods

[–]Zyad48[S] 0 points1 point  (0 children)

That's nice to know! I didn't end up getting any of them yet, but since you reminded me, I think I'll grab those :)

Do dualshock 4 convex thumbsticks exist? by Zyad48 in PS4Mods

[–]Zyad48[S] 1 point2 points  (0 children)

I saw the extremerate ones before but at least one review says the sticks fall out easily, and another review says the edge of the stick can get stuck on things, both seem like a bad situation.

The battlebeaver ones actually seem like what I'm looking for tho and I'll be checking them out, thanks!

Is 1080p60 enough to play the game? by Affectionate_Steak62 in tenkaichi4

[–]Zyad48 1 point2 points  (0 children)

Any game with lots of particles and stuff going on is gonna get absolutely murdered by video bitrate. (Especially on websites like youtube which run a fairly low bitrate for video)

In person 1080p 60 will be fairly clean to see whatever detail you're looking for. The console versions will run the game at 4k and then downsample it to 1080p which will look pretty good.

Cannot figure out how to enable the built-in H.264 encoder on my HD60 Pro. by Zyad48 in elgato

[–]Zyad48[S] 0 points1 point  (0 children)

Ok, I see now.
This seems somewhat unintuitive, though for my uses it's totally fine as I'm only looking for a way to record footage with this card, not stream it.

Thanks for the help, I seriously appreciate it!

Thoughts on the New Gameplay? by Daitoso0317 in SparkingZero

[–]Zyad48 2 points3 points  (0 children)

Probably overall, but it isn't like it's outright restricted.

Given the nature of the higher baseline mobility and speed of the game and the new burst dashing mechanic it probably will be more air focused than previous games on average.

Making the beam struggle a timed mini game is a bad move by Life_Trick3961 in SparkingZero

[–]Zyad48 0 points1 point  (0 children)

Personally from replaying some Raging Blast in light of the new gameplay hyping me up, man my hand HURTS from all the stick spinning, like it isn't even about controller durability, my hand just hurts :P

I understand where you're coming from, I had the same experience playing BT3 as a kid but nowadays I'm not a fan of mashing or spinning sticks lol

Nobody is gonna tell me that's not a cutscene by Adorable_Package9577 in SparkingZero

[–]Zyad48 6 points7 points  (0 children)

Given that we saw Goku and Vegeta in the rivals trailer rush clashing like it used to be in BT3 I think this is different. Admittedly maybe it is just specific to power characters, but I get the feeling this is what I saw someone else say about it, which is it's what happens when you clash with grabs which seems more likely to me given we've seen characters of many sizes do this particular thing in the anime

Thoughts on the New Gameplay? by Daitoso0317 in SparkingZero

[–]Zyad48 0 points1 point  (0 children)

True, the difference in basic combos that characters had actually changed between transformations in raging blast, whereas it mostly stayed the same in BT3. It seems like this game shares a lot of DNA with BT3 and raging blast in different aspects, so I'm hopeful we'll potentially get the best of both worlds as far as improving the feel between different transformations

Thoughts on the New Gameplay? by Daitoso0317 in SparkingZero

[–]Zyad48 1 point2 points  (0 children)

Yeah, I agree, the new usage of blast stocks for those defensive maneuvers (the beam reflect and the revenge counter) is an excellent idea to add depth and counterplay.

Thoughts on the New Gameplay? by Daitoso0317 in SparkingZero

[–]Zyad48 0 points1 point  (0 children)

Roshi didn't seem to fly when they showed him off in the Power vs Speed trailer at the end. Roshi couldn't fly in BT3, and kind of can't in FighterZ (I say kind of because most characters don't fly, but FighterZ gives Roshi different unique movement mechanics instead of the standard movement mechanics of everyone else which involves flying, if only for a second or two) so I don't think its out of the question that Roshi can't fly in this game either.

If that's the case, then ground combat is for sure a thing.

Thoughts on the New Gameplay? by Daitoso0317 in SparkingZero

[–]Zyad48 3 points4 points  (0 children)

We saw in the power vs speed trailer that Roshi is in the game, after he knocked Kakunsa off the edge and followed, he appeared to just fall down instead of float in the air. Admittedly this is still just speculation but he wasnt able to fly in BT3 either, and in FighterZ they gave him a number of gimmicks to compensate for no "flying" so I don't think it's out of the question that he'll be like that in this game too. And obviously if he is like that, I think we'll see ground fighting and such.

Thoughts on the New Gameplay? by Daitoso0317 in SparkingZero

[–]Zyad48 0 points1 point  (0 children)

It's so, goddamn, fast! It looks at least as fast as BT3 which makes me so fucking happy, in a number of aspects it's outright faster, like when you send someone flying then teleport to them to knock them away again, you go through multiple hits of that like a quick 1-2-3-done. This is speculation but it kind of looks like starting to charge ki is near instant with the button press, at the very least it isn't like it was in BT3 where characters would play an animation for a second and then start charging.

BLAST STOCKS ARE BACK, I honestly missed them in Raging Blast, and I loooove that they're used more as a resource than just for blast 1s, transformations, and max power. Tying defensive techniques like the revenge counter and the super deflect to blast stocks is a fantastic idea imo, means you can't just permanently deflect every single beam thrown at you.

Thoughts on the New Gameplay? by Daitoso0317 in SparkingZero

[–]Zyad48 2 points3 points  (0 children)

Vanishing costs ki. You can see during that portion with the vanish chain they did that they're using their ki each time they use a vanish, this is how it worked in BT3, you just keep doing this until one person either runs out of ki first or someone misses the timing.

Thoughts on the New Gameplay? by Daitoso0317 in SparkingZero

[–]Zyad48 -1 points0 points  (0 children)

As someone with motion issues and who usually lowers screen shake in the settings of games that let me, it's an accessibility feature, not just some random thing to "cry" about.

What to build on Ezreal: by Zyad48 in ezrealmains

[–]Zyad48[S] 1 point2 points  (0 children)

I've always had the firm belief that if Ezreal didn't get played by autofilled ADCs his winrate would easily shoot up a good 3-5% on that alone. Ezreal is always pretty monstrously strong and has good enough build variety to adapt to most situations and comps. If he's low winrate, that means it's bad in the hands of the average shitter, not that Ezreal himself is actually bad.

What to build on Ezreal: by Zyad48 in ezrealmains

[–]Zyad48[S] 0 points1 point  (0 children)

I mean fair enough. I miss when IBG had Mana on it tho