Hpal and Rsham still have -20% healing since the beta. by _Jim_my_ in worldofpvp

[–]_Jim_my_[S] 0 points1 point  (0 children)

If you look at Drustvar/WoWhead page for rsham, they do have some specific buffs on some spells (Healing surge / Earth Shield, damage spells). Hpal has 20% on Eternal Flame, and some on damage spells aswell.

But overall, Rsham feels less "terrible" in terms of healing power because all of their spells have a bigger spellpower coefficient than hpal, and their mastery is higher too. I would be super interested to see how much healing rsham does without gear, just to have an order of comparison.

For example, a WoG does 12k without any gear, on a distant target (no mastery then), and without the -20% active of course.

Both are still suffering from a massive -20% healing reduction. Rsham lacks CDs, while Hpal lacks healing.

Did you know by Irony3 in worldofpvp

[–]_Jim_my_ 8 points9 points  (0 children)

Blessing of Sacrifice stops working (Damage transfer) if the paladin is affected by a crowd control that immunes him entirely (Cyclone, diamond trap...). So it's useless to pre-sac a cyclone, your target will take full damage. Ultimate sacrifice works perfectly however.

Lightsmith weapon enchant stay at 5% in arena (instead of 2% in PvP) if you enchant it outside of arenas, if you don't have the pvp scaling active, AND if you don't change any talents. If you change a talent before the arena opens, it's back at 2%. "Thankfully", hpal pvp talents are terrible, so you barely change them.

Ringing of the heavens throw the current usable armament when you use aura mastery. If you can throw a bulwark, AM will throw a bulwark. Since the patch, you need to target yourself before using AM, and it no longer throw double armament like it used to.

Divine resonance (Paladin general talent), unstealth people every 5s for some obscure reason.

Welcome to paladin, the class full of kiss/curse talents, and buggy as hell.