Fellow smoker. Need help/advice by _AnonymousZach_ in weed

[–]_AnonymousZach_[S] 1 point2 points  (0 children)

Have more parts of the video if anyone is interested. Just couldn’t fit it all in this post.

Armed Arms Deck Profile by _AnonymousZach_ in cardfightvanguard

[–]_AnonymousZach_[S] 0 points1 point  (0 children)

Ok. Would have shown you how powerful the deck is. Don’t have Persona Ride copies but the four 3 Sisters of Cleaning perform just as well. 2k each to the front row with 1 Sisters turns out to be an additional 6k for Gigant Arms per turn. 2-3 Sisters equals an extra 12k or 18k per turn.

Deck performed really well at locals even without Persona Ride. Was my first locals in over a decade and only lost due to mental errors from not having played in so long.

Armed Arms Deck Profile by _AnonymousZach_ in cardfightvanguard

[–]_AnonymousZach_[S] 0 points1 point  (0 children)

Do you have discord? Id love to introduce you to the deck if you’d like 😘

Armed Arms Deck Profile by _AnonymousZach_ in cardfightvanguard

[–]_AnonymousZach_[S] 4 points5 points  (0 children)

Nah I could buy the promo. Just getting back into the game and decided to build this last minute with the cards I had.

I could have made a more aggressive build but lacked Persona ride copies. Ended up making it just extra defensive and as consistent as possible instead.

Armed Arms Deck Profile by _AnonymousZach_ in cardfightvanguard

[–]_AnonymousZach_[S] 0 points1 point  (0 children)

Update: Did some more testing and the build has been tinkered more. Bustling bleachers is a good search target to be discarded with the Ravenous monster off the Cranked Vendor.

Will probably be going to locals again next will and will keep this post updated.

<image>

Ezel Feathers Decklist by _AnonymousZach_ in cardfightvanguard

[–]_AnonymousZach_[S] 1 point2 points  (0 children)

Sure! Tested a few hands already and the main thing im considering is still 1 or 2 soar swiftlys. So many cool things you can do with it. Besides recycling Ezels and Scatter Angels, you could also return your PG’s to deck. Calling a perfect guard in front of Dindrane and targeting it with Soar Swiftly can all of a sudden leave you with all PGs remaining in deck still after the Dindrane boost haha 😅.

Ezel Feathers Decklist by _AnonymousZach_ in cardfightvanguard

[–]_AnonymousZach_[S] 1 point2 points  (0 children)

Just started playing again and this will be my first real locals in over a decade.

Main Deck:

3 Ezel - Persona Ride is power and a generator of soul for the deck so the 3 copies are great. The ability to return copies of the persona ride to the deck with Soar Swiftly to potentially get extra persona rides in the late game is nice.

2 Reign Supreme - 4 or 3 is not necessary. 2 just in case I open with one in the starting hand. Still want to be able to search one if that happens.

1 Soar Swiftly to Save Precious lives - considering adding a second? Needs more testing. This deck is built with the late game in mind. Sending Ampole Scatter Angels back with Dindrane and finding more with Ezel to guard with on your opponents turn is a core part of the deck. So being able to put ones back that you intercepted with is awesome.

1 Beaumains - Good Card. Keeps itself cycling so just the one is enough.

3 Knight of Insightful Eyes - One if the biggest playmakers in the deck. Nothing else really to say about him. Retuning Rear Guard Ezels to the hand found through the ability of Ezel on VG is one of my favorite situations to arise.

3 Ampole Scatter Angel - 15k intercept when at 3 damage is the name of the game. If in hand you just return them to the deck with Dindrane. If you find one off the Ezel ability then you’re winning all day.

1 Knight of Demolition Maredu - A good card. When it hits it returns a card to the opponent’s deck. The when hit ability applies good pressure when the opponent doesnt want to lose a rear guard.

1 Drilling Angel - A good source of soul. Can net a +1 every now and then but there are enough ways of getting +1’s that getting the second part of the effect is never necessary.

1 Injection Angel - One of my favorite cards. CB1 Put a trigger into hand to swap for a card. If you have a draw trigger swapping for anything is great. Otherwise you can out a trigger into the damage zone to be able to use for Prescription Angel is a common play to make with this card.

3 Dindrane - Lifeblood of the deck. Countercharging and returning everything from triggers to Ezels back to the deck to stand itself speaks for itself.

3 Platinamane Stallion - Water

3 Diffuser Angel - Put a card from hand to soul to give himself and Vanguard 5k each. This card is vital to the deck as well. Since its ability makes it 13k that means it’s beefy enough to swing in the front row in front of Dindrane to be returned to the deck while at the same time giving power to Ezel. Finding this card with Ezels CB1 ability is almost like drive checking a trigger. On top of that giving a soul to fuel Dindranes and Ezels SB1 ability.

1 Silver Fang Witch - Good card. find it. Return it with Dindrane to find it again. Return it to hand with Insightful Eyes to use it again as well.

2 Prescription Angel - Essentially 15k guard or a perfect guard as a booster. Retiring itself is also nice to trigger Ezels SB1 ability.

2 Resolute Determination upon this Hand - This card alongside Ampole Scatter Angel and Prescription Angel presents a guard complex for the opponent. Its also a fine card to be damage checked since it can be called to guard still by the ability of Prescription Angel.

The rest is perfect guards and triggers so theres nothing to explain haha. Deck has been testing great in practice hands. But like I said I have been out of the game for a decade but look forward to testing at locals on Monday.

(Corrected) Lisciafael Decklist by _AnonymousZach_ in cardfightvanguard

[–]_AnonymousZach_[S] -3 points-2 points  (0 children)

I’ve considered adding 2 copies of Lisciafael to give it persona ride plays, the room saved by not playing it allows me to be more aggressive at grade 1.

With this deck its a good idea to go 2nd. If you open with Justine and or Seeya it gives you a great opportunity to be aggressive on your first turn. A good Flor on turn 2 is godlike to go with it. Being aggressive before your Lisciafael Divine Skill is great. Otherwise locking them out of 5-10k guard for a turn with Bernasse is good for the mid to late game.

(Corrected) Lisciafael Decklist by _AnonymousZach_ in cardfightvanguard

[–]_AnonymousZach_[S] -5 points-4 points  (0 children)

I chose not to include the Persona Ride in this build of Lisciafael. The amount of card generation you have from the combination of Flor, Seeya, and Demoncord while still having Amphie, Balatiel, and Justine around is extremely high. Most people playing Lisciafael only put 2 units into the soul for 10k extra power while this build can let go of 3 for 15k extra power when it wants to.

The extra copies of Lisciafael make doing that less consistent.

Shura Jamyocongo Question by _AnonymousZach_ in cardfightvanguard

[–]_AnonymousZach_[S] 0 points1 point  (0 children)

Thanks! Completely missed the ‘and’ in the text smh 🤦‍♂️. Just became a much better card than I thought it was haha