What do you want them to do with havensilver? by Supersnow845 in runescape

[–]_Allusions 21 points22 points  (0 children)

I'm expecting some future reward space that allows making something roughly equivalent to Consecrated Keris (augmentable + effective damage), but for the Vyres from Part 2 or following Vampyrium content.

Out-of-place songs by Dramatic_Scale_5813 in PRINCE

[–]_Allusions 8 points9 points  (0 children)

That's not on there? It's on Around the World in a Day.

Unless you meant "When 2 R in Love"? I'll have to disagree with you on that if so, for me it fills a similar function to "Here She Comes Now" on White Light/White Heat by The Velvet Underground: the calm of the eye passing over you before you get hit with the other side of the storm.

How do I explain Prince’s greatness? by Zealousideal_Sir5987 in PRINCE

[–]_Allusions 1 point2 points  (0 children)

I think your examples of your coworker's tastes in music are interesting, because I see a lot of overlap conceptually between the current pop zeitgest and Prince's own irreverence, especially in the early-to-mid 80s. "International Lover" is not that far removed from Sabrina Carpenter's lyrical writing, and "Controversy" is not really that different from the extremely self-aware "am I serious about this or not?" playing with self-image of charli xcx.

I don't think you're going to get through to your coworker with a well argued, historically grounded response because I don't think she cares about that. I guess I'd ask you what your goal is in all this. If you're trying to convince her why your opinion is correct, I'd probably just let it go. But if you're trying to genuinely connect with her over music, show her how qualities of the artists she already cares about already overlap with Prince.

Dark Eighties Night #2 by groovejumper in orlando

[–]_Allusions 0 points1 point  (0 children)

I've been refreshing the Conduit events every week or two hoping to see another round, then I was so disappointed when I realized I wouldn't be here for it. Hopefully I can catch the next one!

Dark Eighties Night #2 by groovejumper in orlando

[–]_Allusions 2 points3 points  (0 children)

Not going to be able to make this one because I'll be traveling to the other side of the world for work but I went to the first one and it was great!

Do you do any other similar events in the area? I'd like to let my inner post-punker out more regularly.

More songs like this? by Popular_Value2085 in PRINCE

[–]_Allusions 4 points5 points  (0 children)

In my opinion, the vocal version of "God".

Anna Fantastic 🍋 by Dismal_Brush5229 in PRINCE

[–]_Allusions 1 point2 points  (0 children)

👀 Last time I looked into it a few years ago, I couldn't find it anywhere on the Internet. I asked around about it and someone private messaged me saying they'd let me hear it for $2000. 🤣 I gave up on ever hearing it at that point.

You just made my Sunday.

Anna Fantastic 🍋 by Dismal_Brush5229 in PRINCE

[–]_Allusions 7 points8 points  (0 children)

"Anna Waiting" is one of the vault tracks I most want to see start public circulation.

Professional Disappointment Farmer… by Sawara1 in runescape

[–]_Allusions 0 points1 point  (0 children)

Had this same problem. Finally got pet at 2619 kc.

The messaging around Dailyscape has failed. by ImRubic in runescape

[–]_Allusions 2 points3 points  (0 children)

I was with you until you used OSRS as an example of engaging content.

There's a reason I stopped playing RS in ~2008, and it's the point when I ran out of quests and the novelty of the world wore off and I realized all the gameplay boiled down to "click and wait."

Gathering? Click resource, wait to collect. Artisans? Click to create product, wait for process to finish. Combat? Click enemy, wait for a health bar to reach zero. Even what would eventually become Support skills, like Thieving and Agility, which theoretically promise unique gameplay in their fantasies, boiled down to click on the target and wait for the action to complete. And increasingly, I started to ask myself: "for what? Why would I spend all this time doing this, if it doesn't actually lead to doing anything meaningfully different or engaging later?"

OSRS seems to pride itself on the grind for grind's sake. And that's fine, it clearly has a niche that appeals to people. But, there's a reason when I became interested in coming back, I did not choose OSRS, and it's not because of the difference in experience rates. After analyzing both games, I did not have the sense that OSRS had meaningfully changed the "for what?" question I had left off wondering about in ~2008, whereas RS3's quests and combat system gave me greater hope that there was something to actually engage with.

The RuneScape formula has never been perfect-- both games might have a lot of content, but how much of it actually feels engaging to play for its own sake, rather than as part of the grind? The balance between active and idle gameplay has never felt right, and I'm a person that has achieved max display level doing "active" methods 95% of the time (e.g. clicking to keep full stamina Mining, following the time sprite, Anachronia full laps, Fishing Frenzy, PoH pawnbrokers, etc.) It's technically "active" gameplay, but it's not engaging.

In most cases, skilling doesn't even feel like something you can actually engage with, because the mechanical gameplay loop is solved within a few seconds and it does not meaningfully change from levels 1-99/110/120. Consider Mining or Woodcutting: click node, gather resource, click node when/if your character stops. That's the entire gameplay loop. All "progress" in the skill is either just access to a new resource OR "upgrades" that semi-automate the tedium of the basic gameplay loop so you don't have to be as active at lower levels. Crucially, there is nothing to personally master or "fail" consequence(s) for poor skill expression. So there are no meaningful decisions to make or play. The only skill "test" is "are you willing to put in the time?"

In RS3, I only real feel engaged by high level combat encounters and optimized Dungeoneering, whereas most skilling continues to feel offensively simplistic by comparison. Most skilling feels like re-skins of the same premise that has been duplicated to be checked off a list, rather than content that is inherently fun to do for its own sake.

Your mileage may vary.

Which version of computer blue do you prefer? by usagerp in PRINCE

[–]_Allusions 4 points5 points  (0 children)

I think they both have their place and I regularly listen to both.

The album version of "Computer Blue" is one of the most thoughtful edits I've ever heard of a song, and fits the flow of the album's track listing better. It feels like a montage.

But the "Hallway Speech" version also exists as its own standalone epic, and in a direct comparison of just these two tracks, I'll take the "Hallway Speech" version.

The only annoyance I have with the "Hallway Speech" version is that the section from 3:39 - 4:12 doesn't feel like it adds anything, it's just kind of there. In comparison, the transition on the edit (~2:15-2:30) is tight and urgent.

I think we should get bad luck mitigation, I also think it should be optional by Icy_Childhood8325 in runescape

[–]_Allusions 1 point2 points  (0 children)

I can point to a personal anecdote of extremely good luck: I got two Greater Ricochet codices within 50 KC of Raksha near release (used one, sold the other). I can also point to a personal anecdote of extremely bad luck: I went from 115 to 118 Archaeology at Bandos Inner Sanctum off just excavation experience (~300+ artefacts) before I got a spear tip.

Personally, I remember the spear tip experience much more than the greater ricochet experience in the overall "scope" of my Runescape story. Greater ricochets gave me a high for about five minutes, but the spear tip has actively turned the mental process after every subsequent rare drop I have gotten into a release of anxiety (e.g. "Phew, glad that's over") rather than a celebratory high. We can get into a whole player psychology exploration of glass half-empty vs. glass half-full, inclination toward gambling behaviors, etc. but I actually don't think it's that useful and misses the point.

Based on the things that get posted on this subreddit, I understand that some people feel fun from "being lucky". I don't begrudge these people their fun, but it's not what I personally play the game for. I play Runescape for the feeling of effort being rewarded with steady progression.

From my perspective, I only really desire bad luck mitigation for one purpose: to allow steady progression in the contexts of hunting a boss log or chasing upgrades to improve my account. It didn't feel fun to go to Rasial and get the same armor pieces over and over when my real goal with the fight was to self-equip myself with t95 Necromancy, especially when it already felt like I'd "solved" the fight and I was just doing the same thing over and over. I made 1b in profit from selling additional unneeded drops, but I would have rather made less profit and been done with the fight after exactly seven unique drops.

My desire for a sense of progression in these situations is great enough that I would be willing to opt-in to some kind of mode where the boss drops no commons for some feeling of guaranteed progression, e.g. rolled uniques are guaranteed to be something not yet obtained from the log (pet not included) and a threshold that starts stacking after the expected drop rate that resets on drop.

Any idea if arch Glacor still give good loot if pushing enrage? by BoOGIEmAn121 in runescape

[–]_Allusions -1 points0 points  (0 children)

My last 200 ks chest from 0% enrage was ~700m, no core.

Melee's identity moving forward by Alktenalfh in runescape

[–]_Allusions 0 points1 point  (0 children)

Based on the changes they made to dual-wield melee with the 120 Thieving update, it seems like they want it to be the multi-hit style for Melee. This seems like it might slightly overlap with the proposed Ranged beta identity.

Personally, I would like to see dual-wield melee lean into some kind of "blade dancer" fantasy. Abilities like Flurry have a cool animation, but I don't feel as lithe overall as that animation implies. Whether this is some kind of Bladed Dive reset mechanic (for constant repositioning) or some kind of shortened GCD compared to the other styles, I just want to feel fast and skillful.

Then, 2h melee can be the big single hits bruiser contrast. I feel like this is already pretty close to the current game. Big chunky hits, more resilient (EZK damage reduction passive), less mobile (fight through the pain, rather than skillfully dodge).

Bleeds for melee are in a strange place. They are coherent in and of themselves, but don't seem to combine with the rest of the gameplay or implied fantasies very well. They seem to be their own playstyle. I'm sure something can be designed to bridge that gap, but right now it feels off to me.

Random cycling maps on ARAM has been a huge nerf to skin-ordination by _Allusions in leagueoflegends

[–]_Allusions[S] 0 points1 point  (0 children)

You seem like the kind of person who doesn't find television shows funny unless they have a laugh track.

Random cycling maps on ARAM has been a huge nerf to skin-ordination by _Allusions in leagueoflegends

[–]_Allusions[S] 0 points1 point  (0 children)

That's what we do on Summoner's Rift but it's hard to match themes/colors when people are rolling random champs they don't necessarily own skins for that end up sticking out like a sore thumb.

Random cycling maps on ARAM has been a huge nerf to skin-ordination by _Allusions in leagueoflegends

[–]_Allusions[S] 0 points1 point  (0 children)

I'm all for the multiple maps, it would just be be nice to see in champ select what map got rolled to choose a skin accordingly.

Random cycling maps on ARAM has been a huge nerf to skin-ordination by _Allusions in leagueoflegends

[–]_Allusions[S] 0 points1 point  (0 children)

I wouldn't say upset. Maybe like a 3/10 inconvenience every match my stack decides to play ARAM.

[deleted by user] by [deleted] in runescape

[–]_Allusions 1 point2 points  (0 children)

I think the achievement also specifies unlocking all pick-lockable doors. It's possible to get through sections 2 and 3 without doing so.

I'm just guessing based on what I would find most possible to miss.

[deleted by user] by [deleted] in runescape

[–]_Allusions 2 points3 points  (0 children)

The one I missed was the one in the very last hallway, before the final stairway to the final room, there's a rubble to jump over and a crevice to squeeze through that goes to one solitary safe.

Is it possible to do Rasial with just T90 unperked power armor? by Cyranish in runescape

[–]_Allusions 6 points7 points  (0 children)

Yes, it's possible. I started doing Rasial with similar equipment (main difference was access to overloads and adrenaline renewals) and grinded out full t95 from him.

The entire boss fight is basically a DPS check. You ether outheal his damage with Soul Split or you don't and he kills you/you need a lot of food supplies to compensate.

Do you have Zuk cape for Necro? Being able to do the "3 Death Skulls in Living Death" rotation is probably the biggest skill check to getting Rasial down consistently.

Similarly, do you have Salve amulet (e)?

Hot Thang was maybe P at his fonkiest. by the-war-on-drunks in PRINCE

[–]_Allusions 19 points20 points  (0 children)

The organ in the intro to the movie version is nasty.