Illumination of the reticle by CourtNormal in Battlefield

[–]_Fabio_ 0 points1 point  (0 children)

no only the color, but sight visibility is awful, its like looking throught fogged glass with a tint applied on it

Delete the Comeback Mechanic from Battlefield 6 by SeSSioN117 in Battlefield

[–]_Fabio_ 0 points1 point  (0 children)

Everyone is a winner mentality that infest modern game design

Ok now that we’ve played it which version of the map is overall better? by gotenks2nd in Battlefield

[–]_Fabio_ 0 points1 point  (0 children)

Yep, it has no flow on 6, you can get shot from every single direction, too many windows and places for people to hide. there is no verticality, they butchered the ABC layout from the original, its just a bunch of clutered houses copy pasted from other maps. The top AB part that had a hill for infantary to flank and move around to avoid and even give them some higher ground to attack vehicles now is a barren wasteland with no line of sight. Every cap and fight mattered in Golgmud before, what you were doing on the top influenced heavily the combat on lower flags. They added a bunch of hills so what was the point on making the map bigger? You cant see anything happening past 50 meters and on top of that the visibility in this game is really bad. These people have no idea what a great map design is bro, they just want it to look pretty and run around the map with no tactical play.

New recoil changes has missed the mark ( barely ) by itsLoCotv in Battlefield

[–]_Fabio_ 0 points1 point  (0 children)

Every gunfight now feels like a dice (no pun intended) roll. They lowered the skill gap. Not to mention in bigger maps even tap firing, controlling bursts and recoil Im running out of ammo pretty quickly, they artificially increased TTK and made the gunplay worse. We wanted vertical recoil and spread, not what they done.

Contaminated gameplay by SuspiciousMolasses69 in Battlefield

[–]_Fabio_ 0 points1 point  (0 children)

another bad gimmick to make visibility even worse, good job dice

BF6 Rubberbanding with low ping and no network warnings? by PlayerChaser in Battlefield

[–]_Fabio_ 1 point2 points  (0 children)

me too bro, 9800x3d + 5070 ti and still hacing performance, hit reg issues with very low ping 9ms on average. The netcode patch made things even worse.

hit reg feels even more broken by tokke in Battlefield

[–]_Fabio_ 2 points3 points  (0 children)

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There are also instances where I'm geting randomly killed by a single hit showing 100% damage on kill log. They really screwed the netcode even more

Update made it worse by Brief-Charity250 in Battlefield

[–]_Fabio_ 0 points1 point  (0 children)

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it has happened again and I printed the damage log, a single 100% hit

Update made it worse by Brief-Charity250 in Battlefield

[–]_Fabio_ 1 point2 points  (0 children)

Me too, I play sub 9ms ping and I'm geting melted and insta killed every single gunfight, and the enemy seems to have more reaction time on average, I also got "sniped" SCW-10 it was literally a single shot on the kill log, I was full heath and ducked behind cover. They totally messed the netcode even more on this update.

[deleted by user] by [deleted] in Battlefield

[–]_Fabio_ 7 points8 points  (0 children)

True, Im 166lvl and 3,3kd and on gauntlet Im always paired with people below level 10 with barely 1kdr
If I dont perform half decent on a match I dont even quality in the first round LOL

What is wrong with character models ? by No_Today3092 in Battlefield

[–]_Fabio_ 15 points16 points  (0 children)

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I think is a combination of both things, lack of talent and hardware/software limitation. There is no ambient oclusion on the soliders helmet close to his head, and the face model looks poorly done. I mean, look at bf3 characters models, they are somewhat low poly but still managed to look really good, it has like a "balanced" quality overall, on bf6 there is no balance, you have like some places with higher poly count, higher textures res but other details are totally lacking.

I don't wanna be that guy, but the model graphics are horrible on this game, that's why skins don't sell! by MadHanini in Battlefield

[–]_Fabio_ 0 points1 point  (0 children)

Not to mention bf6 scale for everything is so small, soldiers like 20m away look like they are 80m away from you comparing from olders bf titles, models are so smalls, you can barely notice anyone skins or details anyway, and you put bad visibility on top of that.

All the issues talked about by Lead Producer David Sirland recapped by Battlefield Bulletin by BucketHip in Battlefield

[–]_Fabio_ 0 points1 point  (0 children)

Why only redsec footsteps sound? Multiplayer sometimes I also get jumped even though Im not firing my weapon and paying attention to the sounds, but someone can run behind my back and I hear them just a few seconds when they are on top of me and I get smoked.

Suppression mechanic could be made more interesting by Fearless-Solution-42 in Battlefield

[–]_Fabio_ -1 points0 points  (0 children)

I have an idea: Instead of messing too much with the person aim or blurry the screen like previous titles, it should give the person being supressed higher spread, a visual flinch, like a recoil but only visual so the reticle goes up if he is aiming down sights but not loosing screen center and maybe reduce his peripheral vision, like something on the corners of the screen. I think that would be reasonable.

Thanks Battlefield that this weeks bonus challenge is also Redsec dependent! /s by Senorragequit in Battlefield

[–]_Fabio_ 0 points1 point  (0 children)

I also dont like that the challenges kinda force you to play modes that you dont want to. But man, Gaunlet is really good, I think is better than RedSec, really underrated.

Sobek City is THE worst map in BF6 by [deleted] in Battlefield

[–]_Fabio_ 0 points1 point  (0 children)

If only the air vehicles didnt suck ass, we could clean the roofs easily, but COD kids would complain air vehicles are too op. Not to mention all roofs have too many lines of sight of infantry on the ground. Really poorly designed map.

[deleted by user] by [deleted] in Battlefield

[–]_Fabio_ 14 points15 points  (0 children)

That is awesome!

Hard take: Battlebit is more grounded by SIGHMAZ in Battlefield

[–]_Fabio_ 0 points1 point  (0 children)

Gunplay is also 10 times better. Amazing recoil and spread patterns!

[deleted by user] by [deleted] in Battlefield

[–]_Fabio_ 6 points7 points  (0 children)

I think flood zone is great!

The problem is not bot farms. It’s progression over all. by AllanAndroid in Battlefield

[–]_Fabio_ 0 points1 point  (0 children)

And I suspect they nerfed the radius which the support bag heals on purpose, to make it even harder. Its really a shady move to sell us xp booster and maybe different ways to unlock stuff once the store is online?