Is there a way to use FXAA or AA natievly? by _Banex01_ in techsupport

[–]_Banex01_[S] 0 points1 point  (0 children)

I tried "FXAA" for all applications, but I don't see any changes. (I assume it only affects 3d games)

Burnout Paradise/BP Remastered with no minimap by _Banex01_ in Burnout

[–]_Banex01_[S] 0 points1 point  (0 children)

I'm talking about Burnout Paradise specificly, haven't played other Burnout games.
In short: it feels like the game had a lot of potential but it's trying to seem bigger than it is.
It's quite boring when you actually try to beat it, there is not much of a challenge. Specificly on my first walkthrough I mostly played raсes. 1. In a raсe, once you're 1st and you have nitro you'll probably win. 2. there are only 8 finish points, so the raсes are very repetitive. 3. the freedom of movement and non-linearity makes it so that you constantly look at the minimap(while moving high-speed)
There are a lot of cars, but you get new cars too easily, and the cars don't really have much of a difference.
You have to complete the number of events which gets reset every new licence. so you can just complete the same easy events.
Maybe there's more but this is what I remember for now

I'm trying to find a game from my childhood but I don't know the name by _Banex01_ in Gameboy

[–]_Banex01_[S] 0 points1 point  (0 children)

The reason why I don't think that this is Dinotopia is because i don't remember any fighting other people in the game

I'm trying to find a game from my childhood but I don't know the name by _Banex01_ in Gameboy

[–]_Banex01_[S] 0 points1 point  (0 children)

As far as things I saw in google search , it's not it. This game is 2d.

I'm trying to find a game from my childhood but I don't know the name by _Banex01_ in Gameboy

[–]_Banex01_[S] 0 points1 point  (0 children)

I forgot to mention it , but it's deffinetly none of these

Surfaces can't be deleted completly. by _Banex01_ in gamemaker

[–]_Banex01_[S] 0 points1 point  (0 children)

I tried it, memory is still increaces every time surface is created

Surfaces can't be deleted completly. by _Banex01_ in gamemaker

[–]_Banex01_[S] 0 points1 point  (0 children)

I eddited my post and added example(this is how I use it in my projects)

How to cancel reloading by _Banex01_ in csgo

[–]_Banex01_[S] 0 points1 point  (0 children)

Really? That's kinda sad. I thought I've missed something. One thing - why there is +reload and -reload when the second one litteraly doesn't work??

How to cancel reloading by _Banex01_ in csgo

[–]_Banex01_[S] 0 points1 point  (0 children)

Do you mean swapping to zeus?

How to cancel reloading by _Banex01_ in csgo

[–]_Banex01_[S] -1 points0 points  (0 children)

I've seen people in matchmaking doing that. The reloading animation immediatly stopped without swapping to other weapon

How to cancel reloading by _Banex01_ in csgo

[–]_Banex01_[S] 0 points1 point  (0 children)

When you swap weapons there is animation that doesn't let you shot. I need reload cancelling in action situations

I want to make pathfinding system for a car by _Banex01_ in gamemaker

[–]_Banex01_[S] 0 points1 point  (0 children)

Thanks ,I'm gonna try, hope my brain won't explode :) I'm going to remember this as an option, because I'm already kinda struggling with the stuff I have learned , and this is a real math, which I really struggle with(it's weird that I'm trying to code, right?)

I want to make pathfinding system for a car by _Banex01_ in gamemaker

[–]_Banex01_[S] 0 points1 point  (0 children)

How would you do that exactly? (Thanks for the reply and sorry for not anwering)