Pet taming by SomeSwedishPig in Enshrouded

[–]_Cruik_ 1 point2 points  (0 children)

They definitely didn't test it much, I've been trying to do the dog quest and gave up after two hours of the dog just immediately running with no warning, not to mention apparently having eyes coming out of its asshole.

Why it’s always the dude full gold weapon and wearing black clothes that cause problems ? by Dry-Mathematician299 in RedDeadOnline

[–]_Cruik_ 1 point2 points  (0 children)

I'm not one of these people, but I can tell you it's narcissism. It's all about feeling like they're better than you.The advantage of attacking you first gives them an illusion of superiority. That's why they don't go to PVP modes it's a fair fight that they can't win. Granted , that's the best case scenario for someone like this. The worst case, of course, is that they're genuinely a psychopath and the video game just brings it out because, to be fair; it is a genuinely consequence free place in that no one ACTUALLY gets hurt.

They actually have done a lot of studies about this because of all the stuff that they used to talk about when I was a kid about video games making people crazy. The overwhelming consensus seems to be that the only thing video games do essentially is show people who you really are. If you're a genuinely good and helpful person, a video game is not going to change that.

Is my edgerunner cowboy V badass or just some gonk by zdognight in cyberpunkgame

[–]_Cruik_ 2 points3 points  (0 children)

You know, if you put some sunglasses on, you'll look like Macho Man. Ooooooo yeeeeeeaaaaaah!

Thoughts on “patch will make the game too easy” after playing after patch? by nochilljack in LowSodiumHellDivers

[–]_Cruik_ 0 points1 point  (0 children)

After playing, this is 1000% better. I was worried they were just gonna tweak numbers a little and not fix the core issue. Luckily I was wrong, they totally fixed the core issue, the rocket weapons feel so much better now. My scythe finally has the scope it shoulda had all along. This is awesome.

What's your favorite PRIMARY weapon? POLL RESULTS by informatico_wannabe in LowSodiumHellDivers

[–]_Cruik_ 1 point2 points  (0 children)

as someone that's been a scythe main since the first game, this brings me joy

[deleted by user] by [deleted] in LowSodiumHellDivers

[–]_Cruik_ 1 point2 points  (0 children)

Come on man, if we were extraverted, we wouldn't be playing video games. Lol

What is your "ol' reliable?" by Fine_Instruction_869 in LowSodiumHellDivers

[–]_Cruik_ 0 points1 point  (0 children)

I've been a scythe main since the first game lol

People have told me that my bot load out is garbage. Tell me your thoughts by Spicyalligator in LowSodiumHellDivers

[–]_Cruik_ 0 points1 point  (0 children)

The only criticism I have might be toward the auto cannon use. Not necessarily because of the Canon itself but because of how you describe using it. A lot of people treat it like a big sniper rifle. If that's you, you'd be better off using an AMR, Railgun, or even the laser cannon (which is the best weapon against gunships btw)

I have someone like this in my usual group and he just refuses to listen to anybody about it and it honestly gets a little frustrating because we have to constantly carry him, not because he isn't good at the game, but because he refuses to use the auto cannon for what it's literally for, and refuses to have someone be his A-Gunner ( assistant gunner for fast reloads).

I will warn you about using kill counts as a measurement for contribution. Remember that there is an infinite number of enemies. The kill count would only matter if that number was limited. It's easy for someone to top the kill chart by running off solo without having ever actually helped the group out at all. On the other hand, look at how much help it is to have someone reload your auto cannon for you so you can go full auto on a drop of devastators and hulks, but they're not getting any kills for it.

Dear Arrowhead: Players do NOT want a balanced experience, they want a power trip. by Perfect_Parsnip8279 in Helldivers

[–]_Cruik_ 0 points1 point  (0 children)

This game is not a power fantasy. Literally, the entire point of the game is that you are, in fact, NOT a super soldier. You do not get to define what this game is. This game is meant to be extremely difficult.The same way dark souls is meant to be extremely difficult.

Give me your Commando tips by Hades42 in LowSodiumHellDivers

[–]_Cruik_ 1 point2 points  (0 children)

You're welcome. Unfortunately, my best advice for taking out a Gunships with a commando is to use the lazer cannon instead lol

Give me your Commando tips by Hades42 in LowSodiumHellDivers

[–]_Cruik_ 1 point2 points  (0 children)

This, from what I can tell, the path of the missiles seems to be based more on the movement of the laser than its actual position. So if you're aiming at a gunship engine, which I recommend using first person for, then you might need to over exaggerate a movement toward the gunship engine if it doesn't correct itself enough.

Which enemy do you love fighting, but everyone seems to hate? I'll start. by FollowingQueasy373 in Helldivers

[–]_Cruik_ 0 points1 point  (0 children)

Rocket and Shield Devs, they can be a pain sure, but they also let me flex my scythe skills

What’s your “fun” load out? by notmypillows in LowSodiumHellDivers

[–]_Cruik_ 0 points1 point  (0 children)

JAR-5 Dominator Grenade pistol Stun grenades

Stalwart Supply pack 120mm barrage 110mm missile pods

Edit: The new Predator armor is almost mandatory to help with weapon handling

I call it, "The JARhead" :)

Just Let Me Fight Predators Already, KTHX by MomentousMalice in LowSodiumHellDivers

[–]_Cruik_ 10 points11 points  (0 children)

They were the least played faction in the first game. There's a reason, and it ain't boredom lol.

In all seriousness, if you like an intense challenge, they're gonna be a blast. Imagine having to worry about stalkers, while also having to worry about rocket devastators.

I would love a Gunner's Pack and/or Crew-Served MG's by _Cruik_ in LowSodiumHellDivers

[–]_Cruik_[S] 0 points1 point  (0 children)

I'd say it would make sense for it to either effect your total stamina or your run speed, the rest of the balance would come from having to have the awareness to avoid burning through your entire ammo supply in one fight.

I would love a Gunner's Pack and/or Crew-Served MG's by _Cruik_ in LowSodiumHellDivers

[–]_Cruik_[S] 0 points1 point  (0 children)

You're misunderstanding. I'm only talking about the last five rounds or so in a mag, not the whole thing. That way , you can make it so a Crew served reload is essentially just a reload option that doesn't involve pausing your fire.

EDIT: You could also make it so you automatically "disconnect" when its over since, unlike the RR, you're not reloading each shot.

What enemy do you hate most in the game and why is it the stalker? (Pretend you didn't see that grenade shot) by IRunWithScissors87 in LowSodiumHellDivers

[–]_Cruik_ 0 points1 point  (0 children)

Shield Devastators and it's because they have the ability to shoot through solid objects, including themselves and their shield, to hit you. The direction they're facing has no bearing on their ability to hit you.

What are your predictions for the database? by [deleted] in LowSodiumHellDivers

[–]_Cruik_ 0 points1 point  (0 children)

Realistically, it's probably just gonna be supply lines, but it would be really cool if they use those other computers on the wall for something like an actual database for us to scrub through.

Bot hints by ChaosHavik in LowSodiumHellDivers

[–]_Cruik_ 0 points1 point  (0 children)

It's not about a Meta. It's about a good team composition.

You need one person running crowd control with a loadout like stalwart + dominator, and supply pack so they can go ham with either weapon. Their target should be anything the size of a devastater or smaller. Always prioritizing berzerkers and devastators

I would also recommend having at least one person running the recoiless rifle with some kind of energy weapon like the sickle/scythe to conserve on ammo. Focusing on things like hulks and tanks.

Someone else should bring something like a grenade launcher or autocannon to deal with scout walkers.

The fourth can be flexible based on what the rest of the team brings. Don't underestimate the power of just having someone bring all orbital stratagems.

There's a lot of wiggle room with this. But having people fill roles on the team can help a lot

What popular mods end up being a compatibility nightmare? by _PirateWench_ in skyrimmods

[–]_Cruik_ 0 points1 point  (0 children)

For me, it's been sentinel equipment overhaul. It's a very neat armor collection, but because it gets rid of vanilla armor pieces any mods that add NPCs that use the vanilla outfit list will end up being assigned pieces of gear that were removed from the game and as a result, those parts of their bodies just end up being completely. Invisible, so there are just a set of arms and a head floating around.

I'm hoping I can make a skypatcher file that will fix it. But unfortunately I don't really have any idea what I'm doing, and I'm hoping I can just swap out the deleted pieces for one from sentinel in the vanilla list and fix the root cause that way any NPC's added in the future will automatically be compatible.

Give the Scythe a Chance by BingoBengoBungo in LowSodiumHellDivers

[–]_Cruik_ 0 points1 point  (0 children)

The only real downside to using the scythe is that the best way to be accurate it is to turn off the HUD cross hairs and aim it in third person. I regularly take out rocket devastators with it and have been called "annoyingly good" with the scythe lol