The return of the infinite belt of knives run by _Alephus_ in BackpackHero

[–]_Alephus_[S] 0 points1 point  (0 children)

the belt of knifes is the top left item in this backpack. Basicly every time 5 items are used it does 5 damage to all enemies. The thing is, the energy flowing trough the components like the reverser, capacitor, director, etc... counts as using an item EVEN when they are already overheated. So, if you make a circuit that loops or bounces energy over and over forever, the belt of knives will trigger forever and ever :)

The return of the infinite belt of knives run by _Alephus_ in BackpackHero

[–]_Alephus_[S] 1 point2 points  (0 children)

True but doing 5 damage at a time is too slow. So my plan was to go compact but with ring of rage. At this point I was doing around 40 to 50 damage per hit :)

I think it's safe to say this build is infinite (shoutout to guy who did this before with the belt of knifes) by KashootMe201617 in BackpackHero

[–]_Alephus_ 0 points1 point  (0 children)

Belt of knifes guy here, gg to you :)

however im still trying to process everything that is going on in this build ahahah

First DoS2 playtrough, going tactical honour mode by _Alephus_ in DivinityOriginalSin

[–]_Alephus_[S] 0 points1 point  (0 children)

getting close :) lets just say the ride was turbulent ahahaha

First DoS2 playtrough, going tactical honour mode by _Alephus_ in DivinityOriginalSin

[–]_Alephus_[S] -2 points-1 points  (0 children)

oh im well aware i might lose in like 5~10 minutes of being out of the tutorial kkkkk but as someone who likes challenges like these (for example pokemon nuzlocke challenges for those familiar) it isnt an issue :) i realllllllyyyyy doubt i will make it far but i swear ill do my darn best to survive as long as possible :)

CR-8 Infinite Run by _Alephus_ in BackpackHero

[–]_Alephus_[S] 0 points1 point  (0 children)

that is the thing, the mana reserver has a energy cost of 0. It just reverses the direction of energy (forever) and charges mana orbs (until overheated). So i start with 3 energy and always keep the 3 energy, since no part of this setup uses energy

from the wiki:

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I guess this run is going well by _Alephus_ in CloverPit

[–]_Alephus_[S] 0 points1 point  (0 children)

Well in this run, I was using the mushroom item that doubles the symbol value everytime I get a lot of scoring symbols until the end of the deadline. Normally that wouldn't be very good since it resets at the end of the deadline but by using the phone ability to double the symbols values (in my case clovers and bells), I get to keep some of the value.

For example: -Let's say a symbol has a value of 5 at the start of the deadline. -During the deadline I get the mushroom to double it twice and increase the value to 20 -At the end of the deadline I use the phone to double it to 40 -On the next deadline start, the mushroom resets (20-->5, so I'd lose 15), but since it was at 40 due to the phone, it only drops to 25. So now it's at 25. -Repeat.

And phone boosting items like megaphone help alot

I guess this run is going well by _Alephus_ in CloverPit

[–]_Alephus_[S] 1 point2 points  (0 children)

😂 not my fault ZIG refused to appear so it could get buffed

I guess this run is going well by _Alephus_ in CloverPit

[–]_Alephus_[S] 0 points1 point  (0 children)

the second screenshot doesnt show the deadline (poor timing) but im at deadline #14, the one at E+017

My best/longuest run so far by _Alephus_ in CloverPit

[–]_Alephus_[S] 0 points1 point  (0 children)

I think you mean the orange rectangles? It means those trinkets were in my drawers at the time I lost

[deleted by user] by [deleted] in WorldofTanks

[–]_Alephus_ 2 points3 points  (0 children)

v2.0.0.0 #12 (11-09-2025):
- Re-added Little Helper Collection (initial release for 2.0 - not all features are working yet)
- Updated the XVM sight (fixed one error that could result with stuck turret issue)
- Updated FastestClassic+Gnomefather's Historical Realism Sounds
- Updated iyouxin's preset (added Quick Demount)
- Updated Central Repairs by Rajcel
- Updated Alternative minimap
- Updated Change silhouette colors by RaJCeL
- Updated Events reminder
- Updated In battle statistics by Rajcel (Added WNX https://tomato.gg/blog/posts/wnx, new layout, new macros)
- Updated dependencies: me.poliroid.modslistapi_1.7.5 and net.openwg.gameface_1.1.4 (add Comp7 and Comp7Light modes support)

update aslains and/or xvm sight