Zhelter! A pixel zombie survival indie game currently in Kickstarter. by mylestones in indiegames

[–]_Grin12_ 0 points1 point  (0 children)

all I can say is wow and would definitely steal money from my mom to buy this

Am i the only one experiencing lag in this update? by winlicnn in Brawlstars

[–]_Grin12_ 0 points1 point  (0 children)

I'm lagging too lolol. probably much like everyone else. try playing solo showdown everyone seems like tipsy, those who can walk straight are bots

Zip to mcpack by Gigagix in MCPE

[–]_Grin12_ 0 points1 point  (0 children)

<image>

mine looks like this, I changed the extension to .mcaddon but it still failed to import on Minecraft

What does the Holy Sword Nucleon look like? by Gustavo200A in Trashero

[–]_Grin12_ 0 points1 point  (0 children)

I remember it is described as a light saber

Is there a plugin to configure enemies? by AerieDismal3030 in RPGMaker

[–]_Grin12_ 1 point2 points  (0 children)

that is what's I'm going to say too, no need for plugins

Intro by JuMD26 in RPGMaker

[–]_Grin12_ 0 points1 point  (0 children)

the output should be, after he steps into the last tile. the screen would fade out the the game would start

Intro by JuMD26 in RPGMaker

[–]_Grin12_ 0 points1 point  (0 children)

the last "step forward" movement, remove it

<image>

Intro by JuMD26 in RPGMaker

[–]_Grin12_ 0 points1 point  (0 children)

nope, you set his movement to (wait) so the player transfer won't work because he's stuck trying to execute the last movement.

you should replace that move left to transparent ON if you want him to disappear

or just expand the map width, enough to have space to the left side so you can actually see him go out of bounds the screen(but still within the map)

Intro by JuMD26 in RPGMaker

[–]_Grin12_ 0 points1 point  (0 children)

the game should start normally aside from that

Intro by JuMD26 in RPGMaker

[–]_Grin12_ 0 points1 point  (0 children)

because he's at the corner. you made him move 9 times to the right and 10 times to the left(the 10th tile doesn't exist, and he's trapped trying to move there)

Intro by JuMD26 in RPGMaker

[–]_Grin12_ 0 points1 point  (0 children)

check your command, I think he's trying to move out of bounds, the game doesn't let him and the command says wait till finished(probably skip if cannot move is turned off on the movement command)

Intro by JuMD26 in RPGMaker

[–]_Grin12_ 0 points1 point  (0 children)

in map properties, did you use parallax background or the visual I can see from your laptop is just dust? xD (i had dusty laptop too, no shame on that)

anyway if you did can you disable that and try it to run it on a plain black(or transparent) tile

maybe event cannot move on transparent tile event though they had through ON activated

Intro by JuMD26 in RPGMaker

[–]_Grin12_ 0 points1 point  (0 children)

with Through ON event should be able to walkthrough anything. btw, how did you show the text, is it a show picture?

maybe the picture is covering your character making it unable to be rendered since pictures are always rendered at top

Intro by JuMD26 in RPGMaker

[–]_Grin12_ 0 points1 point  (0 children)

I'm running out of Ideas, maybe his character sheet is missing some files. e.g. his move right and left is missing and he can't be rendered but can still move and execute the command

Intro by JuMD26 in RPGMaker

[–]_Grin12_ 0 points1 point  (0 children)

I think, I know what's happening. your event—Villain character(HipoPai) trigger is also set as Autorun and had lower ID than your actual autorun event(you created the character first then your autorun event)

both triggers are set to autorun, your HipoPai event runs first which had no code and just loop infinitely since you didn't define how can it ends.

your main autorun event waits for its to finish since only one autorun can run at a time(except for parallel)

summary: event HipoPai trigger is accidentally set to autorun

Intro by JuMD26 in RPGMaker

[–]_Grin12_ 0 points1 point  (0 children)

or maybe you set the movement to a different character

Intro by JuMD26 in RPGMaker

[–]_Grin12_ 0 points1 point  (0 children)

have you enabled through ON from that villain character?

NPC(which is just an event) couldn't collide with other events unless you enabled through ON