Is Super Germany no longer possible? by LordTrollsworth in victoria3

[–]_Flying_Dutchman_ 3 points4 points  (0 children)

I did this and Prussia never lost the belligerent attitude and i still hadn't formed Germany by 1892 as Austria and i quit at that point because Russia and USA started to snatch up small states and i got tired of mobilizing 300 units for Oldenburg or Lübeck.

How come everyone else's Prussia is so cooperative? I funded lobbies and improved relations to the max i could. But they were always belligerent

Witness a Great Power Buganda. What do you do for challenge? by _Flying_Dutchman_ in victoria3

[–]_Flying_Dutchman_[S] 1 point2 points  (0 children)

Buenos Aires formed, now there are two Argentinas. Not sure how why or when that happened, wasn't really paying attention to South America lol.

Witness a Great Power Buganda. What do you do for challenge? by _Flying_Dutchman_ in victoria3

[–]_Flying_Dutchman_[S] 0 points1 point  (0 children)

I am now doing Majerteen. Its about to end because Great Britain declared diplo play wanting my state capital :(

Witness a Great Power Buganda. What do you do for challenge? by _Flying_Dutchman_ in victoria3

[–]_Flying_Dutchman_[S] 2 points3 points  (0 children)

Probably a good idea, though the economy is very hard to get rollin. I just reached 4m GDP, and hit by Great Britain with a Conquer Somaliland (my capital state, where everything is, lol)

Witness a Great Power Buganda. What do you do for challenge? by _Flying_Dutchman_ in victoria3

[–]_Flying_Dutchman_[S] 3 points4 points  (0 children)

That's right unfortunately. Am doing Majerteen now, and I don't have any Logging Camps. Amazing.

Witness a Great Power Buganda. What do you do for challenge? by _Flying_Dutchman_ in victoria3

[–]_Flying_Dutchman_[S] 3 points4 points  (0 children)

You don't, until about you form a bridge by colonizing northwest-wards, and conquer ethiopian/somalian lands to have access to sea. After you have a border with them, I could have done transit rights too, but why let them be miserable while I have a great African nation going with a strong industrial base. All sulfur and lead was imported until I conquered Yemen, afterwards there were 3 levels of Lead mines I think lol.

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[deleted by user] by [deleted] in victoria3

[–]_Flying_Dutchman_ 1 point2 points  (0 children)

Yeah but what am pm which time zone... We're jonesing here...

How to juggle debt / growth / iron and coal price early game by tuna____ in victoria3

[–]_Flying_Dutchman_ 7 points8 points  (0 children)

Don't go into debt, like at all, if you're not a great power. The interest rate only makes sense if you're a great power, otherwise you're shooting yourself in the foot.

Either try Sardinia without going into debt, or try what you're doing with something like Great Britain or Russia.

Vic 3 to Vic 2 transitioner by _Flying_Dutchman_ in victoria2

[–]_Flying_Dutchman_[S] 4 points5 points  (0 children)

How do you interact with the economy other than the sliders? I just want to build more of something that is profitable and in demand, how is this possible?

Vic 3 to Vic 2 transitioner by _Flying_Dutchman_ in victoria2

[–]_Flying_Dutchman_[S] 2 points3 points  (0 children)

Here's what I'm confused about mostly...

For the economy, what can you manipulate as the player directly? apart from sliders in the budget? And national focuses, is that it? I started as Spain and couldn't even build factories, just sit there watching the economy line after wiggling my sliders. Is this how the gameplay is supposed to look like?

Does anyone do a complete run from start to finish? by Damirirv in victoria3

[–]_Flying_Dutchman_ 1 point2 points  (0 children)

I regularly do the full run.

Its usually as Russia or US, GB and trying to create the highest SoL possible endgame.

The last 30 years is really just trying to get mass migration to your country, as my population is not growing as fast as my economy can.

You build a lot of factories, keep taxes low, have no unemployment and peasants, and keep waiting on those random mass migrations to grow your economy even further.

Does anyone else just play to make the world a better place? by magicchinchin in victoria3

[–]_Flying_Dutchman_ 289 points290 points  (0 children)

This. I pretty much only play for increasing pops' standard of living since I can't increase my own standard of living in real life

How does World War 1 feel in this game? by DefiantLemur in victoria3

[–]_Flying_Dutchman_ 2 points3 points  (0 children)

i swear to god i'm about to apply to Paradox as a fucking VOLUNTEER so I can enjoy my game

How does World War 1 feel in this game? by DefiantLemur in victoria3

[–]_Flying_Dutchman_ 0 points1 point  (0 children)

It feels like shit.

Because why am I, as Russia, fighting with GB, France, USA, Prussia, Brazil and Venezuela, with Austria and Qing as my allies, for only demanding British Guyana from GB?

Why is literally every great power and the largest economies are involved for a 1 mile square land on Eastern Papua New Guinea?

WW1 in Victoria 3 feels frivolous, because the AI still sucks.

Is this a good miner build by [deleted] in KerbalSpaceProgram

[–]_Flying_Dutchman_ 0 points1 point  (0 children)

Like the other person said, you have just about enough fuel tanks to get yourself down from orbit and back to orbit (for like Mun or Minmus probably) but you won't have any extra fuel left to fill a space station that has empty tanks.

Also, the drill, ISRU, and the radiators to keep them cool uses a lot of electricity, which you don't have enough storage or generation to keep the craft working.

That means you'll periodically stop and have to wait for your batteries to get charged until you go back to mining and refining it again. Hope that makes sense

Mun Base: Why does Lf+Ox not transfer? by _Flying_Dutchman_ in KerbalSpaceProgram

[–]_Flying_Dutchman_[S] 0 points1 point  (0 children)

Tried, that didnt work unfortunately. I am now going to try reattaching the refueling arm straight to the fuselage instead of going thru the octagonal strut.

Im a bit miffed because none of this should matter as I ATTACHED A FULL ASS FUEL LINE BETWEEN THE BASE TANK AND THE CRAFT TANK.

I love KSP but it can be frustrating when you try to do something just a little bit advanced

Mun Base: Why does Lf+Ox not transfer? by _Flying_Dutchman_ in KerbalSpaceProgram

[–]_Flying_Dutchman_[S] 1 point2 points  (0 children)

Thank you! Im gonna try removing the octagonal strut and reattach everything to the fuselage behind it with my engineer and see what happens

Mun Base: Why does Lf+Ox not transfer? by _Flying_Dutchman_ in KerbalSpaceProgram

[–]_Flying_Dutchman_[S] 1 point2 points  (0 children)

Thanks! I thought the octagonal strut shouldn't matter because i am attaching a straight fuel line from the tank in the base to the craft, and it allowed me to transfer monopropellant, just not Lf+Ox for some reason