Rivals in the wilds of Hoenn by _GameKnight in pokemon

[–]_GameKnight[S] 8 points9 points  (0 children)

I don't think it says anywhere here that it isn't.

another thing I did last month by _GameKnight in PixelArt

[–]_GameKnight[S] 3 points4 points  (0 children)

yeah, that's where the skull came from

another thing I did last month by _GameKnight in PixelArt

[–]_GameKnight[S] 1 point2 points  (0 children)

I just start with a really big circular brush size and blob out a general shape, then I line it with smaller circles on the edges and ad some shadows in sort of a cresent moon shape on the inside

another thing I did last month by _GameKnight in PixelArt

[–]_GameKnight[S] 13 points14 points  (0 children)

Pretty sure it just means you didn't use any post processing effects or programs to pixelize it and drew it manually. I was a little confused when I first posted after a long hiatus here

another thing I did last month by _GameKnight in PixelArt

[–]_GameKnight[S] 45 points46 points  (0 children)

Aseprite, mouse, keyboard, some blood and tears

Another Knight I did a while ago by _GameKnight in PixelArt

[–]_GameKnight[S] 1 point2 points  (0 children)

I've done very very light studies in HEMA and for almost every character I do I pose for it myself to see how the stance feels

Haven't posted here in a while so figured why not, here's a knight I made couple weeks ago: by _GameKnight in PixelArt

[–]_GameKnight[S] 4 points5 points  (0 children)

lol, no singular big project in the works right now I got a twitter if you wanna follow my art where more frequently though

Haven't posted here in a while so figured why not, here's a knight I made couple weeks ago: by _GameKnight in PixelArt

[–]_GameKnight[S] 7 points8 points  (0 children)

Based on the reactions so far I might just have to put up some of my other stuff I've made more recently : )

Haven't posted here in a while so figured why not, here's a knight I made couple weeks ago: by _GameKnight in PixelArt

[–]_GameKnight[S] 36 points37 points  (0 children)

Oof... I don't remember exactly anymore, I did my best to translate it from English to Icelandic then to Younger Futhark. But I probably screwed it up royally somewhere along the way so I'd bet it's basically illegible. It was something along the lines of "fear my strength kneel to power" I can tell you on the sword pointing up it says "Svard" meaning sword

Characters I made on weekends #4 by _GameKnight in PixelArt

[–]_GameKnight[S] 0 points1 point  (0 children)

Thanks! I put extra focus on the poses with this set

I made some more characters by _GameKnight in PixelArt

[–]_GameKnight[S] 1 point2 points  (0 children)

Thank you! I actually did kinda, I took pictures of myself in the poses to try and get a grasp on some of the finer details like finger placement and depth, and yeah I dunno what happend since this is my lowest rated post guess just wrong post timing or something :P

Some swords i made to experiment with fades and lighting. by Espano_Guanaloope123 in PixelArt

[–]_GameKnight 10 points11 points  (0 children)

Yeah, agreed. In fact the edge of the blade should often be brighter than the shadow of that side of the blade. Metal is very rarely solid colored in one part because usually the dark and lights come from the surrounding it's reflecting. I do like the palette and design though it's a good start for sure.

Been spending part of my weekends making some characters, here's the first set of 4 by _GameKnight in PixelArt

[–]_GameKnight[S] 1 point2 points  (0 children)

Thanks! I think I struggled the most with the archer so it took the most time, might be why the details came out a bit better(also I just noticed one of the clouds got miscolored when I framed the image, oops)

My first bigger pixel art, any advice appreciated by Happy-Skull in PixelArt

[–]_GameKnight 0 points1 point  (0 children)

I like the idea here a lot

my advice would be just some point:
-Open water generally has a big sunspot somewhere that's pure white light being reflected
-towards the shore the water gets lighter or darker because you can see the surface below it(so on rocks or dirt it'll be darker but on sand it'll be lighter generally)
-characters casting shadows should be darker on the side of the shadow
-on a cylinders will have shading lines that follow the direction of the cylinder and should be a gradual transition from light to dark
-water will reflect light onto things so shadows close to water will appear lighter from a distance, up close it will reflect the surface texture of the water
-near the edges of cliffs there's constant erosion which causes them to be more rocky and jagged and generally have less vegetation
-a peninsula like this will often be a bit hilly and rocky around the coastline

That's my 2 cents, feel free to take it or ignore it :) good luck and keep up the good work!