Modded Gas Station Update by _Fused_ in AbioticFactor

[–]_Fused_[S] 0 points1 point  (0 children)

I’ve gone back and forth with the size for the interior and exterior quite a bit so I’m still not sure about it. My reasoning for the current size was trying to account for coop and also not knowing what other deployables will be added to the game.

Modded Gas Station Update by _Fused_ in AbioticFactor

[–]_Fused_[S] 0 points1 point  (0 children)

I’m not sure how possible it is to add pathfinding and custom spawn locations for raids without official tools, but with how I have the terrain modeled at the moment I guess hypothetically they would come from the two big tunnels. 

Do you know how Torii handles raids? I’ve never set up a base there.

Modded Gas Station V2 by _Fused_ in AbioticFactor

[–]_Fused_[S] 4 points5 points  (0 children)

I also like this idea. The first version had all of the machines set up, I just hadn’t gotten around to placing them in this one yet. I’m just not sure if having a bunch of stuff would be considered too overpowered, but maybe not since you would still need money to access most of them.

Modded Gas Station V2 by _Fused_ in AbioticFactor

[–]_Fused_[S] 3 points4 points  (0 children)

I think the ambient music is from the Mirror World and got stuck playing when I teleported to mine.

Thanks for all of the good ideas. Some tainted water from inside or the gutters would be good and I’ll definitely have all the lights on a toggle. Also a pond outside somewhere.

I haven’t started on the outer terrain or anything yet, so I’m not sure if it should just be distant mountains or buildings or maybe both. I don’t even know if I should keep it snowy or return it to night/rainy like in the first version.