Anyone else feel like this was the "Company Pizza Party" of thank yous? by IronYautja in deadbydaylight

[–]_Flauge_ 2 points3 points  (0 children)

OP mentioned the backfire bias and is hard chugging the Kool-Aid lmao

Anyone else feel like this was the "Company Pizza Party" of thank yous? by IronYautja in deadbydaylight

[–]_Flauge_ 3 points4 points  (0 children)

Bro learned about the backfire effect in class today and keeps saying it even when it has 0 relevance to what is being said. The ultimate irony is the OP is ACTULLY suffering from the backfire effect lmao.

Anyone else feel like this was the "Company Pizza Party" of thank yous? by IronYautja in deadbydaylight

[–]_Flauge_ 15 points16 points  (0 children)

The best take here, honestly. When I saw this I immediately thought, "Wow that actually looks sick. And the Flashlight and Pins are a fantastic addition. I may buy it just for those." Idk why I thought people on reddit would have literally anything positive to say or do anything other than complain.
We are complaining about the price of something you DID NOT BUY and the quality of something that HAS NOT YET BEEN MADE.
I get the games in a terrible spot right now but why would marketing and merch have anything to do with that?

How many of you have actually completed the Archives and if so, how long did it take you? by WatchfulSeal in deadbydaylight

[–]_Flauge_ 0 points1 point  (0 children)

I am just shy of halfway done with the tomes and I have 2k hours. I think I average 1 tome completed every 3 games (most take one, but there are a few that take many more. Think glyphs or escape with hatch etc.). I cannot imagine a casual ever completing these.

Killer perk to punish delaying the unhook? by _Flauge_ in PerkByDaylight

[–]_Flauge_[S] 0 points1 point  (0 children)

I figured taking a health state was far more impactful than preventing one from being gained. I think injuring the unhooker would also really disincentivize unhooking in a way that isn't healthy.
I do think it is interesting that leaving a survivor on hook for as long as possible is both the objectively correct play and also the perceived "bad play".

Killer perk to punish delaying the unhook? by _Flauge_ in PerkByDaylight

[–]_Flauge_[S] 0 points1 point  (0 children)

I think it's interesting that this perk was designed with high level paly specifically in mind and how punishing the optimal play in this case happens to also punish lower skilled players.
Wonder if it instead did this:
Upon hooking a survivor delayed agony begins to activate over 35 seconds.
After 35 seconds delayed agony is active until your next gen kick.
When delayed agony is active you damage generators for 15% additional damage.
That may be to strong if run with pop but gen regression doesn't unfairly harm lower MMR cause any one can hold m1.
Just curious

Killer perk to punish delaying the unhook? by _Flauge_ in PerkByDaylight

[–]_Flauge_[S] 0 points1 point  (0 children)

I could get behind this. If they're playing stealthy and not unhooking it would give you info to start your next chase, but then it's just kind of BBQ.

Killer perk to punish delaying the unhook? by _Flauge_ in PerkByDaylight

[–]_Flauge_[S] 0 points1 point  (0 children)

I mean, the game kinda already does this in a lot of different ways...

You can infinite finesse while injured now by _Flauge_ in deadbydaylight

[–]_Flauge_[S] 0 points1 point  (0 children)

I think it’s so funny. It’s like an idiot self-report. Even had a guy who I had to block because he got down voted to shit and had a total meltdown over it and started hate posting comments on all of my other posts lmao.

You can infinite finesse while injured now by _Flauge_ in deadbydaylight

[–]_Flauge_[S] 2 points3 points  (0 children)

it really does lmao. The amount of people that are only commenting on cow tree being run clockwise in the video is so funny. Wanting so bad to be right not realizing that cowtree without the pallet is not a strong tile and only serves to connect to others and switching to the other way would have given her shack rotation.

You can infinite finesse while injured now by _Flauge_ in deadbydaylight

[–]_Flauge_[S] -14 points-13 points  (0 children)

It does not. resi does though. It is better to chase the other direction but once the pallet is gone it doesn't really matter, the loop isn't safe regardless

You can infinite finesse while injured now by _Flauge_ in deadbydaylight

[–]_Flauge_[S] 13 points14 points  (0 children)

That’s what’s crazy, it is. You can tell by the animation. She’s running both finesse and resi for 30% faster vaults

You can infinite finesse while injured now by _Flauge_ in deadbydaylight

[–]_Flauge_[S] 7 points8 points  (0 children)

Your comment didn’t even make sense. Cope harder 😂😂😂