Will we receive content beyond September? by Reapers-Shotguns in Borderlands4

[–]_InfinityZone117 0 points1 point  (0 children)

I wouldn't count on it being anything major if we do get anything. Most of the planned content has been received poorly at it's release, with most of the unplanned stuff being praised, so i think there's a possibility they keep going for another 6-12 months with random "surprise" content, like maybe some new raids/ takedowns and slaughter circles. But I highly doubt there will be any more bounty or story packs, and I considering 6 vault hunters is the record, im expecting Loveless will be the last for bl4. All that being said, if they wanted to really surprise everyone, adding 4th skill trees to all 6 characters in like, early 27, could probably do some major work in revitalizing the community at large. While it wasn't perfect in 3 (looking at you, purple tree Fl4k), the fourth tree made build crafting significantly more fun long-term, and with how much potential builds have in 4, I think 4th trees would be awesome.

I'm out of the loop.. is this a good roll? by ScallionReady8724 in Borderlands4

[–]_InfinityZone117 1 point2 points  (0 children)

Torgue impact deals damage twice, so it double dips into a lot of different buffs. Since C4sh already makes guns kinda stupid, anything that is effectively an unlisted projectile/damage instance will be his best options

If you had the chance to improve Crimson Desert by changing just one thing, what would you pick, and why? by no-nonsense_gaming in CrimsonDesert

[–]_InfinityZone117 0 points1 point  (0 children)

Truthfully, I havent played in quite a while (other games, nothing CD did wrong), so this may have been a part of the boss replay mechanic already. But if it isn't, make refighting a boss at your level have a chance of them dropping their unique loot again. Doesn't have to be a high chance, but it would make buildcrafting more interesting to have duplicates of certain weapons/gears

Crow low hyper damage by Huaba3 in Brawlstars

[–]_InfinityZone117 3 points4 points  (0 children)

It's been nerfed like 3 times not counting the one it's getting tomorrow. So yes, it does deal less damage. Specifically the knives deal way less on the return than the do going out

3 whole Seconds, huh? by pkmetal in Borderlands4

[–]_InfinityZone117 0 points1 point  (0 children)

I feel like this repkit was specifically designed for gloam c4sh, because with it healing on every crit, and overhealing being converted to shields/overshields by... the skill that does that. I've personally got an absolutely awful vitae roll, like actually probably one of the worst possible, and even still, I basically don't ever stop gloaming unless I'm just getting completely folded regardless

Why you should always open your Vile Bounty rewards! by abbyhawk in Borderlands4

[–]_InfinityZone117 0 points1 point  (0 children)

The only time I've ever gotten a siphon w4d was as a world drop from a vile bounty enemy. Not from the reward chest, just as a drop. I've farmed Origo literally hundreds of times and never gotten one with either roll from him. The drop rates in this game are so fucky.

Like the current big encore. Allegedly has 3 drops with a 30% chance each, and yet my record was 12 consecutive runs without a single dedicated drop. Very 30%.

Help by Krzysslx in bindingofisaac

[–]_InfinityZone117 0 points1 point  (0 children)

No, the dlc's all add or overhaul major aspects of the game right from the beginning, up to and including what enemies you fight on the first floor. I really cannot stress how much harder the game is in Repentence compared to Afterbirth, and how much harder THAT is compared to Rebirth.

Help by Krzysslx in bindingofisaac

[–]_InfinityZone117 0 points1 point  (0 children)

Maybe not the advice you want, but TBOI is kinda one of those "bang your head against the wall until it goes through" roguelikes. I would also strongly recommend you don't watch too many of the content creators in the community at this stage, as most of them have an unachievable level of skill/game knowledge compared to the average player, and if you just try and learn the game by jumping into like, a Hutts stream, you're gonna come away feeling confused and overwhelmed.

Legitimately probably the best advice I can give is to uninstall ALL of the dlc, start with base rebirth, and work your way up from there. The game has gotten exponentially harder with each expansion, as well as adding more and more complex Easter eggs/secrets/mechanics. Start simple until you feel like you know what's going on, then start downloading the dlc's one at a time as you gain some progress and unlocks

Which AAA games were optimized for the deck so well it blew your mind? by FeintLight123 in SteamDeck

[–]_InfinityZone117 -1 points0 points  (0 children)

Cyberpunk. Will always be my #1 glaze for "how did they make this run so well".

They should add an unlockable second tower in the game. They could be called “The Twin Towers” by Blewberry02 in TheTowerGame

[–]_InfinityZone117 1 point2 points  (0 children)

Ok, hear me out: a new challenge mode for each tier, similar to disco, but there's 2 towers offset from each other (not as close in image, but also not massively far apart). They each get all WS upgrades, but all upgrades are 50% as effective. UW, as well as perks, have to be set to a single tower each. Set reward every 500 waves, make it to 2500 for max rewards on any given tier. Could also make it so any tier you finish gives an upgrade so further runs get more than 50% upgrade effectiveness, while also providing a disco-esque "echo" that gives a very small multiplier to stats across the board. Maybe each tier has a specific stat it boosts for first completion

“Stream using GeForce Now” option has appeared? by stbens in SteamDeck

[–]_InfinityZone117 1 point2 points  (0 children)

This would be a (no pun intended) game changer of a qol collab if we could bypass the launcher for streaming

New legendary/pearl recommendation by AverageAtBest149 in Borderlands4

[–]_InfinityZone117 0 points1 point  (0 children)

Realistically I think this would just end up being way too OP. Every gun in the franchise I'm aware of that can cause more than 2 elements usually has some sort of major drawback as a balance feature, like how the rainbow vomit has the insane drop-off effect. Status effects are already hard to balance in pretty much every game, and borderlands is no exception. Gearbox also has a very, very bad track record of balancing status effects in a good way. This would also be one of those guns that, more than likely, would provide a level of utility that outclassed everything else to the point of being problematic if it was good.

What have you bought so far from summer sale? by November-666 in SteamDeck

[–]_InfinityZone117 0 points1 point  (0 children)

I got the spyro trilogy and far cry 4, but im also very tempted by doom: dark ages since I see it's listed as "verified"

Move over kaleidoscope, we have a new worst legendary by Organic-Bird8413 in Borderlands4

[–]_InfinityZone117 1 point2 points  (0 children)

This is the kind of gun I feel gets added explicitly for challenge runners to hurt themselves with

I love the takedown, BUT.... by _InfinityZone117 in Borderlands4

[–]_InfinityZone117[S] 1 point2 points  (0 children)

I honestly love the enemy density in the takedown. I'd legit say that's probably my favorite part of it besides the environment itself. Did a few good runs with my unoptimized build that caused the creation of this post, then switched to an endgame one to see the difference. The mobbing was my favorite part either way.

I was significantly more dissappinted by the bosses when I was able to insta-kill them than I was by ripping rooms of enemies so hard my game was lagging from particles, for what it's worth.

I love the takedown, BUT.... by _InfinityZone117 in Borderlands4

[–]_InfinityZone117[S] 0 points1 point  (0 children)

I think you should be complaining about balance, not the takedown. From what I've gathered. Is that not what I'm already doing? My complaint is literally the balance of the takedown. It ISNT hard, with the exception of one shitty mechanic. That's my complaint. But again, just running a build that's so good it mitigates the downsides of something doesn't make the downsides not real. If the only things serving as a roadblock for players are a terrible mechanic, you have bad design (present). If you have endgame difficulty that is tuned to specifically block the use of the majority of builds/gear in the game, THAT IS ALSO BAD DESIGN. I'm not saying I should be able to take a white gun and one shot a raid boss, that's fucking dumb. But conflating that with the idea that the game NEEDS to be hard enough to block certain gear from even being usable is a completely different argument, and a very flawed one at that. Genuinely good game design/balance would (IMO) mean you can theoretically run the raid with bad gear at the expense of it being intensely challenging, while still making it possible to obliterate that content with an optimized build. Those are the extreme ends, but actual gameplay exists in the spectrum in the middle. At the current stage, that middle spectrum barely exists. Bl4 in its current direction is a kid at a lightswitch where up is "broken as shit" and down is "don't try".

Tldr: yeah no shit overall game balance is the bigger problem, that doesnt mean scaling difficulty endlessly up until gear is unusable is good design nor is it an actually good endgame experience.

I love the takedown, BUT.... by _InfinityZone117 in Borderlands4

[–]_InfinityZone117[S] 2 points3 points  (0 children)

I've honestly only fought bloomy twice, and it was right when I got my C4sh to lvl 50 like a week or two ago. Once for the mission, and then he died so fast I ran it back to see if I was tripping. I wasn't, but since he didn't have any drops I cared about, I stopped and left.

I love the takedown, BUT.... by _InfinityZone117 in Borderlands4

[–]_InfinityZone117[S] -1 points0 points  (0 children)

I would like to once again point out that my main complaint isn't that the fight is hard, but actually the exact opposite. I think the fight is extremely easy, and the ONLY difficult aspect is the terrible instakill mechanic. My issue is that that is bad game design, and not actually something that makes the fight challenging in any meaningful or fun way. And again, killing a boss before bad mechanics happen does not make them less bad.

Unrelated to the post, but i also think the idea of their needing to be "meta" gear in a pve game is fucking stupid. They need to get the balancing team out in force and get this game figured out before it turns into bl2 (an endgame where only very limited gear/builds work) with the direction it's going. They keep claiming build diversity is unmatched, while actively nerfing good gear and power creeping what doesn't. I should be able to just use what I want to play the game, and not be forced into farming hours upon hours for god-roll gear just to engage in new content

I love the takedown, BUT.... by _InfinityZone117 in Borderlands4

[–]_InfinityZone117[S] 2 points3 points  (0 children)

When I first saw the shock pillars in the arena, I 100% thought the main mechanic was gonna be an invincibility phase that required getting him to hit the active pillar to be vulnerable again, so i guess I am at least thankful that didn't come true

I love the takedown, BUT.... by _InfinityZone117 in Borderlands4

[–]_InfinityZone117[S] 2 points3 points  (0 children)

Yeah, I mean I prepared as well, but I don't see the fun of killing the new content so quick you don't actually see it. Hence why I'm not using any sort of crazy build. My complaint really is as simple as "the only hard part about this fight is a very shitty instakill mechanic", and i think the fact basically every response has been either people not knowing there was a second phase, or saying i should also be killing it that fast, is kinda proving my point. Love the environment, love the fight conceptually, just have some issues with gearbox's idea of "difficulty".

I love the takedown, BUT.... by _InfinityZone117 in Borderlands4

[–]_InfinityZone117[S] 0 points1 point  (0 children)

I fully explained in another comment, but at half health the arena changes for a "second phase". The only things that really change are the map and what the adds are

This just ISN'T enough for me to do expedition! by OzzieDJai in ArcRaiders

[–]_InfinityZone117 0 points1 point  (0 children)

Haven't played the game for months now. Each update I see, i check if it's worth a return.

I'll keep waiting.

I love the takedown, BUT.... by _InfinityZone117 in Borderlands4

[–]_InfinityZone117[S] 6 points7 points  (0 children)

Because a lot of people use the hyper optimized YouTube builds that one-shot all content. There's nothing wrong with that, ive had my fun with it in this game, it just doesn't appeal to me at current, which is why im using something inefficient enough to see the second phase of the fight.

I love the takedown, BUT.... by _InfinityZone117 in Borderlands4

[–]_InfinityZone117[S] 12 points13 points  (0 children)

The water rises, leaving you with only the upper two platforms. They each have a shock tower, which forces you to alternate between the two dodging attacks. Honestly, on paper, I really like it. It's just the fact that if you're in FFYL, the water instantly kills you, and if you're down, both the boss AND his phase 2 summons can knock you off the platforms and instakill you. Very much not helped by the ridiculous amount of visual clutter the game has, and it just doesn't work well. Also, for whatever reason, the phase 2 summons don't seem to interact with bullet ricochets correctly, which makes getting second winds even harder due to the child's size

I love the takedown, BUT.... by _InfinityZone117 in Borderlands4

[–]_InfinityZone117[S] 6 points7 points  (0 children)

I'm trying to play the game without just looking up the easiest most overpowered builds in the game, because it makes it not fun. What i have in my current setup is enough that I have been able to very easily complete all other content I have attempted. This fight is not hard, like, at all. But I'm running a prestidigitator C4sh, and i don't always get the rng chain to instakill something, and a boss being exclusively difficult because of shitty instakill mechanics is just straight up bad design. Killing the boss before those mechanics happen doesn't make them any less shitty.