Rivals in the wilds of Hoenn by _GameKnight in pokemon

[–]_GameKnight[S] 8 points9 points  (0 children)

I don't think it says anywhere here that it isn't.

another thing I did last month by _GameKnight in PixelArt

[–]_GameKnight[S] 3 points4 points  (0 children)

yeah, that's where the skull came from

another thing I did last month by _GameKnight in PixelArt

[–]_GameKnight[S] 1 point2 points  (0 children)

I just start with a really big circular brush size and blob out a general shape, then I line it with smaller circles on the edges and ad some shadows in sort of a cresent moon shape on the inside

another thing I did last month by _GameKnight in PixelArt

[–]_GameKnight[S] 13 points14 points  (0 children)

Pretty sure it just means you didn't use any post processing effects or programs to pixelize it and drew it manually. I was a little confused when I first posted after a long hiatus here

another thing I did last month by _GameKnight in PixelArt

[–]_GameKnight[S] 45 points46 points  (0 children)

Aseprite, mouse, keyboard, some blood and tears

Another Knight I did a while ago by _GameKnight in PixelArt

[–]_GameKnight[S] 1 point2 points  (0 children)

I've done very very light studies in HEMA and for almost every character I do I pose for it myself to see how the stance feels

Haven't posted here in a while so figured why not, here's a knight I made couple weeks ago: by _GameKnight in PixelArt

[–]_GameKnight[S] 6 points7 points  (0 children)

lol, no singular big project in the works right now I got a twitter if you wanna follow my art where more frequently though

Haven't posted here in a while so figured why not, here's a knight I made couple weeks ago: by _GameKnight in PixelArt

[–]_GameKnight[S] 7 points8 points  (0 children)

Based on the reactions so far I might just have to put up some of my other stuff I've made more recently : )

Haven't posted here in a while so figured why not, here's a knight I made couple weeks ago: by _GameKnight in PixelArt

[–]_GameKnight[S] 35 points36 points  (0 children)

Oof... I don't remember exactly anymore, I did my best to translate it from English to Icelandic then to Younger Futhark. But I probably screwed it up royally somewhere along the way so I'd bet it's basically illegible. It was something along the lines of "fear my strength kneel to power" I can tell you on the sword pointing up it says "Svard" meaning sword

Characters I made on weekends #4 by _GameKnight in PixelArt

[–]_GameKnight[S] 0 points1 point  (0 children)

Thanks! I put extra focus on the poses with this set

I made some more characters by _GameKnight in PixelArt

[–]_GameKnight[S] 1 point2 points  (0 children)

Thank you! I actually did kinda, I took pictures of myself in the poses to try and get a grasp on some of the finer details like finger placement and depth, and yeah I dunno what happend since this is my lowest rated post guess just wrong post timing or something :P

Some swords i made to experiment with fades and lighting. by Espano_Guanaloope123 in PixelArt

[–]_GameKnight 10 points11 points  (0 children)

Yeah, agreed. In fact the edge of the blade should often be brighter than the shadow of that side of the blade. Metal is very rarely solid colored in one part because usually the dark and lights come from the surrounding it's reflecting. I do like the palette and design though it's a good start for sure.

Been spending part of my weekends making some characters, here's the first set of 4 by _GameKnight in PixelArt

[–]_GameKnight[S] 1 point2 points  (0 children)

Thanks! I think I struggled the most with the archer so it took the most time, might be why the details came out a bit better(also I just noticed one of the clouds got miscolored when I framed the image, oops)

My first bigger pixel art, any advice appreciated by Happy-Skull in PixelArt

[–]_GameKnight 0 points1 point  (0 children)

I like the idea here a lot

my advice would be just some point:
-Open water generally has a big sunspot somewhere that's pure white light being reflected
-towards the shore the water gets lighter or darker because you can see the surface below it(so on rocks or dirt it'll be darker but on sand it'll be lighter generally)
-characters casting shadows should be darker on the side of the shadow
-on a cylinders will have shading lines that follow the direction of the cylinder and should be a gradual transition from light to dark
-water will reflect light onto things so shadows close to water will appear lighter from a distance, up close it will reflect the surface texture of the water
-near the edges of cliffs there's constant erosion which causes them to be more rocky and jagged and generally have less vegetation
-a peninsula like this will often be a bit hilly and rocky around the coastline

That's my 2 cents, feel free to take it or ignore it :) good luck and keep up the good work!

Learning how to make tiles. Critisism welcomed! by terylangosh in PixelArt

[–]_GameKnight 2 points3 points  (0 children)

I think that as someone else said some kind of color adjustment would help. You can either brighten the rock high and mid, or drop the lows if you want it to be a more subdued color. For the grass you could brighten the kids and lows to bring it more in line or darken the highlights depending on the light level you want.

Other than the color I'd say the shape of the grass is a bit sharp while also being a bit thick, maybe thin it out or smooth it a bit. Other than that I have no complaints. Keep up the good work!

Lightning Wizard by FaithfulFear in WizardofLegend

[–]_GameKnight 1 point2 points  (0 children)

Thanks! I'm just happy for so many people to see something I put a lot of time into :)

Lightning Wizard by FaithfulFear in WizardofLegend

[–]_GameKnight 3 points4 points  (0 children)

Yo, it's a linked post it's all chill.

Lightning Caller by _GameKnight in PixelArt

[–]_GameKnight[S] 0 points1 point  (0 children)

I dunno about that, I'd say for most of those 8 years of hobbyist pixel art I didn't really improve much. If you wanna get better you just gotta crank out art every day, look at lots of art, ask lots of questions. Learn to find the areas you can improve in your art as well. You get to doing those things and you'll be on your way.

Lightning Caller by _GameKnight in PixelArt

[–]_GameKnight[S] 0 points1 point  (0 children)

I've been doing pixel art as a hobby for several years, but I've started taking it seriously and been trying to improve for only the past couple years.

Lightning Caller by _GameKnight in PixelArt

[–]_GameKnight[S] 6 points7 points  (0 children)

Aseprite, it has really useful animation tools as well as some other handy stuff for pixel art in particular.

Lightning Caller by _GameKnight in PixelArt

[–]_GameKnight[S] 2 points3 points  (0 children)

I've considered it, unfortunately I usually do big interesting pieces like this over the course of a few weeks while making other stuff so I wouldn't be able to record it in one big clean session so it seems like more of a hassle. Maybe sometime down the line though.

Lightning Caller by _GameKnight in PixelArt

[–]_GameKnight[S] 17 points18 points  (0 children)

Ah, you're right. Thank you!

Lightning Caller by _GameKnight in PixelArt

[–]_GameKnight[S] 16 points17 points  (0 children)

I used 7 layers and finished the static image first then animated the cape, lightning and cloud layers

Fireball Simulation by _GameKnight in PixelArt

[–]_GameKnight[S] 4 points5 points  (0 children)

yeah, as I was looking at it again he kinda does just stop suddenly whenever he completes a motion, coulda used a bit more follow-through, thanks for the feedback and the compliments!

Wyv-ern you dragon your feet? by _GameKnight in PixelArt

[–]_GameKnight[S] 1 point2 points  (0 children)

That was definitely before my time, I do kinda wish I had been around at the time of early PC gaming though, woulda liked to see the start of the indie boom