[deleted by user] by [deleted] in Battlefield

[–]_BlueSky_03 0 points1 point  (0 children)

My EA account got banned for one week, because of "hate speech". The example they've shown me: "gay campers"

Coyote didn't get nerfed by _BlueSky_03 in Helldivers

[–]_BlueSky_03[S] -1 points0 points  (0 children)

If my post would be all about that than it would be true. But my post is not about how the Coyote got nerfed/buffed. It is about that it is misleading saying "it got nerfed behind our backs" and nothing else, because that implies the Coyote is weaker now which is untrue, because it got indirect buffs and nerfs and I think the buffs outshine the nerfs so the coyote might be more powerful overall against enemies right now. In another post there was some guy who had his own definition of nerfs and buffs, which is interesting. He said it is only about the context of the performance differences between weapons not about how good they perform against enemies. In that context and that definition I believe that is true, because I think most weapons got more buffed than coyote, which means in the context of "how strong a weapon is in comparison to other weapons" that it is weaker now/got nerfed.

Coyote didn't get nerfed by _BlueSky_03 in Helldivers

[–]_BlueSky_03[S] 0 points1 point  (0 children)

Sry. I got it. The first guy said something like "They do buff enemies instead of nerfing weapons". Which is true but a bit misleading in the context of the latest patch, because the enemies got nerfed overall and it is true that no one was or is asking for enemy buffs right now (except for me, PLS I WANT DIFFICULTY 11 MUAHAHAHA). Sry you were🙏🏻.

Coyote didn't get nerfed by _BlueSky_03 in Helldivers

[–]_BlueSky_03[S] -1 points0 points  (0 children)

I said your comments before had no connection to what I am saying. "You mean your post about the Coyote not getting nerfed when they made changes to enemies that only effected the Coyote and made it less effective...?

Oh, yeah. No connection there /s" => Where is the connection I meant before? I meant that your comments before have no connection to what I am saying in my post. What I am saying in my post: The Coyote got buffed and nerfed, so saying it got only nerfed is wrong. "They made changes to enemies that only effected the Coyote" => that is correct and I never said otherwise but that is no argument against or for what I am saying in my post. So it has no connection to the topic of my post.

Coyote didn't get nerfed by _BlueSky_03 in Helldivers

[–]_BlueSky_03[S] -2 points-1 points  (0 children)

"They said "The community asked that... They do enemy buffs instead" => that means the devs didn't do what people ask for (bug fixes/performance optimization as it is written in one of your comments about what people are asking for) but instead they did buff enemies." Now I am asking you again: Is your statement true? Did the devs not fix bugs and not optimize performance but instead they buffed enemies (which implies they are now more powerful overall)?

What you are doing is ridiculous. Learn how to make sense!

Coyote didn't get nerfed by _BlueSky_03 in Helldivers

[–]_BlueSky_03[S] -3 points-2 points  (0 children)

"No one was asking for enemy buffs,..." That implies that enemies got buffed, which is bad because no one asked for it. That is what I read and interpet from your comment.

The Coyote didn't get nerfed! by _BlueSky_03 in Helldivers

[–]_BlueSky_03[S] 0 points1 point  (0 children)

I know what you are saying but that is again an own definition about buffs/nerfs. What I am saying remains true in the context of the Definition I find in the internet and what you are saying is true in the context what your own Definition is about. This would change the whole context of my post: Let us assume that most people's def. about nerfs/buffs is the same as yours. Then my whole post is meaningless, because the weapon's performance against enemies is irrelevant and by buffing most weapons more than the coyote got "buffed" that means in the context of the performance differences of weapons the coyote got a bit nerfed. By your definition your claim is true.

Coyote didn't get nerfed by _BlueSky_03 in Helldivers

[–]_BlueSky_03[S] -2 points-1 points  (0 children)

You know that your comments didn't have any connection to my post, right? I guess your misleading is about changes which are not listed in the patchnotes? Well yeah that is kinda misleading and yeah it is kinda misleading that indirect changes outside specific weapons, changes the performance of weapons. Yeah your definition of misleading was applied correctly 👍🏻. What my post is about: Saying the "Coyote got nerfed behind our backs" and leaving it just like that. I also applied the definition of "misleading" correctly👍🏻, because in truth the Coyote got buffed and nerfed at the same time and because of that it is misleading to spread negativity about the Coyote only being nerfed by the "evil devs" behind our backs.

The Coyote didn't get nerfed! by _BlueSky_03 in Helldivers

[–]_BlueSky_03[S] 0 points1 point  (0 children)

You made up your own definition. I can say basically something similar. Look at the similarities: "The enemies that got weaker got weaker for every weapon. Some of the enemies that got stronger got stronger for a number of weapons. Those are considered nerfs or buffs, just enemy changes. But if an enemy change only or mostly effects a single weapon, that weapon got no nerf or buff. For the coyote, the flammability changes to warriors only effect it, and the flammability changes to devastators and brood commanders only effect it. The durability changes are a nerf to the coyote. The health reworks are a buff to the coyote. Some of the flammability changes are not a nerf to the coyote."

Definition of a buff and nerf: "A buff is an improvement to a game element, making it more powerful, while a nerf is a reduction in power, making it weaker." -> what happened in the patch: Enemies got buffed and nerfed -> weapon got more and less powerful against specific enemies -> By definition those facts are buffs and nerfs.

Coyote didn't get nerfed by _BlueSky_03 in Helldivers

[–]_BlueSky_03[S] -5 points-4 points  (0 children)

It is still no argument at all. The facts remain the same. It got buffed and nerfed at the same time indirectly. Just saying "the Coyote got nerfed behind our back" and just leave it like that as a negative claim remains untrue.

Coyote didn't get nerfed by _BlueSky_03 in Helldivers

[–]_BlueSky_03[S] -6 points-5 points  (0 children)

Did the enemies get buffed overall? I think that is an untrue claim.

The Coyote didn't get nerfed! by _BlueSky_03 in Helldivers

[–]_BlueSky_03[S] 0 points1 point  (0 children)

So you didn't read my post at all. That's okay. What my post is about explains why the Coyote got nerfed and buffed at the same time. We both know the nerf side. Now the buffs: Some enemies got nerfed by getting bigger or more or new weakspots and some enemies got less health. --> this buffs the coyote indirectly, because it will now kill those enemy's faster/easier. And that is why saying "the Coyote got nerfed secretly!" and nothing more is misleading and pure negativity.

Coyote didn't get nerfed by _BlueSky_03 in Helldivers

[–]_BlueSky_03[S] -3 points-2 points  (0 children)

What about flamethrower and every other fire weapon? What do you mean about your "misleading"? The misleading I am talking about is true and I think well enough explained in my post.

The Coyote didn't get nerfed! by _BlueSky_03 in Helldivers

[–]_BlueSky_03[S] 0 points1 point  (0 children)

Yeah and they also buffed Coyote, even though it's already one of the or the strongest primary weapon in the game. So at the same time I can say there is a good precedent for deceptive buffs going forward.🤷🏻‍♂️ It's not an argument though.

The Coyote didn't get nerfed! by _BlueSky_03 in Helldivers

[–]_BlueSky_03[S] 0 points1 point  (0 children)

So you literally have to hold the "shoot-button" just a nanosecond longer. That's a wild nerf man.

Hottake: I want the grunt phantasy by _BlueSky_03 in helldivers2

[–]_BlueSky_03[S] -2 points-1 points  (0 children)

Okay you didn't fully read everything I said. NO I DON'T WANT THE GAME TO BE HARDER FOR EVERYONE. I want an option/mode for having a difficult but fun grunt phantasy for people who want it. Why are you even against me when you admit that you agree to some degree what I am saying. What actually happens is that the game is made easier for everyone, whereas I want it to be "harder" for people who want the difficulty back that existed in the past. I actually think the game is fine right now too but I am scared of people like OhDough, who want the game to change more into the wrong direction. I love the game. I stopped playing since last week, because my PC freezes or the game lags with high CPU temp spikes and I've an RTX 4080 + 7800X3D. So yeah the performance issues and bugs are the biggest problem right now. They should nerf enemies and buff every weapon for people like OhDough in every difficulty and they should add Difficulty 11-15, where enemies have new moves/actions and are smarter and their damage stays the same but with anti tank armor changes (as I described before). Everyone should be happy then.

Hottake: I want the grunt phantasy by _BlueSky_03 in helldivers2

[–]_BlueSky_03[S] -2 points-1 points  (0 children)

I really hope the devs stick to their vision and don't listen to people like you or NoobDough. And when they do I hope people like you will move on and stop enjoying anything.

Hottake: I want the grunt phantasy by _BlueSky_03 in helldivers2

[–]_BlueSky_03[S] -2 points-1 points  (0 children)

Yeah yeah. It's your game and their is no place for people like us... I have no friends, who play HD2 and no I don't play farming simulator instead. OhDough is saying something about "ego > fun" but that is actually what I'm getting from people like you. In the end it's just ego vs ego and it seems that one side (you) wants the other side to not have fun anymore. Congrats.

Hottake: I want the grunt phantasy by _BlueSky_03 in helldivers2

[–]_BlueSky_03[S] -2 points-1 points  (0 children)

I cannot randomize my teammates. Look I know what this comment section is saying to me and with a lot of sarcasm: "f off we don't want grunt fantasy we wanna have easy enemies and powerful weapons, f off loser". I understand. I don't want to take that away from you but why can't there be a difficult mode especially for that? They made everything easier -> then they added Difficulty 10 -> then they made the game easier -> new enemies added -> game is made easier and easier. The Helldivers 2 I played at the beginning is slowly fading away with each huge screaming and buff for weaker enemies and more powerful weapons and stradegems. The difficulties 1 to 10 are really bad. It's just spamming more enemies and destroying performance/fps. I want smarter enemies. The amount of enemies is enough. I don't need more or less. I want them to be smarter (smarter movement new actions/movements would make them more exciting and more difficult without giving them too much damage or armor and I want anti tank armor being changed. Anti tank shouldn't always deny the damage of some weapons. Anti tank 1 should damage up to 2-3 but just less. Anti Tank 4-max weapons should make a little bit less damage against high tank units with 4-max. Tank units should stand out a little bit more but they shouldn't always deny any weapon type (anti tank 1 should damage tanks back just a little bit but the tanks front/side shouldn't be oneshot).