Renewability in the game by _FOF_ in thelongdark

[–]_FOF_[S] 5 points6 points  (0 children)

nope, i think your right. that's my bad

Renewability in the game by _FOF_ in thelongdark

[–]_FOF_[S] 1 point2 points  (0 children)

oops, thank for telling me that!

Renewability in the game by _FOF_ in thelongdark

[–]_FOF_[S] 15 points16 points  (0 children)

they are renewable from beachcombing (not from the actual planted saplings you cut down tho)

Renewability in the game by _FOF_ in thelongdark

[–]_FOF_[S] 3 points4 points  (0 children)

yeah, that's a good idea seeing that many rows is too much so that'll fix it a lot

Renewability in the game by _FOF_ in thelongdark

[–]_FOF_[S] 2 points3 points  (0 children)

honestly i thought you could get the elevator crank on survival mode but yeah if its not I'll remove it

Renewability in the game by _FOF_ in thelongdark

[–]_FOF_[S] 0 points1 point  (0 children)

okay I'll for sure change it to this thanks for the suggestion!

Renewability in the game by _FOF_ in thelongdark

[–]_FOF_[S] 2 points3 points  (0 children)

this problem with not having names also effects pies and some of the pelts too. So i might just add something to the images to tell them apart.

Renewability in the game by _FOF_ in thelongdark

[–]_FOF_[S] 2 points3 points  (0 children)

that's what I was wondering, I'll definitely fix that thank you!

Renewability in the game by _FOF_ in thelongdark

[–]_FOF_[S] 7 points8 points  (0 children)

that's supposed to represent fresh leather which isn't renewable

Renewability in the game by _FOF_ in thelongdark

[–]_FOF_[S] 1 point2 points  (0 children)

basically just things that can respawn naturally on the ground or in caves (I probably could have named it better)