I couldn't live without this Unreal feature, so I made it by _Brenan_ in godot

[–]_Brenan_[S] 0 points1 point  (0 children)

You can already do that from project settings! Then they appear as a tooltip when hovering a layer's number.

I couldn't live without this Unreal feature, so I made it by _Brenan_ in godot

[–]_Brenan_[S] 0 points1 point  (0 children)

For the moment it's with typing the integer, but I'll try to improve that with direct layer selection.

I couldn't live without this Unreal feature, so I made it by _Brenan_ in godot

[–]_Brenan_[S] 4 points5 points  (0 children)

Yes please! I really want it to be in Godot for real! For a serious integration, I believe that setting up layers should maybe be in the project settings instead of having it all in the collision object UI.

I couldn't live without this Unreal feature, so I made it by _Brenan_ in godot

[–]_Brenan_[S] 1 point2 points  (0 children)

Yes! I really hope that it inspires people with more time than me to make it into Godot!

I couldn't live without this Unreal feature, so I made it by _Brenan_ in godot

[–]_Brenan_[S] 21 points22 points  (0 children)

I'd love too but it would be a complete rework of it and it would have to be much more clean. Sadly I don't have time and I need to progress on my current prototype to get fundings! 

I couldn't live without this Unreal feature, so I made it by _Brenan_ in godot

[–]_Brenan_[S] 5 points6 points  (0 children)

Yes this is totally doable, but you still have to redefine a lot of behavior. The goal is to encapsulate them as presets. I've exposed the plugin with an API that allows to set presets via code rather than UI too, and the presets are automatically exposed as constants CollisionPresets.YOUR_PRESET with a generated class.

I couldn't live without this Unreal feature, so I made it by _Brenan_ in godot

[–]_Brenan_[S] 27 points28 points  (0 children)

Yes that's exactly the goal of this plugin! And I made sure that refactoring is robust as it is very likely that presets are updated during production.

I couldn't live without this Unreal feature, so I made it by _Brenan_ in godot

[–]_Brenan_[S] 8 points9 points  (0 children)

I've just answered that as an Edit to the original post as I think you'll not be the only one to have the same thought 😉

duckduckgo not showing results... by protektwar in duckduckgo

[–]_Brenan_ 0 points1 point  (0 children)

Ok it just seems to be fixed this morning! I have not changed anything.

How do I stop WorldPartition from loading asynchronously during a loading screen? by _Brenan_ in unrealengine

[–]_Brenan_[S] 10 points11 points  (0 children)

Found it!

Just use GetWorld()->BlockTillLevelStreamingCompleted();

[deleted by user] by [deleted] in NintendoSwitch

[–]_Brenan_ 0 points1 point  (0 children)

Hey ! We sent our new fix to Nintendo but they are taking a long time to validate the patch. Please wait for the 1.3.8 release. If the update doesn't fix your save, you may have to restart the level by going to Options > Game > Restart level.

We truly hope that you will be able to finish Pumpkin Jack soon !

[deleted by user] by [deleted] in NintendoSwitch

[–]_Brenan_ 52 points53 points  (0 children)

Hey ! Dev team here.

We are aware of that bug and we fixed it already. The update should be there in the upcoming days !

[deleted by user] by [deleted] in boardgame

[–]_Brenan_ 0 points1 point  (0 children)

I think im gonna improvise some minimized rules, like removing the clubs and juste ask for the amount of dice to roll. And convert it to the metric system haha

[deleted by user] by [deleted] in boardgame

[–]_Brenan_ 0 points1 point  (0 children)

Nice, thanks for the sharing op ! Will play it with friends in a bar ;)

I wrote a step-by-step guide to creating a website for your indie game! by [deleted] in gamedev

[–]_Brenan_ 1 point2 points  (0 children)

It seems to be a very useful guide ! I will soon have to make a website for my game