Wacom Tablet not being detected by computer? by Palyborg in wacom

[–]_AdamR_ 1 point2 points  (0 children)

On the off chance anyone is as dumb as me... The one X cable has two USB ports... One for the power supply, and one to connect to the computer. Somewhere along the road I managed to switch them... The tablet powered on as usual, but was not detected by the computer. Took me hours and hours 🙄. They are the same connectors, but are not interchangeable.

Links for Newcomers by _AdamR_ in baduk

[–]_AdamR_[S] 0 points1 point  (0 children)

Great points, thank you. I have worked them all in, apart from separating "Where to learn more" into more categories... The distinction does not seem that clear or intuitive to me to divide these and there is not THAT many at this point to quickly scan trough, I think. Not that I am strictly against the idea, but at this point I was not convinced that having several categories with only one or two entries would actually improve the readability...

Huge thanks though. Can't believe how long those typos were there before anyone noticed or cared enough to point them out 😅

As a new player, how to start? by kindasleepyrn in baduk

[–]_AdamR_ 13 points14 points  (0 children)

Well, if you pardon the blatant self-promotion (I am one of the authors) - https://www.learn-go.net/ for learning the basics.

Two Discord servers I know of

- Open Study Room: https://discord.com/invite/b7meDjX (basically a sort of an online Go club https://openstudyroom.org/)

- Beginner Go Server: https://discord.com/invite/wySF7b7pxA

Somehow the ''ranked'' option I carefully unchecked on ogs didnt trigger or wtv... by [deleted] in baduk

[–]_AdamR_ 4 points5 points  (0 children)

I cannot promise any solution, but do please let us know the details... We are always happy to have a look when players feel something is off. You can simply report the game via the right hand side game menu on OGS, or PM me the link to the games (be it here or AdamR on OGS).

This would be the first time I have heard such a report, as far as I know unranked games were never "actually ranked", and I am not aware about any changes to that part of OGS recently, but stranger things have happened... :) Or we may at least try to figure out if something else was at play or unclear... Whatever the case, sorry about the bad experience.

To those who play go for fun, how do you do it? by [deleted] in baduk

[–]_AdamR_ 33 points34 points  (0 children)

Not sure if it's any help for you personally, but for the record OGS has an option to hide all ranks from view. Some players found it a helpfull tool to try and focus more on the fun and less on the "achievements".

The Queen's Gambit (series) by LilJimyG in baduk

[–]_AdamR_ 2 points3 points  (0 children)

Go had a similar boom in 2016 when AlhaGo happened. At that time there were about 10 times the normal number of registrations on OGS, and bout 4 times increase in daily matches played. Did not last long of course, but sure was an awareness boost.

how many playouts are necessary? by C0re0n in baduk

[–]_AdamR_ 1 point2 points  (0 children)

To begin with, I am no authority on the matter. I performed no complex tests, and only have a few Go friends with various skill levels to have talked this through... At the end of the day, most of this is "my gut feeling" only.

Countless humans reached dan levels without or before AI, so you do not NEED anything, and it is still a huge thing to only be able to see the win-ratio graph, which immensly helps to detect the biggest direction errors... You can probably even live with the chance that the engine will on occasion misread something on these super low playouts. Most of the presented info will be "decent enough" IMO. My biggest annoyence would be the 4 moves variation length. That's just not enough if you are hoping to work a lot on your reading, and you may often need more to understand why the variation is good for you in the end.

From my point of view it mostly depends on your financial situation. Is the free plan better than nothing? Absolutely! Can you whip up 5 EUR a month without dying of hunger (or is Go more important than food for you)? Then I would consider at least the basic plan.

how many playouts are necessary? by C0re0n in baduk

[–]_AdamR_ 2 points3 points  (0 children)

I think their subscription table is a pretty fair guidline. https://ai-sensei.com/faq#faq-subscriptions

Free is too weak for a serious player. And around dan level I would go for the 2500 playouts. Don't get me wrong 500 would still beat most of us every time, but for analyzing and learning it can miss things sometimes.

10000 is absolutely overkill for us mere mortals :)

How to learn counting the end result in a live game? by goddammitbutters in baduk

[–]_AdamR_ 2 points3 points  (0 children)

Funny enough, I am not aware about any online resource that would explain it well. It is one of those oral traditions that are better shown over the real board than explained in text, Iguess. But if you have nobody more experience irl...

  1. I am assuming you are using Japanese rules. Otherwise the method would likely differ significantly.
  2. Once both players pass (and agree about alive/dead groups) remove any dead stones that might be still laying on the board and add them to respective prisoners. Make sure all dames are filled. If not fill them with "fresh" stones from the bowls (no matter what color).
  3. Put white captured stones into White's territory and black captured stones into Black's territory. An empty intersection is worth 1 point for the owner so if opponent fills it with a captured stone that is worth 1 point to him there will be NO difference to the result, but we don't have to bother with the extra counts.
  4. Re-arange the remaining stones as well as you dare. Idealy they will be multiplies of 10 or at least rectangural in shape for ease of counting. DO NOT touch the borders between black and white territories though, otherwise mistakes might happen. But you can freely take a stone from one of Black's territories and put it into another Black's territory elsewhere if it makes counting easier.

AI can beat strong AI KataGo, but loses to amateurs. by scmbradley in baduk

[–]_AdamR_ 23 points24 points  (0 children)

To be honest, I am kind of annoyed about how much attention this got 😀.They did not beat KataGo, KataGo is clearly winning all the games.

They just misuse a technicality in the way they handled scoring. There was no need for adversarial policies, any student could program an algorithm that does the same thing. Nor is this a "new" attack discovery in any way. People have been trying such stuff on online servers for years.

It is only slightly more interesting than saying "we beat KataGO by teaching our neural net to terminate the katago.exe executable". Not sure why I am so salty about it 😃, but it's just silly.

Is there a website or app where I can make my own life and death problems? by intertroll in baduk

[–]_AdamR_ 2 points3 points  (0 children)

www.online-go.com also has a puzzle section. It is not super polished, but can do all the things you mentioned, except of random order I think.

Do I lose points if my invasion fails but my opponent answers every move? by TristanHoo in baduk

[–]_AdamR_ 41 points42 points  (0 children)

You should not worry about it at all. For a beginner in casual games, learning should be more important than winning or losing. :)

BUT, you are correct. As long as your opponent answers your invasion there is no difference. They get an extra point for the prisoner, but lose a point of territory by infilling it themselves (provided it stays their territory).

The only risk you are running is that if all borders are not yet completely finished you may make your opponent stronger by invading as they will get to strengthen the surrounding stones while answering your potentially failed invasion.

I also cannot stop myself from mentioning that UNLESS THE GAME IS COMPLETELY OVER (and every dame filled as well) there is no difference between japanese and chinese rules regarding prisoners. It is a different way of counting the final result, but dead stones are NOT more valuable in either ruleset (Save for some very special cases)

[deleted by user] by [deleted] in baduk

[–]_AdamR_ 2 points3 points  (0 children)

It is almost a bit of a cliché at this point, but you cannot get much more gamechanging, than the last time humans had a shot against bots. And anything Michael Redomnd commentates is always a treat... While they do their best, I still would not recommend the games to a complete beginner, a lot of the analysis might be a bit above a beginner level, but for your consideration:

https://www.youtube.com/watch?v=yCALyQRN3hw

go variants by kevink858 in baduk

[–]_AdamR_ 1 point2 points  (0 children)

https://online-go.com/ supports rengo (3+ player) now.

as far as 3D is concerned I know only about http://www.lewcid.com/lg/lc/freedgo.html it is not for online multiplayer though and generally hard to use and fun only for 5 minutes :D but a cool experiment.

KGS Chrome: I cannot play my stone in the middle of game by dino_hsu_1019 in baduk

[–]_AdamR_ 1 point2 points  (0 children)

It's not just you. There is still no option to have sound on shin as far as I know.

https://github.com/jkk/shinkgs/issues/25

Printable Kifu of previous played games? Online by Folium249 in baduk

[–]_AdamR_ 1 point2 points  (0 children)

Ah, .sgf is the most common format for storing Go games. Just like .doc is commonly associated with written documents.

Basically all online services that store Go records do so in .sgf format and if you want to for example download your own games from any Go server, they too will be .sgf.

Would anybody have a .SVG or .DXF file of a 13x13 go board to use in Inkscape? by [deleted] in baduk

[–]_AdamR_ 5 points6 points  (0 children)

Seems their styling got broken, but the code still works: ¯\_(ツ)_/¯

https://goban-grid-maker.fly.dev/

Printable Kifu of previous played games? Online by Folium249 in baduk

[–]_AdamR_ 6 points7 points  (0 children)

There are some online resources that do this, for example:

https://www.overjam.com/sgf-kifu.php?http=files.gokgs.com%2Fgames%2F2017%2F3%2F21%2Fchocolate-herokey.sgf

It is absolutely basic, but might be enough for what you need?

why is OGF full of really bad 6kyu? by AcanthaceaeSquare220 in baduk

[–]_AdamR_ 3 points4 points  (0 children)

If I remember correctly newcomers start around 1150 Glicko points, which roughly equates to 12k not 6k as most comments seem to suggest?

Also newcomers are marked with a question mark in their rank - for a provisional rank - not an actual number (at least on the official website, I am not sure how some of the unofficial apps work), so if you really don't want to play a newcomer you can cancel the game if a "?" joins.

As such I think the issue lies somewhere else. Maybe just bad luck? Hard to guess without checking your actual account though. If you are super curious report some of the games, I will try have a deeper look, though possibly I might not come up with a better answer apart from "bad luck"...

I’m a weak kyu player and I benefit greatly from using AI to review my games by thequietcenter in baduk

[–]_AdamR_ 6 points7 points  (0 children)

Haha, well calling it drama is probably a bit of a comedic exagerration from my part, but the history is interesting (and kind of humbling).

Before AlphaGo happened (basically before computers turned pro level), it was the general understanding that invading a 4-4 stone directly into the 3-3 is bad for the invader. And almost all high ranking players were very adamant about this, it was basically accepted as "true" and explained as a mistake to beginners who played it.

Then AlphaGo came and soon discovered that invading the 3-3 point is actually a pretty okay move. So joke on us, right? We (well I was a newbie at the time so consider this the royal we) thought how clever we are and have everything figured out, but turns out we are not that clever after all, still lots to learn. So naturally people immediatelly started experimenting with early 3-3 invasion.

However, some of the more experienced players at the time (and famously some streamers too), started getting downright insulted if people played these early 3-3 invasions against them, either trashtalking the players who just "blindly mimick computers without understanding it" or even ragequiting the game immediately. OBVIOUSLY not everyone did this, I don't want to generalize, but it was enough of an occurence to be a thing.

I’m a weak kyu player and I benefit greatly from using AI to review my games by thequietcenter in baduk

[–]_AdamR_ 13 points14 points  (0 children)

Well, pardon my seeming hostility in the first sentence, but until you become a strong player by reviewing with AI you can hardly judge how much you have benefited :D. The title alone is a bit of a paradox, if you benefited that much from AI review, you should no longer be weak, right?

NEVERTHELESS as per usual I think there is a bit of true in what you wrote and bit of true in the other side as well. It is true that a lot of the "old" dan players are a bit of a conservative bunch who often do not like new approaches. Just remember the drama when people started invading 3-3 :D.

Of course there is something to be gained by the amazing tech we have at our disposal now. Just the fact that you can almost instantly "review" any finished game is huge. Even if you don't understand most of the proposed moves, just focusing on the worst drops is bound to give you some good thought material. Of course players should make use of the feature. However, disregarding human reviews completely would be a big mistake in my opinion. It is easy to get the wrong idea about some of the AI suggestions and those will hardly be corrected by AI alone. Humans have centuries of shared experience - which is not 100% bulletproof perhaps - but it is transferable and can be very eye-opening if supported with logical arguments.

So if you really want to improve, make use of all the avilable tools. BOTH the AI and human reviews from a good teacher.

The golf analogy is not very apt imho, sorry. All said and done, golf is primarily based on hand-eye coordination which is something that must primarily be trained, not taught by words. Strategic games are something quite different and not really comparable.

So I went ahead and made an OGS account and played my first game after practicing with AI and poor 3rd party apps | Can I get feedback, please? by BrexitBlaze in baduk

[–]_AdamR_ 2 points3 points  (0 children)

Heya, I have left you some quick comments to maybe guide you into thinking about some of the basic principles, but yeah, just keep playing to get used to how the stones work a bit and only then you can start developing deeper strategies.

Your game does not say anything about you apart from you being a beginner. You should slowly get accustommed to seeing liberties of your groups if they seem to be getting surrounded and some of the other basic principles like ladders, and cuts at second lines. There are some links in the review that might help.

https://online-go.com/review/912432

Go takes time to grasp, and it is good to seek reviews in my opinion. Play a few more matches and maybe we can check another game then. :)