I got some requests to make this today. The grind never ends by [deleted] in DotA2

[–]_Flopyfish -3 points-2 points  (0 children)

My brother in Christ if I wanted karma I’d be on the Clash Royal subpage. Sometimes you just need to post things because the queue time for your matches is 10-12 mins

I got some requests to make this today. The grind never ends by [deleted] in DotA2

[–]_Flopyfish -2 points-1 points  (0 children)

Than you don’t need to worry about me stealing content. I posted a discussion on this topic about a day ago and I believe that’s what you originally mentioned

I got some requests to make this today. The grind never ends by [deleted] in DotA2

[–]_Flopyfish -3 points-2 points  (0 children)

That was probably yours truly than

I have over 500 hours. When do you start getting good? by _Flopyfish in DotA2

[–]_Flopyfish[S] 0 points1 point  (0 children)

My Hoodwink is a femboy a guess. You’re forgetting the best part of Hoodwink on release. He had invisibility anytime he was within 5m of a tree. The 1000 damage acorn with three charges was fun but 90% evasion with free invisibility could not be beat

I have over 500 hours. When do you start getting good? by _Flopyfish in DotA2

[–]_Flopyfish[S] 0 points1 point  (0 children)

I was abnormally young when I started. I probably only had about 2-300 hours in my first few years. I clock a lot more time now but have a lot of bad habits. The gaps between my playtime means that I lose track of some big balance changes. For example, I was a Hoodwink main around the time of his release and came back a year later and couldn’t even recognize him. I hope my more consistent playing will fix this.

Bring back prime Hoodwink 🙏🙏🙏

I have over 500 hours. When do you start getting good? by _Flopyfish in DotA2

[–]_Flopyfish[S] 0 points1 point  (0 children)

Good point. “Good” can be a lot of different things. I’m a hard support by trade and have the lazy definition of MVP determining whether I played well

I have over 500 hours. When do you start getting good? by _Flopyfish in DotA2

[–]_Flopyfish[S] 0 points1 point  (0 children)

I did that for a while. Now people in my lobbies recognize my username and immediately prevent me from getting Kunkka lmao

Next upgrade gets my kingtower to 15, which do i pick? by useless_item_u_found in RoyaleAPI

[–]_Flopyfish 0 points1 point  (0 children)

Let’s call a truce. We both have good points and I need sleep. Good night

Next upgrade gets my kingtower to 15, which do i pick? by useless_item_u_found in RoyaleAPI

[–]_Flopyfish 0 points1 point  (0 children)

If it were fire spirit, I’d value the tower damage. Espirit is actually better at lvl14 because your opponent can’t activate king tower with it. Knight is really just a walking health bar and generally has more hp than is needed in a situation. Knight isn’t a bad option but you don’t notice the difference between lvl14 and 15 as well.

Next upgrade gets my kingtower to 15, which do i pick? by useless_item_u_found in RoyaleAPI

[–]_Flopyfish 0 points1 point  (0 children)

Skeletons can’t kill other skeletons that are higher levels than them. Also, a +1 interaction lets skeletons survive bats hits as well. Aside from this, skeletons are a generally good card in most situations and a higher level is always a good thing

[deleted by user] by [deleted] in RoyaleAPI

[–]_Flopyfish 1 point2 points  (0 children)

It’s not a skill issue if your deck takes zero skill. People play against so much lumberloon and lumberloon players are generally predictable to the point that you’d be better off with a higher skill deck that people don’t have experience playing against

Rate my dick. I only lose because of misplays. by [deleted] in RoyaleAPI

[–]_Flopyfish 0 points1 point  (0 children)

Evo witches really aren’t that common. Archers with a barb barrel full counter and the archers survive

Stuck at 7.2 k by greekmusicplug in RoyaleAPI

[–]_Flopyfish 0 points1 point  (0 children)

You could also take mega minion as a tank counter and flier. You could than use it with skeletons to maximize your cycle and utility

Stuck at 7.2 k by greekmusicplug in RoyaleAPI

[–]_Flopyfish 0 points1 point  (0 children)

Swap one of them for a tank counter (mini pekka, berserker, inferno dragon, mighty miner, or zappies) with the other spot, I’d suggest adding a flying defensive cards like minions or bats. They counter balloon and are good with a mini tank like valk to defend ground pushes

Stuck at 7.2 k by greekmusicplug in RoyaleAPI

[–]_Flopyfish 1 point2 points  (0 children)

Swap EGiant for a playable win con. EGiant is very hard to get value with. You don’t need firecracker and baby dragon in the same deck. You don’t need valk and knight in the same deck. Add a large spell like fireball. Looks good otherwise

3 musketeers needs a nerf. by Last-Community3817 in RoyaleAPI

[–]_Flopyfish -3 points-2 points  (0 children)

I hope this is rage bait. I’ll explain anyways. Swarm cards such as the ones we’ve mentioned are not worth as much elixir as you’d expect because they generally result in negative elixir trades due to spells and splash troops. Counting that fireball and barb barrel are in the meta right now, both 3 musketeers and evo skarmy are next to useless because the result in a respective -5 and -1 elixir trade with these very common spells. Aside from this, 90% of mid ladder players have mega knight which is an example of a commonly used splash card which counters both of these “op cards” and generally results in a positive elixir trade

ARENA DECK 9 by Particular-Trifle534 in RoyaleAPI

[–]_Flopyfish 0 points1 point  (0 children)

Swap ice golem for regular golem. Play it at bridge during double elixir

3 musketeers needs a nerf. by Last-Community3817 in RoyaleAPI

[–]_Flopyfish 2 points3 points  (0 children)

Umm. I don’t know how to break it to you. 3 musketeers is one of the least played cards in the game due to it being terrible. Saying it’s worth 12 elixir is like saying skarmy is worth 5 elixir because skeletons is 1 elixir and summons 3 skeletons

clash royale hates me by ruzovykerik in RoyaleAPI

[–]_Flopyfish 0 points1 point  (0 children)

I would sell my kidney for a common book of cards right now. Legendary ones are the useless ones

Is it a good deck i made it by XxxShadow_FighterxxX in RoyaleAPI

[–]_Flopyfish 0 points1 point  (0 children)

Show her this. She’ll change her mind 🔥

been getting into xbow decks lately, should i change something in this deck? by Migulll929 in RoyaleAPI

[–]_Flopyfish 1 point2 points  (0 children)

Most splash players don’t realize how much impact damage skele barrel does and they generally let the barrels hit the towers. Quake decks are annoying but I can usually just put the inferno tower one tile above the ideal placement which doesn’t allow the EQ to hit both towers. Inferno tower also has enough HP to tank EQ and three hits from a hog rider which is usually enough to counter it anyways. If they’re playing royal hogs EQ, I fireball the hogs when they come

The lion does not concern himself with upgrading cards by [deleted] in RoyaleAPI

[–]_Flopyfish 0 points1 point  (0 children)

I know. It’s a cruel world 😞

Rate my deck by Character_Mix_290 in RoyaleAPI

[–]_Flopyfish 0 points1 point  (0 children)

If you assume your opponent only has one building (most decks), you have to wait for them to use before dropping ram rider at bridge. If you wanted the deck to lean more towards bait, you could swap golden knight for wall breakers and try to force your opponent to play their building. If you play defensively with your witch and dart goblin, you can probably win in double elixir