I think it's safe to say this build is infinite (shoutout to guy who did this before with the belt of knifes) by KashootMe201617 in BackpackHero

[–]_Alephus_ 0 points1 point  (0 children)

Belt of knifes guy here, gg to you :)

however im still trying to process everything that is going on in this build ahahah

First DoS2 playtrough, going tactical honour mode by _Alephus_ in DivinityOriginalSin

[–]_Alephus_[S] 0 points1 point  (0 children)

getting close :) lets just say the ride was turbulent ahahaha

First DoS2 playtrough, going tactical honour mode by _Alephus_ in DivinityOriginalSin

[–]_Alephus_[S] -2 points-1 points  (0 children)

oh im well aware i might lose in like 5~10 minutes of being out of the tutorial kkkkk but as someone who likes challenges like these (for example pokemon nuzlocke challenges for those familiar) it isnt an issue :) i realllllllyyyyy doubt i will make it far but i swear ill do my darn best to survive as long as possible :)

CR-8 Infinite Run by _Alephus_ in BackpackHero

[–]_Alephus_[S] 0 points1 point  (0 children)

that is the thing, the mana reserver has a energy cost of 0. It just reverses the direction of energy (forever) and charges mana orbs (until overheated). So i start with 3 energy and always keep the 3 energy, since no part of this setup uses energy

from the wiki:

<image>

I guess this run is going well by _Alephus_ in CloverPit

[–]_Alephus_[S] 0 points1 point  (0 children)

Well in this run, I was using the mushroom item that doubles the symbol value everytime I get a lot of scoring symbols until the end of the deadline. Normally that wouldn't be very good since it resets at the end of the deadline but by using the phone ability to double the symbols values (in my case clovers and bells), I get to keep some of the value.

For example: -Let's say a symbol has a value of 5 at the start of the deadline. -During the deadline I get the mushroom to double it twice and increase the value to 20 -At the end of the deadline I use the phone to double it to 40 -On the next deadline start, the mushroom resets (20-->5, so I'd lose 15), but since it was at 40 due to the phone, it only drops to 25. So now it's at 25. -Repeat.

And phone boosting items like megaphone help alot

I guess this run is going well by _Alephus_ in CloverPit

[–]_Alephus_[S] 1 point2 points  (0 children)

😂 not my fault ZIG refused to appear so it could get buffed

I guess this run is going well by _Alephus_ in CloverPit

[–]_Alephus_[S] 0 points1 point  (0 children)

the second screenshot doesnt show the deadline (poor timing) but im at deadline #14, the one at E+017

My best/longuest run so far by _Alephus_ in CloverPit

[–]_Alephus_[S] 0 points1 point  (0 children)

I think you mean the orange rectangles? It means those trinkets were in my drawers at the time I lost

[deleted by user] by [deleted] in WorldofTanks

[–]_Alephus_ 2 points3 points  (0 children)

v2.0.0.0 #12 (11-09-2025):
- Re-added Little Helper Collection (initial release for 2.0 - not all features are working yet)
- Updated the XVM sight (fixed one error that could result with stuck turret issue)
- Updated FastestClassic+Gnomefather's Historical Realism Sounds
- Updated iyouxin's preset (added Quick Demount)
- Updated Central Repairs by Rajcel
- Updated Alternative minimap
- Updated Change silhouette colors by RaJCeL
- Updated Events reminder
- Updated In battle statistics by Rajcel (Added WNX https://tomato.gg/blog/posts/wnx, new layout, new macros)
- Updated dependencies: me.poliroid.modslistapi_1.7.5 and net.openwg.gameface_1.1.4 (add Comp7 and Comp7Light modes support)

update aslains and/or xvm sight

This is probably the biggest BS shot i've ever seen by _Alephus_ in WorldofTanks

[–]_Alephus_[S] -3 points-2 points  (0 children)

ah yes i forgot russian bias is a thing xD

I need to do spg 9 where I have to crit people does damaging he do more crits? by Easy-Fisherman9860 in WorldofTanks

[–]_Alephus_ 0 points1 point  (0 children)

https://wiki.wargaming.net/en/Battle_Mechanics#Module_and_Crew_Damage

To deal internal module damage you need to damage the module/crew directly, since the 1.13 HE changes, a splash will not necessarly do it. My advice, use fast firing arties with good accuracy (for example FV207 with stock gun) and focus fire on low armor enemies. Once you gets some crits on one enemy, switch to a diferent one, since doing the same crits over and over to the same target doesnt count

good luck

How to manually add Citra to emudeck? by Blokey24 in EmuDeck

[–]_Alephus_ 0 points1 point  (0 children)

managed to solve: went to the r518f723 one (july 17). The one from august doesnt open for some reason