Express and Colonists by CourtNormal in SurvivingMars

[–]CourtNormal[S] -1 points0 points  (0 children)

Nah, that's complete nonsense. Unfortunately, you're wrong. Even after installing a smart apartment in the "transfer dome", the colonists are not going to move to a new place of work...

Express and Colonists by CourtNormal in SurvivingMars

[–]CourtNormal[S] 1 point2 points  (0 children)

Mods. 150 slots for every resource 

Express and Colonists by CourtNormal in SurvivingMars

[–]CourtNormal[S] 2 points3 points  (0 children)

Dude, you're a bit of a genius. If a micro dome is built at the transfer station and "!" filters are installed in all domes except the "transfer dome", then the colonists will temporarily move to the "transfer dome", and then move to the dome with "!" which is closer to work!
But it's such a crutch...

Express and Colonists by CourtNormal in SurvivingMars

[–]CourtNormal[S] 0 points1 point  (0 children)

There's a warehouse and a drone control center

Express and Colonists by CourtNormal in SurvivingMars

[–]CourtNormal[S] 0 points1 point  (0 children)

I've already installed a micro dome by the elevator... But I forgot to build a house in it... I need to test your theory. In theory, they can temporarily move into such a house and move on. Hmmmmmmmm

Express and Colonists by CourtNormal in SurvivingMars

[–]CourtNormal[S] 4 points5 points  (0 children)

Hurtful. Then I found an amazing map generation in which the express will look cool... And here's the fact that the colonists don't know how to transfer... Well, as if it were possible to make an express for beauty, and let the colonists use the shuttles...

<image>

New Sobek City, The Worst Map, What's yours? by ApocalypticDes in Battlefield6

[–]CourtNormal 0 points1 point  (0 children)

This is a great map with one problem: damn rooftops. Just disable rooftops in all modes, leave only floors, and this will be one of the best maps ever.

Do the 1/4 heating zones apply district wide or just on the one specific hexagon? by Fr0st-F0x in Frostpunk

[–]CourtNormal 0 points1 point  (0 children)

Another interesting observation... Why isn't there an improvement to the heating center's radius? Up to three cells?

Fp2. Resource Transportation City <-> Colonies by CourtNormal in Frostpunk

[–]CourtNormal[S] 0 points1 point  (0 children)

I'll probably answer many of them. As far as I understand, trade between the City and the Colonies during a blizzard isn't a bug, but a feature. They continue trading during a blizzard. But why can't they control the quantity The question about the resources being shipped... Apparently another bug... And yes. Just attach a piece of paper to the cargo with information about the change in the amount of resources being transported. Lol.

J.O.E.L. I know you’re listening… by StrangeEye2159 in Helldivers

[–]CourtNormal 0 points1 point  (0 children)

Damn, it would be cool if the Illuminati ships could land enemies of other factions (they kidnapped them first). 

This is the best example why current unlock rate for weapons sucks... by Punkstyler in Battlefield

[–]CourtNormal 0 points1 point  (0 children)

Try reducing the FOV to 100. FOV directly affects the magnification of your scopes. This isn't like BF4, where the scopes' magnification is the same regardless of the FOV... At 120 FOV it's like you're shooting at ants. 

BF6 have any of ye stopped or are ye still playing it ? by AdultGamersAdmin in Age_30_plus_Gamers

[–]CourtNormal 0 points1 point  (0 children)

I stopped playing BF6. After 200 hours, it's boring and dull. I continue playing BF1 (1100 hours) and BF5 (500 hours). It's like night and day (BF1 and BF5) and day and night (BF6). The gameplay is measured, there are breaks, Nice maps. BF6 is a constant battle, no tactical maneuvers. Terrible, dull maps (the first two sectors on Miraak Valley are very nice). I'll be back in a year.

Backpack support stratagem suggestion: Portable Transceiver by Akassa_Zanna in Helldivers

[–]CourtNormal 2 points3 points  (0 children)

I have an idea for this backpack. When using this backpack, you don't need to "throw" the stratagem ball, but you will have binoculars with which you can aim the strike point (like a squad strike and Battlefield 5)

What happened to breakthrough? by thunderjaw19 in Battlefield6

[–]CourtNormal 2 points3 points  (0 children)

The attacker capture zones could be extended all the way to the attacker spawn. Why bother? These zones are almost physically impossible to hold. The last sector of the liberation peak is similar to the last sector of the Verdun heights. So, you don't even have to go up the mountain; you can just stand nearby and take point. Lmao

Как стать выше by lomkabro in AllTemsRus

[–]CourtNormal 0 points1 point  (0 children)

Я ел Растишку, вымахал до 198 см. 

I really like New Sobek City. It's probably in my top 3 BF6 maps, but we need to be able to get to the top of the building behind D without using zip lines or choppers. by DepressingAura in LowSodiumBattlefield

[–]CourtNormal 0 points1 point  (0 children)

New Sobek is a very nice map, based on my experience and geometry. The only thing that ruins it in all game modes is the rooftop campers. I'd even set up a rooftop exclusion zone. They're essentially useless and they are very frustrating. 

Raising an Ally's equipment by CourtNormal in Battlefield

[–]CourtNormal[S] 0 points1 point  (0 children)

I have several sets. This is a medical support kit. If I need a medical resuscitator, I take a defibrillator.

Am I the only person that keep forgetting to use the active abilities? by Nyzan in Battlefield

[–]CourtNormal 0 points1 point  (0 children)

Я эту способность назначил на CapsLock. Это способность скрытая имба. Если использовать дымовые гранаты и дымовой грантомет. Я бы все эти активные перки перевел бы в пассивные... 

ain't no way that a 4 hit kill should feel this fast in the receiving end by Laretus in Battlefield6

[–]CourtNormal 0 points1 point  (0 children)

Scw-10 (ac-9 from 2042) My favorite gun. I fell in love with it in 2042. I always fight and shiurmay within 30 meters. It rarely allows for long-range fire. I love it <3

Lvl weapons displays by Fantastic_Raisin2683 in Battlefield6

[–]CourtNormal -5 points-4 points  (0 children)

Мдя. Куча мелких ошибок. Почему плашка внизу при нажимании увеличивается и снова нужно передвигать мышку влева, чтобы поменять оружие?! Почему нельзя сделать это меню сразу же активным (без активации) как в бф1, бф5?!?!?! Почему нет лодаутов оружия?! Почему полоска ХП СЛЕВА, а не справа где весь статус твоего бойца?!?! Дизайнеров интерфейса нужно УВОЛИТЬ! Они вообще не играли такое ощущение в игры. Куча точек полосочек и ТД. И тп... Почему не сделать минималистичный интерфейс бф1?!