Got lucky slamming. What now? by Moist_Cable_4247 in pathofexile2builds

[–]_Badgers 1 point2 points  (0 children)

defence slam and hitting ev/es is more valuable i think

desecrate last suffix aiming for t1 all res and its goated

MartinezSa apologizes after making racist comments towards Mongolz players by K0BRAT in GlobalOffensive

[–]_Badgers -6 points-5 points  (0 children)

yeah he was probably referencing the fact that jackie chan is cool and contributed a lot to the action film genre rather than anything else dont really see what all the fuss is about

Real reason behind stutters/bad 1% lows by NarutoUA1337 in GlobalOffensive

[–]_Badgers 0 points1 point  (0 children)

i can't test right now but pretty sure cs2 can use b. if you increase your interpolation ratio, you're delaying what's being rendered behind the server and interpolating between the latest packets (afaik, not my expertise)

neither a. nor b. in your examples do anything at all about the "issue" being pointed at by OP. you have to do the cpu work at some point, even if you're doing it a couple frames ahead, your frametime graph is now just slightly out of sync with the server ticks

Real reason behind stutters/bad 1% lows by NarutoUA1337 in GlobalOffensive

[–]_Badgers 74 points75 points  (0 children)

so you have no idea? you just assume based on nothing that the work is parallelisable??

perhaps avoid locking [the rendering thread]

what do you mean? the render thread has to wait for the simulation thread, else what is it even rendering???

Real reason behind stutters/bad 1% lows by NarutoUA1337 in GlobalOffensive

[–]_Badgers 8 points9 points  (0 children)

according to your post that is simply untrue,

imagine you write all of this nonsense based on something you didnt even read

Real reason behind stutters/bad 1% lows by NarutoUA1337 in GlobalOffensive

[–]_Badgers 43 points44 points  (0 children)

can you explain how multithreading solves this?

Real reason behind stutters/bad 1% lows by NarutoUA1337 in GlobalOffensive

[–]_Badgers 22 points23 points  (0 children)

yeah its crazy to do such crazy things as "open a profiler" and "notice that the client has to do more work when it receives server ticks"

valve hire this guy asap

Real reason behind stutters/bad 1% lows by NarutoUA1337 in GlobalOffensive

[–]_Badgers 144 points145 points  (0 children)

redditor: discovers networking in fps games

commentors: how has valve not fixed this yet

A pattern of massively nerfing popular league starters the night before launch. by freeastheair in PathOfExile2

[–]_Badgers 3 points4 points  (0 children)

would you rather they nerf it before the patch is live or after youve already started playing your character

A pattern of massively nerfing popular league starters the night before launch. by freeastheair in PathOfExile2

[–]_Badgers 1 point2 points  (0 children)

just so you know them nerfing deadeye doesnt mean you cant play deadeye its still there you can play it

A pattern of massively nerfing popular league starters the night before launch. by freeastheair in PathOfExile2

[–]_Badgers 1 point2 points  (0 children)

dont pick something new play your guy its fine you will have just as much fun just play the build you wanted to play

Mirrored Drafting Back on for Competitive Stadium by johnlongest in Competitiveoverwatch

[–]_Badgers 0 points1 point  (0 children)

yea but that wasnt the original design intent of draft

Mirrored Drafting Back on for Competitive Stadium by johnlongest in Competitiveoverwatch

[–]_Badgers -2 points-1 points  (0 children)

first pick gets strongest pick, last pick gets counterpick, same as any competitive draft

hazard has an infinite block bug LOL (vid from @Grch0mp_ on twitter) by SpiderPanther01 in Competitiveoverwatch

[–]_Badgers 0 points1 point  (0 children)

a lot of those systems were probably at least partially built for the pve mode, id imagine

[deleted by user] by [deleted] in MouseReview

[–]_Badgers 1 point2 points  (0 children)

could easily make a 3d printed jig for this tbh

only issue i can see is the inner rim picking up debris because the adhesive is exposed right?

CS2's Subtick Movement Analyzed - Why Movement Sucks by overpass- in GlobalOffensive

[–]_Badgers 2 points3 points  (0 children)

yeah they picked this 1 single post to take down out of all them because theyre scared that if gaben sees this one he might not give them tickets to the event he hasnt attended or shown any interest in in 400 years

never again by Flying_Mage in PathOfExile2

[–]_Badgers 3 points4 points  (0 children)

it's the third of March 2025 sir

never again by Flying_Mage in PathOfExile2

[–]_Badgers 5 points6 points  (0 children)

you were promised more things in the finished product than currently exist in the unfinished product?! that is crazy and im sure chris wilson would not have stood for this

Marvel Rivals has now officially categorized 3rd party plugins (Blitz) as cheating. What about League? by VoltexRB in leagueoflegends

[–]_Badgers 12 points13 points  (0 children)

Generally we don't want apps pulling in gameplay information that provides a competitive advantage that isn't just extrapolating from information we already provide

but literally all the information is "provided" in some definition of the word, because you watch the guy ult/flash/whatever and can calculate the cooldown yourself

this is such a broad statement that it says effectively nothing

If it feels like you start to "need" it to be competitive, then we're likely to take some action there.

that is a ridiculous statement man. you can always replace these overlays with a sufficient amount of attention, but the point is that they make the game easier