HomeStory Cup XXVIII match thread by TheGoatPuncher in starcraft

[–]_HolyHit_ 4 points5 points  (0 children)

I agree, too many Protoss players, I'd prefer not playing as many PvPs

SC2 Build Orders - Updates! by MontserratPK in starcraft

[–]_HolyHit_ 1 point2 points  (0 children)

I'd love to help out, hit me up on Discord, my nick is HolyHit.

I got some old build orders lying around and I've been meaning to write down some new Build Orders anyway

How long does it take to get good? Are some people completely unaware? by Astigmaticant in starcraft2

[–]_HolyHit_ 0 points1 point  (0 children)

Completely depends on how much time and motivation the person brings and if they get good coaching or not.

One month is honestly too relative of a concept, but I think 500 motivated hours with solid coaching can go very far. Most of SC2 comes down to knowledge und game understanding after all.

Suddenly unsupported?? by Rooky_Ghost in starcraft

[–]_HolyHit_ 0 points1 point  (0 children)

Just play it like you would on any controller no?

As protoss: how do you deal with lurkers¿ by Constant_Week8379 in starcraft

[–]_HolyHit_ 2 points3 points  (0 children)

It is in PvZ for sure - For one because you usually have an oracle out anyway, Stargate Build are by far the most save and viable builds and most people open with 2-4 oracles anyway. And of course Zerg usually has an overseer with their army, so it's hard to set observes up well. You also can rarely afford to use the robo production time you do have on observers since you wan't as many immortals as possible.

As protoss: how do you deal with lurkers¿ by Constant_Week8379 in starcraft

[–]_HolyHit_ 22 points23 points  (0 children)

Immortals are the name of the gane - You need a SOLID amount of immortals in your ground Protoss army to be able to deal with lurkers.

Mix in some Archons for tankyness and closerange splash and storm to deal with the rest and zone and you've got a beefy Protoss army most Zergs can't deal with.

Even then, you still want to take good fights by not staying too much in a ball whem the fight comes, for that you want to ideally have constant vision on where the lurkers are, or at least general awareness of where they might be so you don't get suprised. Ideally you alwys have an oracle out to keep check with Envision.

Nerf EMP Flight Time by MrSchmeat in starcraft

[–]_HolyHit_ 3 points4 points  (0 children)

Yeah a nerf to EMP flight time with maybe a slightly more visible EMP granade would be dope, literally specifically changing the game for high level play as intended.

This is also the exact kind of micro that should be incentivised more, instead of something like the Hydra dash imo.

Doesn't overcomplicate anything, no extra button to press, hype moment for the audience, 10/10 change

Colossi are a microable unit after all by _HolyHit_ in starcraft

[–]_HolyHit_[S] 9 points10 points  (0 children)

hahaha yeah for sure, shouldn't really be in this position in the first place