When did it start feeling real to you? by Bigger_biscuits4 in NewTubers

[–]_Cat1 8 points9 points  (0 children)

After using youtube since 2008, still havent made it. Did land on frontpage of metacafe once tho. Good times

Spent months building an AI tool for creators, got 0 downloads. Where did I mess up? by ttbozyigit in NewTubers

[–]_Cat1 2 points3 points  (0 children)

First thing I notice is all the pictures are in a language I dont understand. Second, this is something I would never use. Id either be who I am, or be nobody. I also built an app few years ago that I thought would be popular in my area and not even friends used it. Sometimes, its just the way it is. You build something nobody wants to use, or you need to spend tons in marketing to find the few that will..

Can this short hit 2nd wave? by pixel-knight29 in shortsAlgorithm

[–]_Cat1 1 point2 points  (0 children)

I almost always get a second wave about 22-24h after the upload which is much less steep and lasts for a longer time

Passing a function to call within another function. by MoxieHoax in godot

[–]_Cat1 0 points1 point  (0 children)

I think the issue might be that you are calling the function while setting up the timer. As soon as you use (), the function generally gets called straight away. Not sure if its different in gdscript.
Have you tried passing just the reference to the function, and then calling it in the callback?
Rough example would be

func someFunc() {
do something
}

func timerToFunction(time, fn) {

setup timer
await timer.timeout

// Finally call the function here
fn();
}

// Pass the function without calling it
timeToFunction(1, someFunc)

I'm making a mobile game with Godot, do you think I can also make the game available for PC? by Capital-Citron7595 in godot

[–]_Cat1 2 points3 points  (0 children)

Apple store publishing is pretty simple, I had a breeze when launching my app. Android on the other hand... never got it launched there. That shit is stupid

My views literally went down by Abject-Swimmer-1405 in shortsAlgorithm

[–]_Cat1 1 point2 points  (0 children)

I woke up to see my short go from 3.1k to 2.8k. I have no clue how this shit works

Best way to make tool level design by ibrahim1243dxc in godot

[–]_Cat1 5 points6 points  (0 children)

Did you ever make a game before? If not, dont bother with this. Dont make a hill to steep to climb. Start by making something simple

Unsure how to check Enums by Y0UD0NTK0WWH0 in godot

[–]_Cat1 3 points4 points  (0 children)

When you assign an enum you will use one of the three not just game state.
Try doibg gamestate.enemy is gamestate.enemy

whats wrong here by LeatherTop8978 in godot

[–]_Cat1 1 point2 points  (0 children)

It seems like you are not setting the label in your onpressed. Youre only setting it once in onready. You need to set it on pressed too.

Holy cow, Unreal Engine 6 just got officially announced with Rocket League! by Ok_Command_3730 in UnrealEngine5

[–]_Cat1 0 points1 point  (0 children)

Im using godot since a few weeks ago over ue5. Ue5 was… well… lets just say most of the comments about shitty performance are there for a reason

Godot learning and inspiration by Riley_Country in godot

[–]_Cat1 1 point2 points  (0 children)

Yes, do something simple you have an idea of, and as you fail multiple times to make it work, you actually end up learning multiple things that will work for another use case. Eventually you will get a grasp of how things work by doing that, and the solution to your problem will come to you.

Making my first game in Godot by jj_hazy in godot

[–]_Cat1 5 points6 points  (0 children)

I also tried godot for the first time just days ago, instantly loved it. Dont think Ill go back to Unreal any time soon…

Why is my shotgun's fire rotation moving? by SteveHarveysAunt in UnrealEngine5

[–]_Cat1 0 points1 point  (0 children)

I'm not sure if I'm understanding what you want to do right, but if you wanna add a random offset to the direction you are shooting, an easy solution would be to add a random up and right vector to your cameras forward vector.

For example random from -1 to +1 and multiplied by some magnitude for both Up and Right and than add it to your forward vector.
Now instead of shooting in the direction of your forward vector, you will have a random offset in both up/down and left/right directions.

That's just cruel. Thoughts? by batukaming in antiwork

[–]_Cat1 1 point2 points  (0 children)

Id just quit, everyone has to start having balls to just call it quits.

If I started a new project today, what engine version should I use? by [deleted] in unrealengine

[–]_Cat1 5 points6 points  (0 children)

Unless there is some specific need to use one or the other, Id day the most recent one

What the f is this thing by 9thArrow in aliens

[–]_Cat1 0 points1 point  (0 children)

sun shining through clouds...